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Topics - melkorp

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DF Dwarf Mode Discussion / Dodokamost: Now with extra Wars!
« on: September 12, 2014, 10:40:03 am »
Been playing since 2008 but this has somehow never come up: apparently the Fated Furnaces, my civ, is already at war with a goblin and elven civ. 

So, today, a vile, green force of darkness is advancing on our silver gate, while two elven ambushes have just popped off.  I cannot wait until the two forces meet beneath our shiny new murder hole! Maybe I'll lock them in the foyer and see if they make friends!  Maybe I'll see if Elite-Dwarven-crossbowman-two-stories-up-behind-carved-fortifications > Elite elven swordsman!  Maybe today's the day to test out my new doormat of many bridges! 

Best year 2 ever.  Please share if you've known the gift of multiple wars you don't even need to start.  Anyone hit the trifecta of all three races?

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DF Dwarf Mode Discussion / Vampire meets Hammerer
« on: February 17, 2012, 04:40:31 pm »
I thought something was suspicious about Mafol Imazgoden when he arrived with the second big migrant wave.  He claimed to be married with 4 children, but where were they?  He was a former member of four other civilizations and former mayor of a fifth.  He also claimed to be King Consort.  Hmm.

When the body was found drained of blood, I figured Mafol was the killer.  There was even a witness.  My newly appointed hammerer led him to jail and went to pick up his newly forged silver war hammer.  Mafol Beltedrope took his fifty hammer strokes like a dwarf...no, actually, better than a dwarf: he survived with nothing worse than some bruises.  Hmm.  Now what?




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Creative Projects / Yet Another Stupid Roguelike Idea
« on: January 22, 2012, 06:53:23 pm »

Well the first step is to try and define what a town is.
What does a town have in it? What is absolutely required? What is optional? Think about every possible thing that a town has and list them down. Buildings and subtypes of buildings, like houses and pubs, roads, people, wells, walls, trees, all of it.

Just think about what you want to achieve, and break it down into smaller steps.

If you follow this thought through, there's much more than enough material for a fun city simulation roguelike. 

PLAYS LIKE
roguelike
city simulation
rpg

FEELS LIKE
steampunk
high fantasy
horror
noir

IS LIKE
Dungeon Crawl Stone Soup (designed level sections embedded in otherwise randomized maps, permanent death)
Urban Dead, Nexus War (crude, nearly graphic-less browser mmorgs, player is trapped inside a dangerous city)
Slouching Towards Bedlam (interactive fiction, great writing, trippy meta-gameplay)
Thief 2 the Metal Age (gameworld is seamless combination of the 4 genres, great missions)

The first thing to do would be to think of all the things a city should have.

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DF Dwarf Mode Discussion / Bucolic Splendor
« on: April 13, 2011, 08:10:30 pm »
Remember in LOTR when Gimli is bragging about Moria?  What does he mention? 
1. Beer
2. Meat

Ever since this new release cycle, my fort has gone almost completely agrarian.  I have a 25x25 pasture just for the poultry.  All I trade for is strange new ingredients: livestock and veggies from the Elves, seafood from Men, and choice blood and organs from the Mountainhome.  I micromanage the kitchen menu to end up with egg/cheese/pork biscuits and oyster stew.  I make totems and decorate furniture soley to keep the trash from overflowing.  My farmers all live in a big ass wooden barn between pastures with a central dining hall. 

Parties are no longer a constant nuisance because I've stopped trying to make anything other than masterpiece food and booze.  Nobody's cut a gem or wrought steel in over a year, yet it still feels super dwarven to me.  I'm basically playing "Dwarf Resort".  The only thing I use the True Metal for is the special "doormats" in the "foyer".  Is anyone else completely geeked out on the new food/animal enhancements?

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DF Gameplay Questions / Missing baby
« on: February 03, 2011, 08:20:28 pm »
Examining the relationships of one of my soldiers, I noticed he had a daughter, but she's not on the unit list, dead or alive.  She's not in any of the bags on the map.  When I (z)oom to her from the relationship list, it zooms me to a Horse on the surface that isn't there either. 

Her description says she's ecstatic and happy to be free.  WTF?  Was she kidnapped?  Did she leave the map on horseback somehow?   

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DF Gameplay Questions / Elven Fungal Lorax?
« on: August 17, 2010, 01:20:41 pm »
Do the Elves care if I cut down all the mushrooms and goblin caps and tunnel tubes?  Does our fragile wood based diplomacy actually hinge on something else?  In the Elven Civ screen, under the Agreements tab, it sure looks like they're keeping count of how many trees I cut.  If a shroom falls in the cavern, do the Elves make a sound?

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DF Community Games & Stories / Thoughts about Bronzemurder
« on: April 21, 2010, 10:48:36 pm »
So out of 80 or so, 3 dwarves survive by walling themselves in, one of whom starves himself to death, and visiting humans slay the beast.  What exactly about this story is inspiring?  Because it actually is, to me. 

I think .31 is actually just this hard now, so hard that two survivors feels like a win, and two gore-crusted, miserable, insane survivors feels like a dwarven win, something to brag about.  Paradigm shift...     

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DF Dwarf Mode Discussion / Holy Paradigm Shift
« on: April 02, 2010, 12:56:59 am »
For me, DF had become about masonry, and now it's about mining.

My 2010 fortress is just a ramp spiralling (way) down to an expansive cavern, which I'm treating as my surface level.  It provides me with wood, plants, water, and freakass abominations animals.  Traders, migrants, and seige armies alike will have to go that extra mile (literally) to make a carpet of corpses glimpse the glittering beauty of our halls.  I think none of us will ever see the sun again. 

It's funny that I'm more excited about cowering behind a muddy hatch cover in a pitch black Avernum than building an impregnable tiered castle or giant statue of anything topside.
         


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DF Suggestions / Naming Burrows
« on: April 01, 2010, 11:02:09 pm »
Because: to seemingly survive in 'aught.31, half my dwarves are probably going to need to live somewhat topside in Bartertown (under the protection of the Bartertown squads), while the other half are on constant, bug-eyed alert down in, um... Avernumburg. 

Each half would ideally want it's own cook and farm plots and meeting halls and hunters, I'd think.  This would mean they'd never really socialize.  So a constantly growing cultural schism within the fort could ensue...  both factions heavily armed and trained, resentments and misunderstandings building up... both sides turning against the nobility... or erupting into civil war...

Hopefully this isn't just about me getting to name something Avernumburg, but named burrows could give the idea of internicine warfare a little shape.         

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DF Dwarf Mode Discussion / History Science?
« on: March 20, 2010, 09:42:28 pm »
I want to know which (if any) world gen stats people (if any) are jiggering with solely to generate More Interesting History. 

You know:  Abducted Dwarven Children leading Goblin Civs and duelling demons.  Elven widowers with a score to settle leading Dwarven Civs.  Humans living in forest ruins.  Elves living in Dark Fortresses.  Shell-shocked orphans fleeing town after town.  Hundred year old freaks with a zillion kills, fighting off wave after wave of attackers singlehandedly. 

Smaller worlds?  More evil? 

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DF Dwarf Mode Discussion / Tourism
« on: November 30, 2009, 12:51:10 am »
Teeming schools of glittering anchovy and majestic bat rays.  The hypnotic rhythym of a beautiful ASCII wave on the wet yellow sand.  Fairy butts twinkling in the mist.  Driftwood: abundant, aesthetic, useless.  Half the dwarves of Moonrope are fishing while the other half drink.  A modest seaside grove of deciduous trees ensures just enough barrels and beds for fine dining, leisure, and masterful, Elf-sickening carpentry, while discouraging the establishment of a noisome, potentially stressful charcoal-based steel industry.  (In five years it'll be a z-level-thick carpet of blood, vomit, chunks, and silk goblin thongs but right now) Moonrope: Paradise! 

Describe your current fort as if commissioned by your Office of Tourism.  Make all negatives sound positive, no matter bad your situation is (half the population currently on fire, rivers choked with dead, etc).  End with Fortress Name: Slogan! 

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