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Messages - Hugo_The_Dwarf

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4756
DF Modding / Re: "Friendship" enchancer ver 1.4 for 31.13
« on: November 03, 2010, 11:27:06 am »
*GASP* MATH! haha i worked with a guy that was doing calculus... it melted my mind thats for sure lol well good luck im sure you will have no problem with it as Spellcraft and slavery friendship enhancer are rockin, now I assume DFusion is exactly like "FE"? if so I'll just post in that thread from now on lol

4757
DF Modding / Re: Poisoned weapons?
« on: November 03, 2010, 08:49:54 am »
shame you can't have a inorganic mat use a [SECREATION] tag, which would totally blow my mind due to my crude block bloodstone walls oozing deadly poison...

EDIT: to bad that when a creature dies its parts no longer secreate, because if they still did I'd create a [DOES_NOT_EXSIST] creature that its bone is as hard as steel and as sharp and also leaks poison

4758
DF Modding / Re: "Friendship" enchancer ver 1.4 for 31.13
« on: November 03, 2010, 08:45:16 am »
Very nice, that is great that you are in Universeity what are you taking? it also seems that toady might be coming out with a new installment so I don't know how this will affect any programming progress, even making this compatable with .16 would be very nice. BTW minecraft is awsome... but my computer does not like it (damn you windows security, you ruined my "FUN" (played it at a friends place))

4759
DF Modding / Re: "Friendship" enchancer ver 1.4 for 31.13
« on: November 02, 2010, 08:15:42 am »
Its a shame that Darius is not working on this anymore (unless he is just trying to figure out the new compiler) altho I could just revert back to older versions to use this, but I Like having a working milita and hospital, I wonder if he is working on spellcraft...

4760
DF Modding / Re: Ranged Weapons.
« on: October 28, 2010, 10:17:11 am »
The range is very good for most weapons, as I found that when I gave my dwarves a line of sight of 1000 (insane eyesight) they tried shooting something from the edge of the map at the mountian fort, the ammo just landed about 50 tiles away from targets lol, so even if you make weapons shoot farther, the user must be able to see that far to use this new weapon

4761
DF Modding / Re: Trying to make Steel Dwarves - what have I done wrong?
« on: October 28, 2010, 09:11:47 am »
might be a stuipd questions but do they survive in the areana mode? because if they can't live on their own World gen will fail due to no playable race, then again I have'nt been modding for awhile so go ahead and mark me wrong haha

4762
DF Modding / Re: Dwarfiest dwarf ever?
« on: October 28, 2010, 09:07:34 am »
I acually tried this, but funny thing is I don't understand the tempature values and I made my dwarves blood colder then outer-space and ended up freezing to death whenever they got cut, I'm going to try again due to the fact I want a super-uber-crazy monster that has a rock shell covering a thick leather hide and magma for blood (lives in lava) and spits soild magma rocks that melt on impact and burn the unfortuate target... among other fantastic creatures, but back on track at least if anyone got any of my dwarf blood on them they would freeze to death haha, I will work on this project and hopefully update very soon

4763
I Would take first turn Im always starting new forts anyways so im used to it, I'll just llok over the rules again so I don't ruin anyones fun

EDIT: Im using .16 I don't know if that will cause any issues? and is it play for 1 dwarf year or 2 real world days?

4764
DF Modding / Re: 0.31. MODDERS WORKSHOP (NEWCOMERS WELCOME!)
« on: October 25, 2010, 10:22:49 am »
Code: [Select]
[SELECT_TISSUE_LAYER:SKIN]
[HEALING_RATE:(whatever)

Do that in the dwarf creature entry for each and every tissue you want to modify.

Nerves and such may or may not heal regardless of what you specify the healing rate to be (I can't remember if it works or not).

This makes the option for making a vampire race... *ponders the subject of intelligent humans that love drinking dwarf blood*

4765
If you don't mind I'll ask for a round, im happy with whatever I get just PM when its my turn as Im very busy at times

4766
DF Modding / Re: Stonesense - Official thread - Now with .16 support
« on: October 25, 2010, 09:04:02 am »
Very nice I always like to see a complete 3d model of my fort

4767
DF Modding / Re: More dwarf at embark!!! for SDL version only.
« on: October 21, 2010, 08:16:41 am »
I used this hack (did it myself with the help of that helpful info) and I was wondering where a good tutorial would be for Hex Editing, Memory Editing, and reading hex code (I understand how hex works but opening up a file has so many possiblties) is a debugger required for the last option?

4768
Im just saying this even if its a dumb question is the bacteria resistable? say a butcher that uses it all the time will become immune to getting sick?

4769
DF Modding / Re: The REALLY dumb ideas thread.
« on: May 04, 2010, 03:21:12 pm »
@Zangi
just make a bodypart on him that is a sword and all is main attacks are done with it, if he loses it he uses bad ass martial arts and Ultima

4770
DF Modding / Re: "Friendship" enchancer
« on: April 27, 2010, 02:23:14 pm »
Yay I was wondering when you would update this :P have you already released Spellcraft_tray?

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