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Messages - Caskman

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31
Ok so just wondering.  I love Drum Corps and plan to join The Academy next summer and try out for Blue Devils or Phantom Regiment the summer after that.  Does anybody know what the heck I'm talking about or am I just shouting out to normal people...



and just in case somebody does know what I'm talking about, what's the Cavalier's show this year?  I know it's something Japanese...

32
DF Gameplay Questions / Re: Making insides out
« on: July 27, 2008, 08:33:24 pm »
I dunno about the subterranean thing, but to be on the safe side I would make sure it registers those tiles as Outside by checking that all the spaces above your entrance/trap area are mined out and empty.  I usually try to build my trap entrances in areas that are already Outside so I don't have to mess with that.

good luck  :)

33
DF Gameplay Questions / Are Tower-Caps weak?
« on: July 27, 2008, 08:26:17 pm »
I've carved out a huge room (100 tiles by 100 tiles approx.) so I can start an underground forest.  I haven't built my channel or even though of how it'll work but I was hoping I wouldn't have to move all the rock to allow the trees to grow.  Can tower-caps grow underneath rocks?  :-\

34
DF Gameplay Questions / Re: Furnishing Requirements?
« on: July 12, 2008, 12:12:44 pm »
ok thanks guys

35
DF Gameplay Questions / Furnishing Requirements?
« on: July 12, 2008, 12:46:01 am »
So do dwarves need a cabinet, coffer, and bed? cuz that's what i put in every quarters thinking that that's what they need to be happy...or at least not unhappy but do I have to do that?

36
DF Dwarf Mode Discussion / Re: Dwarven Fashion Tendencies?
« on: July 10, 2008, 10:10:58 pm »
lol sweet thanks a bunch

37
DF Dwarf Mode Discussion / Dwarven Fashion Tendencies?
« on: July 10, 2008, 09:33:51 pm »
My peeps' clothing are starting to turn to dust, and im wondering, should i go with leather or cloth?  cuz i have a ton of leather and im not sure if they'll automatically pick up leather clothes even if they dont have leather set as they're armor in the soldiering menu. 

and also, i looked at the wiki, and im assuming for dignity's sake that i should make under-clothes and over-clothes and not just the latter...is that right? or should i let them just deal with it?

38
DF Gameplay Questions / Re: Stupid humans
« on: October 14, 2007, 09:15:00 pm »
crap i think you're right, i checked under civilizations and there's only dwarves and kobolds so nobody else can trade with me at all?

39
DF Gameplay Questions / Stupid humans
« on: October 14, 2007, 08:57:00 pm »
ok i really hate this, i got a 3Xinfinity bridge leading to my trade depot but it's been like 3 years and not a single human caravan has come.  i even have the plus signs leading off the edge of the map and i really need a broker and this stupid thing is not helping...is this just a bug or am i stupid?

btw i just started


40
DF Gameplay Questions / Traps
« on: February 18, 2007, 09:58:00 am »
i got a question about traps, more specifically about weapon traps that use arrows, i know how to build them, but im confused on their function. if you build one next to a wall, do they shoot their arrows across the hallway? or do weapon-arrow traps shoot arrows only at where they're placed?

41
DF Gameplay Questions / Demands
« on: February 18, 2007, 01:20:00 am »
hey, my broker is demanding an onyx throne, but i can't seem to find that one piece of onyx rock in my stone stockpiles and even if i do, how the heck am i supposed to get my mason to make a throne out of that one piece of rock and not the others?

42
DF Gameplay Questions / Barracks
« on: February 17, 2007, 08:42:00 pm »
hey, im confused on barracks, like when you make them, are all your soldiers supposed to be assigned to those beds? or are they supposed to have their own room and i leave the barrack's beds unassigned? or are they supposed to have a barrack's bed and a private room?

43
DF Gameplay Questions / Re: Effecient fort layouts (pic topic)
« on: February 18, 2007, 01:12:00 am »
quote:
Originally posted by Genuine:
<STRONG>    

I would say this is the most efficient layout I've managed to create so far. The farms near the river are used to grow millable plants only, while the farm farther in near the kitchens and dining room grow plump helmets. The fort is centered around the chasm, and the barracks is built over the chasm to intercept ratman attacks. Metalsmiths and craftsdwarves are situated in the rooms between the magma and chasm for easy access to both the kitchen and workshops, while farmers go between the river and chasm. A few small improvements still need to be made, but this design seems to fixed a lot of the excess hauling problems some forts suffer from. As an added bonus, the area between the two main halls is exactly the height of the screen, requiring only a single movement up or down to see everything in the fort.</STRONG>


omg dude how long did it take you to make this?  srry if i sound stupid but i just started and that looks freakin AMAZING!!!


44
DF Gameplay Questions / Farms not farming :(
« on: November 25, 2007, 01:51:00 pm »
hey i set up a farm outside in the light above ground and all that but when i pressed Q and looked at the farm it said i had no seeds available for this location and i have strawberry, blade weed, and sun berry seeds...what's going on?

45
DF Gameplay Questions / Labor division
« on: November 24, 2007, 09:21:00 am »
ok i set my legendary stone crafter to not do any of the normal hauling jobs and cleaning and stuff like that and ive devoted an entire workshop to him yet he still stands around showing the "No Job" status and then decides to go harvest some plants...obviously im trying to get him to constantly work at his workshop but its not working, what am i doing wrong?

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