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Messages - Diamond

Pages: 1 ... 16 17 [18] 19 20 ... 26
256
Blood Bowl HELL YEAH!

Count me in. Starting to make my field right now.
If only we could find a way to have goblins play the game now...

257
DF Dwarf Mode Discussion / Re: Hole through hell? (Spoilers)
« on: November 10, 2011, 11:09:57 am »
This happens quite often. I had similar volcano-without-walls draining to magma sea or caverns about 5 times in a row while trying to find a suitable embark with volcano. Sometimes, dfliquids help to close the gaps, sometimes not.

258
DF Dwarf Mode Discussion / Re: typical fortress lifespan?
« on: November 10, 2011, 11:06:49 am »
The longest one was 17 years, fed it to loyalty cascade but still have that save with about 240 dorfs. Earlier fortresses, from time when I had single-core 2.8Ghz cpu most were abandoned due to falling to less then 10 fps in couple years.
But now usually my forts last only 3-5 years, as in about this period either FD enemies eviscerate me, or I get unsatisfied with layout or style of my fortress or just get bored.

259
DF Dwarf Mode Discussion / Re: Post your fortress here!
« on: November 10, 2011, 08:38:51 am »
It is better to use df map archive than screenshots.
http://mkv25.net/dfma/ , just in case

260
DF Dwarf Mode Discussion / Re: The threat posed by war with elves
« on: November 09, 2011, 07:24:32 pm »
Don't elves bring, like, bears and shit?
Thats the only thing they are good for. So I kill them and take the animals for free, dump all their useless stuff. And they still come year after year, it seems for whatever reason they decided that sending me merchants to be killed and some free stuff is better then sending a war party.
Though I would do the same by sending useless stuff lying around stockpiles with caravans of immigrants to be slaughtered at trade depots to them if it would be possible, so their behavior makes sense really.

261
DF Dwarf Mode Discussion / Old Camp style Fortress
« on: November 09, 2011, 06:36:51 pm »

Urist McDiamond withdraws from the society...

So over few last days, after another 230+ fortress was fed to loyalty cascade due to being boring, I had nothing much to do in my free time. So I reinstalled some old favorite games as I always do when bored, in this case it was Gothic 1.
So while wandering around Old Camp this idea struck me. These wooden hovels with flat roofs, that nice asymmetrical remains of a castle with a tower, few levels of the living area, combat arena, that wooden wall with fortifications... I just saw every piece of architecture in DF 2d-style. Well, I felt like I just have to do this.
Spoiler (click to show/hide)
So my question is: how do I go about doing this? Ofc other then switching to humans for authenticity, and making it large enough to be as detailed as possible? And probably settling it with peasants and guards with names from gothic series?

I even found a nice map for reference whenever I'll start doing this:
Spoiler (click to show/hide)

So, any ideas and suggestions will be greatly appreciated.

262
DF Dwarf Mode Discussion / Re: Survival of the original 7
« on: November 09, 2011, 03:54:20 pm »
I don't care about starting seven. Maybe because I embark with 15 ::)
I only take note of accomplished dwarves that reach legendary in useful skills, some of which may be or may not be starting dwarves, and usually at least mason and carpenter are, sometimes stonecrafter and medics. Other stay unnamed rank-and-file haulers or not-so-useful professionals, such as brewers or furnace operators till the horrible end of their lives from failing a mandate or failing in common sense. Only military get some attention, so few of starting dwarves are likely to receive a veteran rank sooner then immigrants and therefore my personal appreciation and attention.

263
DF Gameplay Questions / Re: rock layers
« on: November 09, 2011, 02:50:15 pm »
regardless of breeding, I'm sure 150 wardogs will tear apart anything that triggers the presure plate, or when i throw the switch. I got as far as 30 last try before having too much fun (30 war dogs, 10 dogs and 15 pups)
Unfortunately there are some complications. DF has a limit of 50 animals and after it is reached all new pregnancies are blocked, but all current are finished. Therefore, I guess that about 100 dogs is max, unless you mod in multiple litter to be hundreds of puppies :-\

264
DF Dwarf Mode Discussion / Re: On life without a danger room
« on: November 09, 2011, 12:19:04 pm »
instead of levers/cages, try digging a channel in your barracks (1x1), and assign a pit/pond over it.  Then add a caged creature to it.  A Dorf will drop the creature into the pit from the cage.  No need for levers/mechanisms.

I've thought about doing this, but can't creatures escape in the process?  I'd rather not have a giant badger running loose through the fortress.

I put up cages with captured enemies along the walls of training barracks,  stairs up somewhere inside barracks and hole in the roof and set that hole as pit to throw enemies. Basically, if somebody tries to run, they will have to run through barracks filled with training soldiers and meet their destiny anyway. But for what I noticed chance of escaping is really low, even when ordering to dump all enemies (I have about 10 cage traps, so its about 6-8 per one order) at once.

265
DF Dwarf Mode Discussion / Re: Noo!
« on: November 09, 2011, 05:19:55 am »
I laughed at the end  :D

266
You built iron roads?

You're one of the 1%!

Actually, if you have a lot of iron ore available, it the best way to reach the requirements for becoming a capital. A 10x3 road made of stone is worth 150-300 dorfmoney, while same road made of iron bars is 1500-2500 depending on quality (though mastercraft road should cost a lot more I guess). Silver or gold road are both more expensive and stylish, but I never have enough of these metals, or if I do - there are better uses for them.

267
DF Dwarf Mode Discussion / Re: On life without a danger room
« on: November 08, 2011, 05:12:40 pm »
I just train my soldier with real weapons in barracks and send them out to fight sieges, nothing more than that. DF mod sends you weak and numerous enemies at the beginning, so unless you miss your chance you will have easy experience. Also, I can confirm (though it is said in wiki, but common knowledge is otherwise) that real weapons are not dangerous for training at all. Not a single sparring-related injury for 15 years, so there is no point in using training weapons in training, other than beating up enemies on arena with them.

I just leave mah dorfs training on 2 month training/1 month rest schedule, and trow into the training barracks any enemies (snatchers, thieves, animals) that I managed to catch in cages. Other then that, I don't pay attention to training, only to results. I check kill lists and experience levels to give my dwarves military ranks and titles after battles.

268
DF Dwarf Mode Discussion / Re: Marksdwarves won't use archery targets
« on: November 08, 2011, 02:15:21 pm »
To back up what I stated about schedule earlier - just tried to have orders to train set, and no orders for testing purpoces.
While on training, they hanged out with "cannot follow order" in meeting zone, due to not having barrack assigned. After assigning the barrack they went there to watch how one dwarf masterfully swinged his crossbow, learning hammer skill. One dude that had a day off went to shoot targets.
After setting 'em off duty and turning off hauling, all went to archery targets to train. All five of them were occupied.
Proofpic
Spoiler (click to show/hide)
Therefore, marksdwarves only train archery+crossbow skill ONLY when not training, in their free time.

P.S.: Had to leave only 2 ranges for use now, as they used up bolts faster then I could produce.

269
DF Dwarf Mode Discussion / Re: So I have some bears....
« on: November 08, 2011, 11:00:18 am »
1) They are better then dogs.
2) Not as good as you may think. Big cats are better.
3) Just drop your enemies into meeting hall. No bears or glass walls needed.
4) Magma

270
Cool story, bro.
Obviously, cancel the walls to be deconstructed, have them get a digging job. Mark walls to deconstruct again so other dwarves will do that.

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