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DF Modding / Re: Got a question or two related to trying to figure out something with trade tags
« on: January 05, 2010, 09:31:57 pm »
Now most likely this is something you already know but i'll just remind just in case
Civs in the entity run off of the tags
[PROGRESS_TRIGGER_POPULATION:1]
[PROGRESS_TRIGGER_PRODUCTION:1]
[PROGRESS_TRIGGER_TRADE:1]
setting these to 1 like so will make them active right off the bat (0 will make them never active i thinks) and 5 would be when your super rich have a king or the biggest trader in the world
now if im wrong then please don't shoot me lol just trying to help, most like you have a real unique problem
Civs in the entity run off of the tags
[PROGRESS_TRIGGER_POPULATION:1]
[PROGRESS_TRIGGER_PRODUCTION:1]
[PROGRESS_TRIGGER_TRADE:1]
setting these to 1 like so will make them active right off the bat (0 will make them never active i thinks) and 5 would be when your super rich have a king or the biggest trader in the world
now if im wrong then please don't shoot me lol just trying to help, most like you have a real unique problem

