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DF Modding / Re: [MODDING] 0.44.x GENERAL MODDING QUESTIONS THREAD - NOW IN ALLCAPS EDITION
« on: August 12, 2019, 04:20:41 pm »I think anything that counts as a food item (EGG, MEAT, GLOB?, CHEESE, FISH, FISH_RAW, etc) will all "rot" when not stockpiled and it makes sense since even if you had salted fish or what have you, if you toss it out into the great outdoors eventually it'll decay or be broken down (if it's not eaten by something)
Ah ok thanks. Maybe I will just remove that one then if I cant think of a reason for it.
This behavior is supposed to be handled by the [ROTS] token in the material definition. Without this token, items shouldn't be able to rot, even when not stockpiled. At least that is my understanding, I have not tested it. Could be fun to test it by adding the [ROTS] token to the stone template, for science...
True, but I found even adding [ROTS] to say metal (I did this because I was tired of arrows and other gear getting stuck in rivers/pools I didn't feel like draining) they did not rot, in the slightest. So I guess yea could remove [ROTS] but that behavior is only applied to CORPSE, CORPSEPIECE and the aforementioned consumable item types