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Messages - Lost Requiem

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16
DF Dwarf Mode Discussion / Re: Surface mining Fortress project
« on: April 28, 2011, 01:44:00 pm »
There is no ocean. There is no surface water in the embark area. The shoreline is to the east of where I embarked.

17
DF Dwarf Mode Discussion / Re: Surface mining Fortress project
« on: April 28, 2011, 12:23:22 pm »
The problem with that is that it doesn't show multiple layers. That's why I wanted a visualizer. I'll post one in a minute.

There we go.



All the dwarves came out for a group shot.

The construction to the far south is the work floor, and the roof over that is complete. To the very north of that is the stockpile tower, and below that is the interim dining hall and permanent underground farm plot. The volcano has a large ramp going straight up, and the roof over the magma forgery is almost complete.

The residential district will be built to the east once I finish carving away that area. I'm also building roads that dwarves can walk on so none end up getting trapped on the mountainside and wander off to an unsafe side of the map. The thieves arrived, and are arriving by the truckload.

18
DF Dwarf Mode Discussion / Re: Surface mining Fortress project
« on: April 27, 2011, 02:37:44 am »
I have a sudden urge to dig out an entire 10x10 embark to the magma sea, then build a fortress from the center outwards, complete with magma waterfalls.

Anyone have a Supercomputer I could borrow for a few decades?

Please don't copy my project. No one likes a copycat.


LISTEN UP, YOU BASTARDS!

I'm now in the middle of summer in my fortress. No one has died yet. That's good news. No Gobs or Bolds. That's also good news. I shaved away the fifth layer around the volcano. About 25 more Z-levels to go until I hit the base of the mountain range.

Now that I'm shaving away progressively larger layers of sand and mountain, my progress is starting to slow. I'm working on creating a roof over the forge to protect the dwarves from invaders eagles HORRIBLE SUNLIGHT!!!!!

With 42 dwarves now *EDIT: 43; a dwarf was born during my posting. Happy Birthday!*, I'm trying to prevent my fortress from collapsing due to a sudden population explosion. On the plus side, I will have plenty of hands for miners and masonry. The official work floor is being constructed, and the "underground" location is being isolated from the rest of the mountain and walled off to the section of the fortress that will become the tower just southeast of the volcano. The next plan will be to find out where I want to make surface crops, and how to irrigate it, and make the residential tower for my dwarves. They're getting tired of sleeping on sand.

19
DF Dwarf Mode Discussion / Re: Surface mining Fortress project
« on: April 26, 2011, 11:21:03 pm »
LISTEN UP, YOU BASTARDS!

Might as well expect that every time I have an update about the project.

I'm now in my first Winter. The volcano has been sealed up, and now I'm punching holes in it to make forges, furnaces and the like. I'm also figuring out where I want my tower to stand and where the "underground" farm will be. The forge ramp and the current safehouse are in close proximity. I'm right now walling off the safehouse since I retrieved my first caravan. That means I will soon be getting thieves and ambushes.

My military stands out with 4 miners, which should be suitable for taking down any thieves or ambushes, should it come to it. The most threatening wildlife in the area so far have been two-humped camels, who have stayed out of my way, so I have no real reason to kill them apart from some meat.

Meat will be an issue in the future, since I can't hold most livestock due to the lack of a steady growth of feed. I'm singling out poultry for being the best preferable option next to dogs and cats, which I have an abundance of due to bringing two pairs of each with me.

The mountain around the volcano is slowly being shaved away. I should have the next two layers removed by next summer.

20
DF Dwarf Mode Discussion / Re: Surface mining Fortress project
« on: April 26, 2011, 08:20:58 pm »
LISTEN UP, YOU BASTARDS!

Okay, I found a place I could agree with. It's a beach desert (no surface water; I need to dig underground) with a volcano in the dead center of the map. It's mid-summer and I'm currently covering up the volcano to make it into a forge workshop. I already have a magma smelter and forge set up, and am currently churning out barrels and bins to store things in. Now I need a visualizer that will actually work and won't crash my computer like Overseer did.

21
DF Dwarf Mode Discussion / Re: Surface mining Fortress project
« on: April 26, 2011, 03:49:34 pm »
LISTEN UP, YOU BASTARDS!

I found a site that you all might find extremely interesting.



A magma TOWER that goes 74 Z-levels straight up. The pillar itself is isolated at the final 15. I thought you all would want to play this one. I uploaded it to the File Depot.

Just to warn you, half of this world is Hell, literally. For soem reason, my worldgens lately have had Hell sprouting up halfway down, and it's not even a 50 z-level Hell or anything like that. Most of it is attributed to the Glowing pits. I looked in reveal and Prospector. There is over 5 million Slade in this area. Also, there is a magma leak somewhere that is pouring magma directly into the pits. I don't know if it's linked to the sea, but if it is, it could render the zone unplayable. regardless, I'm going to try making this area the new pit.

EDIT: It is. Mission aborted.

22
DF Dwarf Mode Discussion / Re: Surface mining Fortress project
« on: April 25, 2011, 05:50:02 pm »
I can only get it around 20 volcanoes without it going into eternal reject mode when I try to generate the world. MOst of those volcanoes generate in the ocean, others in the cores of mountains. It leaves me with only 4 or 5 usable volcanoes per world gen.

23
DF Dwarf Mode Discussion / Re: Surface mining Fortress project
« on: April 24, 2011, 06:25:36 pm »
Yeah, I had to find another embark site. I deleted the page.

24
DF Dwarf Mode Discussion / Re: Surface mining Fortress project
« on: April 24, 2011, 03:23:04 pm »
OKay, I'm going to take a brief hiatus. The game is pissing me off, and I need to work on pictures for Easter.

25
DF Dwarf Mode Discussion / Re: Surface mining Fortress project
« on: April 24, 2011, 01:26:49 pm »
The embark site was too hot for anything to be done properly. the booze and water were all vaporizing near instantly.

Regenerating the world. For some reason, it's only giving me one volcano per world gen.

26
DF Dwarf Mode Discussion / Re: Surface mining Fortress project
« on: April 24, 2011, 11:40:23 am »
Re-embarked. Posted the save here. The only thing I did was add designations, stockpiles, and zones.

27
DF Modding / Re: Zombie Bees
« on: April 24, 2011, 01:47:37 am »
Oh God no not the Zombees! NOT THE ZOMBEES! AUUUUUUUUUUUUGHHHHHHHHHHHHHH!!!!!

28
DF Dwarf Mode Discussion / Re: Surface mining Fortress project
« on: April 24, 2011, 01:29:57 am »
I would, but the game crashed while I was trying to figure out how to use DF Prospector. I need to reembark.

29
DF Dwarf Mode Discussion / Re: Surface mining Fortress project
« on: April 23, 2011, 11:13:49 pm »
Okay, I generated the world and embarked on a volcano/hill/mountain range.




the plateau is about 3 z levels up and the river and lowest surface point 9 z-levels down. The mountain peaks are 15 z levels up from the embark site. The surface of the magma is right next to the embark site.

Any questions?

30
DF Dwarf Mode Discussion / Re: Surface mining Fortress project
« on: April 23, 2011, 10:13:09 pm »
LISTEN UP YOU BASTARDS!

Apparently you want me to surface mine a volcano. Well, I'll kindly have to tell you all to blow it out your a- FINE, I'LL DO IT!

Generating now.

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