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DF Gameplay Questions / Re: So I'm trying to make a glass tower, with a self-destruct lever.
« on: March 20, 2010, 04:10:52 am »
The ramp is nonfunctional because it doesn't have a wall adjacent to it. Thus, you have no access, and so the game gives a blocked message.
To have such a design, you're going to have to put the access ramps next to a wall. However, you can have a tower that is supported only by a single support if you make it so that the ramp assembly with its adjacent walls doesn't support the tower. For example, something like this:
Where +s are floors, =s are walls, ^s are up-ramps, .s are open space, Gs are a retracting bridge, and vs are down ramps. The tower can be extended endlessly, of course, in every direction, but if the support "mysteriously" disappears, it'll come crashing down because the access ramps don't hold it at all, since bridges don't transfer support.[/code]
To have such a design, you're going to have to put the access ramps next to a wall. However, you can have a tower that is supported only by a single support if you make it so that the ramp assembly with its adjacent walls doesn't support the tower. For example, something like this:
Code: [Select]
Z-level +0/ground floor
+++++
+++++
++I++
+++++
+++++
+++++
+===+
+^^^+
z-level +1/first floor
.....
.+++.
.+++.
.+++.
.GGG.
.GGG.
.+++.
.vvv.Where +s are floors, =s are walls, ^s are up-ramps, .s are open space, Gs are a retracting bridge, and vs are down ramps. The tower can be extended endlessly, of course, in every direction, but if the support "mysteriously" disappears, it'll come crashing down because the access ramps don't hold it at all, since bridges don't transfer support.[/code]
I thought I had seen someone sometime say that their wells didn't work when the top level wasn't deep enough, and other people chiming in to say that that never worked, which is why I said that. I was going to go test it myself, but don't have an active fort at the moment so it was going to take a while.