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Messages - ThreeToe

Pages: 1 ... 18 19 [20] 21 22
286
Slaves to Armok: God of Blood / Re: Driving me nuts!
« on: August 20, 2002, 12:34:00 am »
I've been waiting on the combat release forever... Right now you get whacked in the eyeball and keep going- but if a naked mole-dog bites off your pinky you pass out.  Also, if you get slashed across the upper body and get hit in a "nerve" (not the spine!) you are paralyised.

But (being in ka-hoots with the author) I've seen whats coming in the next release and I can wait.


287
Slaves to Armok: God of Blood / Re: Bay12 wants your monsters!
« on: August 20, 2002, 06:01:00 am »
I like the Trolls- I think they will only be effect in numbers, taking death-blows on purpose only to return the favor.  However, while it is a sound tactic to absorb a sword into your guts and disarm your opponent, it seems like it does no good when his buddy is standing by to hack your head off.

288
Slaves to Armok: God of Blood / Re: Anime
« on: August 08, 2002, 05:12:00 pm »
goddamnit! I like porn as much as the next guy- but whats up with all the penis-demons???

289
Slaves to Armok: God of Blood / Re: Anime
« on: August 06, 2002, 08:06:00 pm »
I forgot about the Toonami show on Cartoon Network- We have an ass-load of anime in the US, sorry X

290
Slaves to Armok: God of Blood / Re: Anime
« on: August 06, 2002, 06:49:00 pm »
actually there isn't alot of anime on american TV.  only ones I've seen are Pokimon, Cowboy Beebop, and Fist of the Northstar.  The rest you have to get on video rental.

291
Slaves to Armok: God of Blood / Re: Anime
« on: August 03, 2002, 01:16:00 pm »
I mainly know the old ones from the 1970s, here goes:

Fist of the Northstar, The Professional Golgo 13, Akria, Ghost in the Shell, Vampire Hunter D, Supernatural Beast City(now called Wicked City), Ninja Scroll.

There's a ton of porn and giant robots too but I think that stuff is boring.

There is that old one with star-ship Yamamato.  I think it's called Star Blasters.


292
Slaves to Armok: God of Blood / Re: Magic Cometh
« on: August 03, 2002, 01:45:00 pm »
What about my favorate DND spell:

Power Word: Kill!

roll "saving throw" or spirit ripped from lifeless body.


293
Slaves to Armok: God of Blood / Re: Magic Cometh
« on: August 01, 2002, 02:35:00 pm »
Oh no! We need Zonk!  Apathy........ too..........strong!..............Ach*

294
Slaves to Armok: God of Blood / Magic Cometh
« on: August 01, 2002, 01:31:00 am »
The next release will really set Armok apart from the rest as a really bad-ass game.  There’ll be realistic horizons, detailed trees and plant life.  You’ll feel like your lost in the wilderness and have to keep that big mountain on your left to keep going in the same direction.  Then you’ll get jumped by a wild randomly-generated predator that tracked your trail through the brush which is realized and abstracted as the monster follows your smell/footprints.

While this next release is probably the best in the game, what it really does is set us up for the Magic Release.  Little things like wind speed and ambient temperature will allow for all sorts of nasty spells.  I will now detail the nastiest:

Inspired by Ralph Bakshi cartoons like “Wizards” and “Fire and Ice” I think their should be a spell of ultimate destruction that not only obliterates the target but also curses its'  memory with evil that far outweighs anything they possibly could have done to you:


“Vengeance of the Gods” (nuclear bomb)


Ingredients:

A) First you need two lumps of a material that, when combined, form a critical mass of pure evil.  We’ll call it “Armok Rock”

B) Next you a device to store the material.  This can be any Artifact of Darkness enchanted with the proper containment spells.  Also, you’ll probably want to have your dragon or giant bat hurl this device from a safe altitude.

C) You all need a trigger.  Keeping in the spirit of Slaves to Armok, this is also variable and can be any spell or ritual that sets off the blast.  The only restriction being that the energy put into the spell must be of sufficient power and hatred to not only trigger the bomb, but also to cast the wizard’s soul into the Outer Darkness.


Instant Effects:

1: Ambient heat at ground zero raised to 300,000,000 C all non-magic material vaporized.

2: Portal to Elemental plane of Fire temporally opened sending 500ft cone of flame into sky

3: Souls of those vaporized are unleashed as angry phantoms and possibly contribute to the creation of retarded "Lay-Lines"

4: 50% chance gateway to hell is opened releasing 1-5 major demons and accompanying Hell-spawn.

5: Shock wave (High Winds?) disrupts structures and uproots trees creating flying debris, which along with fires spawned by heat account for most immediate casualties.  Also blast will awaken any sleeping Mega-Beasts or Ancient-Gods in the area.

6: 50% of those within 1600m of the blast contract the Red Death*

7: Those remaining within one mile are Cursed by the Gods**


Effects to last as long as Half-Life of material fissoned by spell:

A)  Land 60 miles around is cursed- no crops will grow, only plants and water which, if consumed, will result in contracting The Curse of the Gods**

B)  Evil aura of death and disease will attract all wicked beings to the area.

C) Any intelligent being that dies in the blast zone has a 20% chance of rising and a zombie thirsty for vengeance!

*Red Death is a disease that kills all victims in 2 months via septicemia due to failure of bone marrow.  Symptoms include vomiting, diarrhea, bleeding, blindness and hair loss.  It does not effect creatures already twisted by evil magic.

**The Curse of the Gods increases the chance of it's victims contracting fatal wasting diseases as well as making all subsequent offspring into the closest "twisted" form with an average IQ of 5 less than the parent.  In the case of humans this would be any random goblinoid.  

As you can deduce, even after the Armok Rock loses its’ power in approximately 100 years, the twisted offspring of the survivors and the evil beings called to the wasteland will continue to terrorize the surrounding region for ages to come.

Whether cast by a demented wizard or the gods themselves, I think this spell will be one of Armok’s favorites.

[ August 01, 2002: Message edited by: ThreeToe ]


295
Slaves to Armok: God of Blood / Re: Submissions
« on: July 31, 2002, 04:23:00 am »
Plutonium would be perfect for the nuclear bomb spell for which I am composing a giant Zonk-style rant.  Although I think I'm going to call it "Armok rock" or something equally cheezy.

296
Slaves to Armok: God of Blood / Re: A little update + things on Armok
« on: June 02, 2003, 03:09:00 am »
The problem with magic effecting living creatures is it makes it too easy to kill them.  Same goes for spells like "bullet" or "fireball".  They have to be hard to cast or wizards become gods and the game becomes boring.  Toady is just going to have to write a program into the game that detects "killer spells" and makes them take a lot to cast or makes the victim "roll a saving throw" visa-vi D&D.

297
Slaves to Armok: God of Blood / New Monsters
« on: July 25, 2002, 09:57:00 pm »
Anyone made any good monsters?  My gosh-darn internet connection is down so I don't have the latest editor.  I made a guy with a 2nd head made of steel with a copper eyeball in the middle of it's forehead.  Also tried to make steelman and in the process made all females of that race have steal hands and feet while all males were made of steel EXCEPT for hands and feet- They waded thru armies of kobolds until one stepped on thier feet and beat them while they passed out from shock.  Weren't able to kill steel-man outright though.

298
Slaves to Armok: God of Blood / Re: Anyone have Tower of Darkness V.#10?
« on: August 07, 2002, 01:28:00 pm »
I remember that w elemental pic error- wow I haven't played that game in a while.

299
Maybe if my cable-provider hadn't blown up I could upload it!  (Same thing happened to Kurtulmak, spooky!)  Anyways, I'm typeing this from college and can't help but T-man might have that game.  

ToD is Tom Proudfoot's SSI/rogue-like random-dungeon game.

[ July 25, 2002: Message edited by: ThreeToe ]


300
I have the last one I think- P hasn't been making any new games for a while has he?

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