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DF Adventure Mode Discussion / Re: Not Getting Quests
« on: December 29, 2009, 08:32:19 pm »
AND KILL EVERY LIVING THING. RAAAAAAAAAAAAAAAAAAAAWWWWWWWWWWWRRRRRRRRRR
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I need to rant about clothing.
When somebody dies, all their clothes instantly fall off. How does that work? Are they life-force magnetic?
A character can wear like 30 items of clothing, but apparently can only carry one at a time. So to clean up one guy's death, it takes a whole little army of guys to carry his clothes away, one sock at a time. What are they, holding the clothing item at arm's length between thumb and forefinger while holding their noses closed with the other hand?
Apparently, people (especially military) are free to toss clothes they don't want anymore on the ground just anywhere. But you can't tell someone to pick them up. Oh no, they're still owned. Just not wanted. Putting chests/cabinets in the barracks should help with this, but it doesn't.
Clothing is overpriced. Hell, cloth is overpriced. Are we to believe that the tiny spool of cloth needed to produce a single glove (44*) is worth over 14 times the wood from an entire tree (3*)? And once that cloth has been fashioned into clothing, it's worth over twice that again (100* or more).
There don't seem to be any negative effects from going for a casual stroll around the glacier while not wearing a single stitch. Nor are there negative effects from wearing two layers of dyed clothing plus metal armor under the scorching desert sun. You'd figure if clothing for your population is going to be worth five times your GDP in gemstones, it would at least DO something.
And people are willing to pay out the wazoo for clothing that doesn't even fit them. Kill a goblin wearing a narrow giant cave spider silk loincloth, and the humans will pay enough for it to feed your whole town nothing but exotic meats for a season! Why do they want it so badly? What do they plan to do with it? Nothing I can think of that doesn't give me the jibblies.
Don't get me wrong, I loves me some DF. But I'd love to see the clothing system get a complete overhaul.
If they cannot speak they cannot form treaties, and thus will always be at war with everyone.So much for sign language...
It turned out that the 'fire at will' command for ballistae meant something a bit different to what I thought it did.yeah, it really should be changed to "fire"
The ballista in question also happened to be firing out across a courtyard where all my charcoal-making, smelting and forging was going on.
Oops.
IS there an easy way to find vermin?shift + l
Alligators and Bears are 2 of the less deadly things than Carp and Hippos.except in adventure mode...