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Slaves to Armok: God of Blood / Re: Posts
« on: April 20, 2003, 03:50:00 am »Slaves to Armok: God of Blood / Re: Back to Armok
« on: April 10, 2003, 04:55:00 am »Slaves to Armok: God of Blood / Re: Armok 0.03.50
« on: July 24, 2002, 03:01:00 pm »[ July 24, 2002: Message edited by: Kurtulmak ]
Slaves to Armok: God of Blood / Re: Armok 0.03.50
« on: July 22, 2002, 01:28:00 pm »(old-ass-video Voodoo)
XP *professional* did play
(Maybe good video-card)
Both the X button didn't work
Slaves to Armok: God of Blood / Re: Armok 0.03.50
« on: July 22, 2002, 12:12:00 pm »Slaves to Armok: God of Blood / Re: Checking Out the Freaks
« on: July 14, 2002, 03:04:00 pm »Slaves to Armok: God of Blood / Re: Magic Resistance
« on: July 10, 2002, 08:04:00 pm »Playing a powerful wizard would be fun. End-game type stuff. I argue mainly out of personal preference.
What bugs me the most is that piece of the sun crap. Magic is dangerous because it can easily unbalance a game and make it silly. But thats probably going to be up to the makers of the universe... It will be hard to make one that doesn't come out funny. For example- One kind of monster can always end up taking over the world. Magic can be made too powerful or useless. There can be too many magic items or not enough food. All these things make radom universes interesting but can also lead to stupid games.
Slaves to Armok: God of Blood / Re: Magic Resistance
« on: July 10, 2002, 01:57:00 pm »Once upon a time, years and years ago when me and Alanor were in highschool... We were playing DND. It was my turn to be DM and I spent days creating an adventure in the land of the undead. The heros (Alanor, Toadyone) were just setting off on thier quest to kill the evil lych, when... They were attacked by a hoard of blood-thirsty zombies! Toadyone wields his longsword and curses will fright. BEL-alan then removes from his cloak A PIECE OF THE SUN, which kills all undead within sight. My adventure is over before it started. Magic can turn any game into a boring god-simulator. What's the point of fighting if you have a piece of the sun that can kill everyone! I NEVER UNDERSTOOD THAT! WHY IS THAT FUN!??!?!!
Slaves to Armok: God of Blood / Re: Magic Resistance
« on: July 10, 2002, 01:42:00 pm »That's was magic is- breaking the rules. So one method to counter it would be to have all beings generate a reality shield. Weak-ass things like rocks have a weak shield. Plants and bugs are a little harder to warp and change. HIGHER forms of life are the hardest. Then you get into willpower/faith/intelligence as anti-magic strengtheners.
This shield is added ontop of the difficulty of the spell- just because rocks can't challage your perception of reality doesn't mean you can make mountains disappear with less effort than killing a apple tree with mind-bullets.
Slaves to Armok: God of Blood / Magic Resistance
« on: July 10, 2002, 10:35:00 am »Slaves to Armok: God of Blood / Re: sub and stock-races
« on: July 10, 2002, 10:38:00 am »Slaves to Armok: God of Blood / Re: sub and stock-races
« on: July 10, 2002, 09:41:00 am »Slaves to Armok: God of Blood / Re: sub and stock-races
« on: July 08, 2002, 01:05:00 pm »The only thing that seperates fighters from the animal kingdom is how they choose to equip themselves. This must change! I have pushed for a more robust combat system. Already Armok has combat that in most games would be considered nothing but critical strikes.
By "powers" I'm talking about moves and stances, the ability to control the movement of the fight (backing the opponent against a wall or off a cliff). Parrying, disarming, all the stuff other gamers call "too complicated" as they stuff thier games with endless spell effects.
But I'm not against fighters having "powers" in the way you were thinking. Fist of the Northstar was a great flick.
[ July 08, 2002: Message edited by: ThreeToe ]
Slaves to Armok: God of Blood / Re: sub and stock-races
« on: July 08, 2002, 11:09:00 am »If single kobolds are capable of destroying villages then no one is safe. I was talking with Master 'T' and told him that I thought the only reason everyone wants to be wizards is that without spells you limit game play. Maybe if the fighters had as many special combat powers that the wizards couldn't use they would be more popular.