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Messages - o_O[WTFace]

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226
DF General Discussion / Re: Cracked Topic
« on: October 09, 2010, 08:58:11 pm »
I would say include Boatmurdered because it explains the basics of the game, and its pretty funny and a good portion of the people here got into DF by reading it.  A mention of the Headshoots civil war and Holistic Detective would also be good.  It had magma containment failures, tantrum spirals, an east/west division, lava proof champions, rooms beyond space, admantine artifacts, dead nobility and that epic duel at the end.

Morul is pretty awesome but only if you understand the sort of crap you would have to go through to get a legendary small animal dissector or legendary milker.   

227
DF Gameplay Questions / Re: How to get by without flux?
« on: October 09, 2010, 08:04:34 pm »
Replace steel armor with clownsuits? I fairly often find marble around the semi molten rock anyway, even on maps that don't have it listed as a layer.  Plus you should be able to import steel and pig iron and flux from the dorf caravans, and pig iron flux and bronze from the humie caravan, so maybe 2 dwarves per year can be outfitted with pretty solid equipment sets. 

228
DF Gameplay Questions / Re: DF2010 conveyor belt
« on: October 08, 2010, 12:59:46 am »
Only naturally flowing water will push things.  Pumps and pressure don't work, or at least they didn't in 40d. 

229
DF Gameplay Questions / Re: Question about bolts and pissed off 'artists'
« on: October 08, 2010, 12:53:00 am »
A mist generator and a legendary bedroom will make Urist happy, no exceptions.  Some people make a legendary bedroom and assign it to dwarves that need more happy. 

230
DF Dwarf Mode Discussion / Re: A New Way to Flood Your Fortress
« on: October 08, 2010, 12:12:44 am »
So... the aquifer didn't remember to keep making more water until some empty space appeared in the pipe due to someone drinking water? 

231
DF Dwarf Mode Discussion / Re: Air Fishing
« on: October 08, 2010, 12:08:50 am »
I once heard empty space has no effect on fishing.  Someone designed a fishing hole high above the water to keep their fisherers safe, but then a flying forgotten beast got in anyway. 

232
DF Gameplay Questions / Re: How wide is a tile?
« on: October 07, 2010, 09:24:02 pm »
Pretty much as big as you need it to be, it expands or contracts depending on whats in it.

. * % D

The first tile has a seed and is an inch, the next has a spider and is a few inches, the next has a barrel and is a few feet, the next has a Donkey or dragon or something and is many meters. 

233
DF Modding / Re: Caravan Regularity
« on: October 06, 2010, 07:20:23 am »
[PROGRESS_TRIGGER_TRADE:1] --> [PROGRESS_TRIGGER_TRADE:0] should make them show up as soon as its the correct season. 

234
DF Dwarf Mode Discussion / Re: Pausing the game for mandates
« on: October 06, 2010, 06:46:58 am »
Not that I know of, but I think you could disable mandates with a small amount of raw tinkering. 

235
DF Dwarf Mode Discussion / Re: make it run faster
« on: October 06, 2010, 06:43:36 am »
Temperature and weather really don't make much difference gameplay wise, but can give a pretty solid FPS boost.  Just turn temp back on if a dragon shows up or someone decides to take a magma bath. 

236
DF Dwarf Mode Discussion / another Admantine spire - now with a mountain
« on: September 25, 2010, 08:44:40 pm »
So I found an admantine spire, except its surrounded by an embark tile or two of rock and soil.  Oddly, not even the outline seems to be properly revealed so I really cant figure out exactly what the mountain is made of.  I haven't tried any digging yet because its just so laggy my comp cant really handle it, even while paused

HERE
is a screenshot at z500 something.  I really cant go much higher because it slows way down.  No idea exactly what the unrevealed tiles are or why they wont reveal.  The admantine snakes all around through the big mountain in the south, not sure if the other little mountains in the west and north have admantine veins too.

http://dffd.wimbli.com/file.php?id=3168

If anyone downloads it be aware the world was genned with my own mods.  Flying steel using orcs have been added, armor has been modified to cover fingers and toes and stuff.

237
DF General Discussion / Re: War Animals
« on: August 28, 2010, 01:59:37 am »
I'm pretty sure the US trained dolphins to scout for or defuse naval mines (I assume defuse means asplode) and at least considered using them to deliver explosives and do other stuff.   

"squeak squeak squeak"
"whats that Dolphy?  A communist submarine 20 km to the north?" 

238
DF General Discussion / Re: Mods to change digging speed
« on: August 26, 2010, 10:24:35 pm »
Are you sure mining speed now respects material properties?  I noticed a decrease in the speed of my legendary miners but I think that is because they no longer get absurd agility stat increases from mining skill. 

239
DF Dwarf Mode Discussion / Re: Chuck Norris plays Dwarf Fortress...
« on: August 26, 2010, 03:54:59 am »
Chuck Norris feeds his fortress only demon meat and plump helmet man wine. 
Chuck Norris's DF multithreads itself.  On extra processing cores he built inside the fortress. 
Chuck Norris assigns baby-shields in the military screen.
Moody Dwarfs ask Chuck Norris exactly what they should produce and how it should be decorated. 
When Chuck Norris orders someone to take a magma bath, they get squeaky clean then go back to work.


240
DF Suggestions / Re: tone down butchering
« on: August 26, 2010, 03:23:29 am »
I always assumed that dwarves were mostly ethanol powered, just eating meals for vitamins and minerals and such.   

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