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DF Modding / Re: reactions for specific alcohols (for stocks)
« on: February 10, 2021, 11:56:45 pm »
the job manager in game would let you set up those filters I'm pretty sure. If anything you could learn a bit of java/c# to just make a simple console application that could take a template, say, template like (take right from base DF but modifed):
all XYZ/xyz should be replaced with the plant you want, you could even replace "drink" with what booze it is "Strawberry Wine" as an example. To be honest I really just use the new job manager stuff, it's actually quite advanced.
Code: [Select]
[REACTION:BREW_DRINK_FROM_XYZ]
[NAME:brew drink from xyz]
[BUILDING:STILL:HOTKEY_STILL_BREW]
[REAGENT:plant:1:PLANT:NONE:PLANT_MAT:XYZ:STRUCTURAL]
[HAS_MATERIAL_REACTION_PRODUCT:DRINK_MAT]
[UNROTTEN]
[REAGENT:barrel/pot:1:NONE:NONE:NONE:NONE]
[EMPTY]
[FOOD_STORAGE_CONTAINER] barrel or any non-absorbing tool with FOOD_STORAGE
[PRESERVE_REAGENT]
[DOES_NOT_DETERMINE_PRODUCT_AMOUNT]
[PRODUCT:100:5:DRINK:NONE:GET_MATERIAL_FROM_REAGENT:plant:DRINK_MAT]
[PRODUCT_TO_CONTAINER:barrel/pot]
[PRODUCT_DIMENSION:150]
[PRODUCT:100:1:SEEDS:NONE:GET_MATERIAL_FROM_REAGENT:plant:SEED_MAT]
[SKILL:BREWING]all XYZ/xyz should be replaced with the plant you want, you could even replace "drink" with what booze it is "Strawberry Wine" as an example. To be honest I really just use the new job manager stuff, it's actually quite advanced.