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DF Announcements / Re: Dwarf Fortress 0.31.06 Released
« on: June 11, 2010, 04:35:39 am »
Awesomeness! Once the bugs are ironed out the only thing missing will be the CryEngine 3 frontend.
\o/ Tarn! \o/
\o/ Tarn! \o/
March 6, 2024: Dwarf Fortress 50.12 has been released.
News: February 3, 2024: The February '24 Report is up.
News: February 4, 2021: Dwarf Fortress Talk #28 has been posted.
News: November 21, 2018: A new Threetoe story has been posted.
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Just to make it clear, I define content as what happens in gamers head when he plays the game. Everything else is just bits and pixels.
I show empathy toward the artist with no paintbrush just as I show empathy toward the artist firmly pinned by both his investors and financial status to do work with time and money enough as to be a completely emaciated end-product no matter how hard the artist tries to show the best side of whatever they have been commissioned to make. Should both still hold both responsible for their work? Yes, certainly! But are they all lazy for being in their impositions? No, not at all; that's generalization at best and bias at worst. I fear you are allowing the contextual relationship between developer and investor to slip undetected by your decisions of when something is lazy or not. Not that I am saying that developers can't be lazy but this is an incredibly difficult field of work to be 'lazy' in.
Was this an insult or a misguided attempt to focus my attentions inwards?
I was mostly drawing from the thick vein of 'Why Dragon Age: Origins sucks and many RPGs are lazy/uninspired/cliche' present at the beginning of the thread (and, admittedly, some lingering resent from the cheese thread). I didn't have the fortitude to go much past page five before I typed the above.
A golf MMO. Are you serious or being sarcastic, because I can't tell with the lack of smileys. D:
You know what will be great ? A game that'll constantly be under development, with releases every year or so (after an initial longer development time of course). Think of DF, or better yet, think of all these professional software like Photoshop or Microsoft Office. After releasing a new version of the program, the developers start adding more feature and bug fixes for the next version. But in the videogame industry, once the game is released, everything involved in it's development (short of the 3D and game engine) is discarded, and if they want to make a sequel, they start against from scratch.
1. Dragon Age wasn't ever really expected to be nonlinear
2. Linear games predate consoles by yeaaaaaaaaaaaaars
3. Dwarf Fortress RUUUULES
I still, however, find the idea that the only way that we'll be getting good games anytime soon is the complete destruction of the PC market as we know it today.