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Messages - silhouette

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1756
Name a dwarf the joker
name him!
Have him the worst offender that hasnt been killed yet!

1757
DF Dwarf Mode Discussion / Re: Trick for lazy embarking.
« on: December 04, 2009, 06:02:57 pm »
Nice tileset. Which is it?

I want to know this aswell.

ANd its NOT maydays tileset, Or if it is it has variations, we must know those variations!
I want those walls!

1758
DF Dwarf Mode Discussion / Re: Natural creature fighting
« on: December 04, 2009, 04:58:11 am »
Heh, thems are true dwarves.

1759
DF Dwarf Mode Discussion / Re: Your retarded and convoluted projects
« on: December 04, 2009, 04:37:12 am »
Quote
Note to self: if I ever get some fire imps I'm building at least four triple-decker fireball turrets outside my fort. One-tile turrets would be ideal for the best line of site, but I don't know how I'd safely contain the imps when I don't need them >.>
I AM SO DOING THIS.

Best way to contain would have them in a cave, attach a lever to the cage and to the floodgate.
Build a wall and a roof and a floor around them.

Have it like 1 tile

build it like so...
 ===
| I : )
 ===
L

l is lever
i is imp
| and = are walls
: is grate
) is flood gate.


man this is going to be perfect for me :D, i have a open magma pipe and a LOT of imps and a magma man down there, should be fun, and not the fun (tm) kinda fun.


Also my previous projects before i found this was to create the goblin driving range or a goblin ball stadium.
Basically for the driving range
Have a giant tower that goes as high up as you can go, best if its on flatlands and not on mountains.
Have just tiles at the top and no walls.
Place a restraint there.
Put a goblin up on the restraint.
Order a single on duty macedwarf up to the tower.
ANd then the macedwarf if skilled enough wacks the goblin which then goes flying... in peices or otherwise.
Watch as they fall..

The same idea for the goblin driving range but underground and just 2 levels.
and have rotating macedwarfs.

1760
DF Dwarf Mode Discussion / Re: What do you look for in a new location?
« on: December 04, 2009, 04:18:15 am »
Well..
Depends on the mood im in.

But mostly..
magma PIPES, never a pool, even though the frames drop.
Either a river or an underground river (underground is perfered in places where it would be a easy target for goblin raids or where there is not much forrest above).
Temperture always around cold or temperate, havnt done freezing yet and never want to do hot.
i dont really care about teh enviroment but the more sinistar the better  :D

1761
DF Dwarf Mode Discussion / Re: Natural creature fighting
« on: December 04, 2009, 04:11:24 am »
Well... it KINDA counts...

Embarked on a new map and had all my dwarves busy with trying to get the fortress up and running.
A HUGE pack of wolves come out of the bottom edge RIGHT where my fortress is going up.
One of my four dogs comes up and initiates a fight, the rest of the dogs come up and start attacking aswell. By this time another wolf has joined in and the rest are staying back.
The dogs easily kill this one wolf and the other aswell without any serious injuries to the dogs, except one with a mangled leg..

After a while anotehr wolf comes up and attacks a dog, by this time the rest have gone away to another place while the one dog with a mangled leg is still out there by the dog being attacked.
The dog manages to RIP OFF the LEGS of the WOLF and then walks off...
The wolf is still alive and by this time the mangled leg dog manages to get to this wolf and starts attacking it.
The wolf manages to rip off the mangled leg and breaks another while the dog inflicts a few head injuries on the wolf.
.The wolf finally manges to... roll away while the rest of the pack come up and start killing the injured dog.
The injured dog dies and the wolfs, except one move up along my fortifications.
My dogs then move up and start killing the one without any legs, but the dog attacking sustains major injuries.
The stranded wolf finally joins up with the other two wolfs and now theyre just constantly being weary of the dwarves now...

Final tally

2 dogs legs
2 dogs killed
3 wolfs left

like 5 wolfs killed.
Bravest dogs eva!


1762
DF Suggestions / Re: Make "channel" designation remove all terrain
« on: December 04, 2009, 03:38:54 am »
flooring it off does work... sorta..

1763
DF Suggestions / Re: Magic / Technology
« on: December 04, 2009, 03:04:56 am »
Well, definitly alchemy. Would add a few intresting things.
Making gold from lead...
Basically transformations of things.



But if we do include magic then we must be very careful about it.
Each race would have its own specialities and what magic they can use.
E.g. dwarfs would have earth like magic, geomancers and the what not.
Elves would have control over nature
Humans would be basically everything but more generalized
Goblins would be more destruction orientated, but sort of weaker in the magic area than other races.
And anything else a sort of blend of its own if any.
Well in my thoughts.



Question is, would there be a new mana system implimented?



1764
DF Suggestions / Re: Liquid Blood
« on: December 04, 2009, 02:48:35 am »
Or you could just ignore clotting all together...

1765
DF Dwarf Mode Discussion / Re: Cliffs and Magma embark?
« on: December 04, 2009, 01:44:35 am »
???
world generation is random and each world is differnt.
The only way to have the same world is to share you world...

Use the finder.

And to know where the things are modify things in the ini.txt

located in data
init

Modify the text

[SHOW_EMBARK_(feature):ALWAYS]
to view it on the map before you embark if that makes sense.

1766
DF Gameplay Questions / Re: Init.txt file question
« on: December 04, 2009, 01:04:17 am »
When does it que up the immigration waves? I have a save about 1 hour before the wave comes but I still go over the population cap.

Immigration is based on change in wealth

You prob ahad enough to push you over the cap you had.

No immigrants shoudl come now though .

1767
DF Dwarf Mode Discussion / Re: How do you make your game more Fun?
« on: December 03, 2009, 11:38:26 pm »
Flying buffed up carp...


1768
Its called magma steam and its deadly... i think... might have changed...

Just make a magma waterfall and yellow "mist" comes off... station a dwarf in it and test it out...

1769
DF Dwarf Mode Discussion / Re: Choose One!
« on: December 03, 2009, 11:29:30 pm »
D) modified flying megabeast carp...

1770
WELLL....

One of my dwarfs was stupid enough to stand on the tile he was channeleing and fell straight down onto a cage trap... he was unconcious and became caged...

I then had the fun of either a) releasing him
b) chaining him up
c) CHUCKING HIM DOWN THE PIT OF DEATH

Since it was my only legendary miner now, as the other one died in an... "Accident".
I saved and then chucked him down the pit...
This pit is 20zl in height btw so there is a nice explosion of limbs...


Another few incidents with the pit is chucking MASSES OF GOBLINS down it, i swear, HUNDREDS of goblins being chucked down it, certainly pleased the blood god that day...
Although miasma almost filled it up...

ANd the most fun time with the pit of death...
Puppies.
they were clogging up my halls and screweing up my fps...
Chuk em down the pit and i get this message... like 70 times...

" a stray puppy has been struck down due to collision with an object!"

fun times...

Next plan is to make a goblinball stadium.

ALso finding what an ocean was called during world gen...
"The ocean of climaxes"

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