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DF General Discussion / Re: Is DF a communist game?
« on: January 06, 2010, 04:22:49 pm »
The "system" at work in DF, whatever "ism" you want to call it (ASCTHEIISM?) definitely feels, to me, inherently divided into two phases: the Good Old Days (Bolshy, idyllic, wild) and the Occupation (Fascist, dystopian, civilized).
It's like you're recreating Deadwood everytime you play: if you succeed at getting the $$ to flow back towards your civilization, Hearst comes into camp and promptly has a certain legendary miner killed..
I think the nobility should be fascist! Primae Noctis! Mandates for Dwarven Bone Furniture! They should generally grow so heinous and intolerable that the army or the most put-upon tradesguild starts Dabbling in Conspiracy or Assassination. Violent revolt, secret societies, fortresses awash in the blood of overthrown despots or failed revolutionaries, decapitating the government from within while fending off seiges from without: these things would be Dwarven and Fun.
It's like you're recreating Deadwood everytime you play: if you succeed at getting the $$ to flow back towards your civilization, Hearst comes into camp and promptly has a certain legendary miner killed..
I think the nobility should be fascist! Primae Noctis! Mandates for Dwarven Bone Furniture! They should generally grow so heinous and intolerable that the army or the most put-upon tradesguild starts Dabbling in Conspiracy or Assassination. Violent revolt, secret societies, fortresses awash in the blood of overthrown despots or failed revolutionaries, decapitating the government from within while fending off seiges from without: these things would be Dwarven and Fun.