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Messages - JT

Pages: 1 ... 62 63 [64] 65
946
DF General Discussion / Re: Share your monstrosities
« on: February 11, 2007, 12:07:00 pm »
quote:
Originally posted by Lord Blue:
<STRONG>How would a raptor open a door without any thumbs? They just have claws, it would be like grues opening doors (and we all know they can't do that)

[ February 11, 2007: Message edited by: Lord Blue ]</STRONG>


I (and Randall Munroe at xkcd, where that comic is from) were playing more along the lines of the deinonychus/Jurassic Park velociraptor. ;-)


947
DF General Discussion / Re: Share your monstrosities
« on: February 11, 2007, 01:51:00 am »
quote:
Originally posted by Fleeb:
<STRONG>I created a raptor for my dino world. Basically copied the jaguar and changed a thing or two. Hows this look?

code:
[CREATURE:RAPTOR]

</STRONG>

Looking at this many months later, I have to wonder: why doesn't the raptor have [CANOPENDOORS]? ;-)

[ February 11, 2007: Message edited by: JT ]


948
DF General Discussion / Re: Swordsdwarf has been shot and killed.
« on: August 22, 2006, 07:54:00 pm »
Pai Mei gives out his secrets to everyone these days.

949
DF General Discussion / Re: Intro Movie
« on: September 08, 2006, 05:16:00 pm »
The movie format was designed specifically for Dwarf Fortress, so it's very likely not to be compatible with anything. ;-)

950
DF General Discussion / Re: Extract Minerals
« on: September 05, 2006, 04:15:00 pm »
If you mean workshops' walls, they count as open spaces for collapses.

951
DF General Discussion / Re: Extract Minerals
« on: September 05, 2006, 02:53:00 am »
Once rewalling is in, however, you'll be able to harvest those gems and ores and then build a plain stone wall in their stead.

Of course, rewalling may take a while, since if I understand things correctly it's a fairly major culture shock to the game engine to have buildings which get converted to terrain after completion.


952
DF General Discussion / Re: Orioles and Toads
« on: November 07, 2007, 07:51:00 pm »
The dungeon master can't be appointed, since it's assumed he has some extraordinary skills which aren't yet represented in the game.

Depending on your dwarves' preferences, it's possible that one of your dwarves may go ahead and retrieve the cage, then eat the animal alive.  I've seen dwarves eat roaches and toads so far.


953
DF General Discussion / Re: upgrading data\objects
« on: September 04, 2006, 08:00:00 pm »
Note, however, that if you've made custom raw object files (available in the ./raw/ directory), you'll need to merge those with the ones provided in the newer versions, or else your previous worlds will be incompatible.

Only modders and tweakers tend to make or edit raw files, though, so this most likely doesn't pertain to you.


954
DF General Discussion / Re: My Fortress - massive - no bookkeeper
« on: September 02, 2006, 06:54:00 pm »
Incidentally, that is the most cluttered fortress I have ever seen. =P

955
DF General Discussion / Re: Bins & Coffers
« on: August 21, 2006, 10:30:00 pm »
I've said this just recently, but to recap:

The manual states that bins can only be made out of wood because wood is "cheap and light".  "Cheap" is a relative term, but "light" applies. =)


956
DF General Discussion / Re: dead pets
« on: September 02, 2006, 01:43:00 am »
Graveyard piles are only for corpses awaiting burial or butchery.  Other bodies go into the refuse pile.

Coffins and caskets are placed into a Furniture Pile when manufactured.

A coffin or casket must be installed before it allows burial.  It must then be authorised for burial after being installed (this prevents an installed casket from being immediately claimed, just in case you wanted to create a noble's tomb out of the casket you just installed).

Designating a tomb is only of real value for nobles and their progeny.  Otherwise the caskets will be used by any corpses awaiting burial.  However, regular dwarves probably enjoy getting dedicated tombs all the same, even if it is a bit morbidly foreboding.

Dead people don't care about their surroundings, so as long as they are installed indoors, your catacombs can be as spartan or rich as desired for affectational purposes.  I personally like to make a series of long tunnels lined with individual alcoves where the coffins are installed.


957
DF General Discussion / Re: The greatest fortress ever made
« on: September 02, 2006, 01:33:00 am »
Brings a whole new meaning to:

"Are you mad, Frink?  Put down that science pole!"


958
DF General Discussion / Re: The greatest fortress ever made
« on: September 01, 2006, 06:56:00 pm »
Out of curiosity, is this fortress masochistic?  There seems to be a pair of rather huge wooden branches rammed right through it...

959
DF General Discussion / Re: What can I do about stress?
« on: August 21, 2006, 08:52:00 pm »
I have a lot of stress!  Now I'll never know what this random unsolicited advertiser wanted to share. =(

960
DF General Discussion / Re: Bins
« on: August 21, 2006, 12:02:00 am »
Per the game manual, bins are made only out of wood because wood is cheap and light.

I guess "cheap" is a relative term, but light is applicable. =)


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