Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Messages - melkorp

Pages: 1 [2] 3 4 ... 20
16
Roger that, the bridge is raised, the whole site is ashes and bodies and stacks of bone bolts(5) and I never saw the end of the trap corridor.  Lotsa dead dogs.  Sucks about high boots, always seems like half of all dwarven civs can't make em.

17
Yeah, don't worry about the world, there's plenty of stuff left to do.  I've never crawled away from so many places with so many bolts and arrows sticking out of me with so many mortal wounds and lived to tell about it, ever.  Thank god for the travel-instant-heal exploit. 

Also, if anyone wants to make a fort in this world, could you make like a whole lot of dwarven sized metal high boots?  Never found a pair, anywhere, and thus lost every nerve in both massively scarred, frequently broken lower legs.  If I didn't regularly steal crutches from lords, my turn would've taken twice as long.

Manze, I got halfway into Dikelures and broke my bootless leg on an obsidian sword trap, then limped right the f back out again.  There's a lil' earthen antechamber right at the entrance by the third or fourth trap where my campfire is doubtlessly still burning.

Oh, and we got the unicorn that killed you and he was delicious.

I'll give a shout when the comics about the turn are up.  Thanks, all!

18
Comic goes here

***

On a white road in Releasedsouls the man, the woman, and the dwarf stood and stared at the crippled dwarven Axe Lady, barring her way.  A minute had passed in perfect silence before the male dwarf spoke.  He was dressed all in purple and had unsettling eyes. 

"Of what have you heard in your travels, dwarf-kind?" he asked the ragged supplicant.

Sodel spoke loudly to be heard over the wind.  "I have heard of Sweethoney the Palace of Love, a far dwarven outpost whose axes are of adamantium.  I have heard of the Fell Jungle, a place of great evil where the dead stalk the living.  I have heard of a dwarven necromancer named Moldath Brokenmind the Thin Trenches of Candy, slayer of the dragon Ostri Hotgem." 

The dwarf gave a thin smile.  "What do they say of him?"

"They say it was he that struck down the mountain Titan Omus Spinesmeadows the Misty Raven of Berries... and then raised it from the dead.  They say he carries a brace of dragon skulls.  And they say he dwells in a place called Releasedsouls, a community of legendary heroes who guard a trove of treasures beyond price."

Moldath bowed slightly.  The easterly breeze ruffled the bubble bulbs and feather trees on either side of the straight white stone road.  The woman spoke next.

"Of what have you seen in your travels, Axe Lady?"

"I have seen the fields of ash and the terrible corridor of swords in Dikelure, where Zimesh the forgotten beast dwells. I have explored the cave called the Rhythmic Swamp, and discovered a passage to the Underworld.  I have slept inside the graven walls  of the Insighful Sanctum in Pleatmighty.  I..."  She faltered, then continued, in a lower tone, "I have beheld Omus the undead feathered bloodless Mountain Titan in his terrible cave and despaired.  And I have seen Ancientmine, where Kon Bigbathe the Oracular Wasp put every last Kobold who once lived there to the sword.  Every dog-man, bitch, and pup."

Sodel glanced at the man.  He was dressed simply, without armor, yet the iron long sword still hung at his side.  He was enormous, and he was frowning.  He exchanged a look with the woman at his side, who nodded. 

Kon Bigbathe strode forward, towering over the lame dwarven Axe Lady, leaning awkwardly on her human-sized chestnut crutch.  Bigbathe put his hands on his knees so that his wide-set eyes were now level with Sodel's.

"Name your skills."

"Legendary Axedwarf.  Legendary Fighter."

"And the third?"

Sodel looked at the ground and muttered something.  Of the three heroes, only Bigbathe heard and understood, for he burst immediately into laughter, picked the startled dwarf up off the ground and set her on his shoulder. 

"Brother and sister, we welcome to Releasedsouls Sodel Shiptone the Emancipated Wrath of Decisions, Legendary Crutch-Walker!"

Sodel was annoyed, but only until Milo handed her a leather skin of Sunshine.

***

Spoiler (click to show/hide)

19
Huge desperate fps drop as you approach the home stay tuned

edit: OK DONE!  uploading to DFFD now!

edit: GO! http://dffd.wimbli.com/file.php?id=7002

20
I beg your indulgence!  Save and post with illustrated story in 24 hours max!  That's Thursday Oct. 4th, 12 Noon EST at the latest.  I super secret swear! 


21
DF Community Games & Stories / Re: [Succession] Adventurer's Retirement Home
« on: September 27, 2012, 09:09:01 am »
Can I get an extension on this? 
I think the one week limit plus the 3 Legendary skill requirements might be too much for this kind of endeavor.  I'm still going, but nowhere near Legendary yet. 
Not dying, for me, takes a whole lot of staring at the screen rubbing my temples and saying "Ok...ok..." while surrounded by xbows & lashers and unable to stand...you get the idea.

22
DF Community Games & Stories / Re: [Succession] Adventurer's Retirement Home
« on: September 20, 2012, 09:47:56 am »
That worked, thnx Manze.  Ok, heeere we go.

23
DF Community Games & Stories / Re: [Succession] Adventurer's Retirement Home
« on: September 19, 2012, 11:43:59 am »
Huh, that's strange. I downloaded it fine. I can reupload it for you if you want, although I'll wait until Bralbaard responds before doing so.

Yes, if it's not too much trouble, thanks!

24
DF Community Games & Stories / Re: [Succession] Adventurer's Retirement Home
« on: September 19, 2012, 06:50:59 am »
Braalbard, something's up with your save.  I can't seem to download it from DFFD.  Can download manze's save before your turn but not yours.  Could you re-upload to DFFD, check yr encoding, ?

25
DF Community Games & Stories / Re: [Succession] Adventurer's Retirement Home
« on: September 18, 2012, 05:21:45 pm »
Okay, I'll download tonight.

26
10!
Spoiler (click to show/hide)

27
DF Community Games & Stories / Re: [Succession] Adventurer's Retirement Home
« on: September 14, 2012, 10:42:01 am »
this looks promising.  Go, naked peasant!

edit: Oh, he died. 

28
DF Community Games & Stories / Re: [Succession] Adventurer's Retirement Home
« on: September 06, 2012, 09:48:19 pm »
Hey, just stop making booze.  And deconstruct all your coffins.  And your refuse piles.  And your chairs and tables and hospitals.  And your gate.  And your wells.  And your nobles' quarters.  And quit hunting and cooking.  And draft every dwarf into squads and put them on permanent station over some rotting corpses with no clothes or equipment.  And stop making bolts.  Leave your trading depot where it is but kill anyone who tries to set up and trade with you.  Never fulfill mandates or production orders.  Put a dump order on every item of clothing.  Do you drink?  Have a drink.  Have several.  You'll have earned it.  Because you'll be having "Fun", Manze.  You'll be having "Fun."   

29
DF Community Games & Stories / Re: [Succession] Adventurer's Retirement Home
« on: September 06, 2012, 03:17:48 pm »
Abandoned.  Make em work for that gold sword.

30
DF Adventure Mode Discussion / Re: How would you change bogeymen?
« on: September 01, 2012, 08:40:49 am »
Agreed.  In one of the DF Talks, Toady talks about portals & dimensions.  Having a chance of following the bogeymen back to their hideous realm would be an upgrade.

Pages: 1 [2] 3 4 ... 20