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Messages - gilrad

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16
DF Modding / Re: Stonesense - The isometric visualizer, official thread
« on: November 29, 2009, 01:53:05 am »
Just a word of suggestion to anybody who decides to do animations for sprites: Make them subtle, please! Anybody ever play King's Bounty? A screen filled with those wildly different three-frame sprite animations could give seizures.

17
DF Modding / Re: Stonesense - The isometric visualizer, official thread
« on: November 26, 2009, 08:29:03 pm »
The top surfaces of the metal and stone still suffer from that tiling issue that makes them look like ass.

18
DF Gameplay Questions / Re: Strand extraction going nowhere?
« on: November 25, 2009, 07:21:03 am »
Nope, didn't have any strands at all.

Frustrated, I took my dwarf with the highest agility, disabled all his other tasks and put him in strand extraction. I'm getting them now.

19
DF Gameplay Questions / Strand extraction going nowhere?
« on: November 25, 2009, 05:54:23 am »
So its been almost a year since I struck adamantine, yet I haven't had a single completed job yet, despite the fact my workshop is almost always occupied with somebody extracting strands.

It looks like what is happening is, the person who is currently doing the job will sit there for what feels like ages, then he will put the task down to eat/sleep/drink. When he picks it up again, does he start from scratch or what?

20
DF Modding / Re: Stonesense - The isometric visualizer, official thread
« on: November 20, 2009, 07:11:59 pm »
I noticed that those floor tiles are basically a material surface with a filtered texture surface (rough, brick, etc) on top... Is it possible to create a script that applies the texture to the floor tile surface and then render it to a .png file?

The reason why this might be important is, if we are going to make random surfaces to break the tiling effect up a bit, it would be incredibly time consuming to simply render all those different tiles by hand for any given change, forcing us to make fewer changes. Plus this allows us to do other things, like create random textures in addition to the random surfaces, which would increase the number of floor tiles by around 16 times, but with a script the person who implements this won't have to render 16 different sets of floor tiles.

Also, is it possible to get the raw files for those floor tiles? That way other people can work on getting them to tile better. One thing I think they could use would be some more outline, so they fit more with the artistic theme of the rest of the graphics.


edit--upon further inspection, it looks like the method used (take a photo of a material, apply a texture to it) would only really work for the rough, smooth, and engraved aspects. For the block and stone walls and floors, the texture pattern would have to be broken up (this is easy with the block pattern; just rotate and jumble up four squares, but for the stone walls and floors, something more random will be necessary).

21
DF Modding / Re: Stonesense - The isometric visualizer, official thread
« on: November 19, 2009, 11:30:30 am »
Hey, I registered here because I really like the direction this project is going.

Anyway, I have an awesome idea (though I am not the most graphically-inclined, so take these as examples only please!)

Action/mood icons!




So the idea is, you press a button or mouse-over a dwarf, and you can quickly see what their current task is, and how they feel.

I never was much of a spriter, though, so I probably can't help with the icons too much...

Anyway, love the project, can't wait until there is more official support for it allowing two-way communication between DF and Stonesense!

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