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DF Dwarf Mode Discussion / Re: Kittenconomey: Viability and Execution
« on: November 01, 2010, 08:07:57 pm »
I've done a bearconomy, and I eventually came to the conclusion that purely-animal-based economies aren't really viable. By slaughtering the number of animals you'd need to to support even one bonecarver full-time, you'd be producing thousands and thousands of food. It's worse than having too-large farm plots in the amount of food it produces, and you can't turn it off without ruining your economy. You'd need a dozen more more cooks to render all of the tallow in a reasonable timeframe, too. I guess you could also shut down stockpiling of some/most/all forms of meat, but that just seems unreasonably wasteful, too.
Hmm... Actually... I think I've seen mods that let you make blocks and furniture out of meat. Maybe you'd be able to handle the meat ocean if your fort was actually MADE of meat. Hm. I've got to try that, actually; sounds like oodles of fun
Hmm... Actually... I think I've seen mods that let you make blocks and furniture out of meat. Maybe you'd be able to handle the meat ocean if your fort was actually MADE of meat. Hm. I've got to try that, actually; sounds like oodles of fun