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DF Modding / Re: Graphic Tileset Modders Suggestion
« on: August 01, 2018, 03:59:26 pm »
You'd still need to apply that to "every" creature, it's not like setting one up make it magically "work" for a creature.
if anything you'd have better luck using [CV_REMOVE_TAG:CREATURE_TILE] then following with [CV_ADD_TAG:CREATURE_TILE:2]
you can even pass in arguments so it could be [CV_ADD_TAG:CREATURE_TILE:!ARG1] then all you have to do is call a [APPLY_CREATURE_VARIATION:CHANGE_CREATURE_TILE:'s']
However all that work to add one extra step when you can create a simple script that just does a find and replace would be much faster than making a creature variation to make the changes that you still have to add
if anything you'd have better luck using [CV_REMOVE_TAG:CREATURE_TILE] then following with [CV_ADD_TAG:CREATURE_TILE:2]
you can even pass in arguments so it could be [CV_ADD_TAG:CREATURE_TILE:!ARG1] then all you have to do is call a [APPLY_CREATURE_VARIATION:CHANGE_CREATURE_TILE:'s']
However all that work to add one extra step when you can create a simple script that just does a find and replace would be much faster than making a creature variation to make the changes that you still have to add
