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Messages - Rumrusher

Pages: 1 ... 390 391 [392] 393 394 ... 411
5866
DF Modding / Re: Runesmith - A DC like tool
« on: June 11, 2010, 06:30:16 pm »
or if you use it wisely with other utilities: making babies in under 2 seasons

5867
DF Adventure Mode Discussion / Re: What's going on in your adventure?
« on: June 11, 2010, 12:26:23 am »
well I'm on a journey, no a quest to return a feather lizard demon prisoner back to it's home.

5868
DF Adventure Mode Discussion / Re: What's going on in your adventure?
« on: June 10, 2010, 12:51:04 pm »
well all you get would be that person becoming the enemy of a civ not the civ he belongs to.
kinda like if some guy in markden successfully slaughters a hand full of royal people from mangen he won't bring down his town name. so you can't just expect (after that series of murders) recruiting town men from markden to automatically flip out and kill people from mangen now?

5869
DF Dwarf Mode Discussion / Re: So, you've got a goblin in a cage...
« on: June 09, 2010, 01:00:47 am »
so far I'm on the slave route but until I found out how to tame goblins(some how slapping pet and trainable does not work right now midgame.) I just use my local goblin killing friendly fisherwoman whom I wall up to prevent her to killing any more friendly gobbos.

5870
DF Modding / Re: Fire on Demand! Warlord's Bonfire Mod
« on: June 09, 2010, 12:50:51 am »
The way it's set up, you can't have a 'put out fire' command anyway - best bet is to cause a cave-in and then dig out the fire material, then atom-smash it. About Boozefire, you need to wait for a very future patch where all liquids can flow. Unless you mean booze that burns without blowing up (I don't know how you'd do that unless you want solid, undrinkable booze)?

Precisely... so you can see why a permanent fire isn't an attractive option.

I had a bug while working on the reagent tag where it would take any wooden item instead of logs, and the first thing they took was booze barrels... unfortunately, the boiling cloud was not weaponizable.
wait so we could make venom steam traps with out wasting our magma supply?
sweet!

5871
DF Adventure Mode Discussion / Re: What's going on in your adventure?
« on: June 06, 2010, 05:53:42 am »
well I completed one of those "going to get run out of town" kill orders by the king of the bronze colossus2 the person was a diplomat bronze colossus2 so I used my lizard demon magma summoning skills to melt the poor lobbyist and went back to the king.

he said I was a champion and told me to go kill some other local bronze.
I think he has a people that annoy him list he needs checking off.

still these quests reminds me of those dark brotherhood quests from oblivion... only you have to use the poison apple all the time or you get busted by every one.

5872
DF Modding / Re: Fire Imp breeding
« on: June 06, 2010, 03:56:36 am »
And [CHILD:1]
really I thought you could breed with out that tag... darn so that's why my bronze aren't reproducing.

5873
DF General Discussion / Re: Fan art competition!
« on: June 04, 2010, 04:57:19 pm »
This sounds just like my mod hehe. Funny stuff.
I was using darius slavery enhancer which lead to this screw up.
so the lesson is don't try to enslave goblins with out the ability to tame them first.
or you get super gobbos hellbent on melting everything.

5874
DF Adventure Mode Discussion / Re: What's going on in your adventure?
« on: June 04, 2010, 04:48:16 pm »
I save a lizard demon from a human town who sent me to kill it.
I hope that myth about prisoners not leaving when you retire is true in 31.# because this is to awesome.
the beast name is Imust godummondul.

well I can check off recruit a demon to fight for you.

5875
DF Adventure Mode Discussion / Re: Deities and... Immortality?
« on: June 04, 2010, 02:02:15 am »
 :o maybe maybe they learn that the world isn't flat durin... I'm just going to let you guys continue to debate on lore from other series.
sorry I question it.

5876
DF General Discussion / Re: Fan art competition!
« on: June 04, 2010, 01:55:21 am »

now yes I modded in a race of breeding bronze colossus to play around in, but that just what I did nothing else.
this fort had some strange things happen to it like a friendly fisherwoman coming to town. seeing a assassination of a demon turtle by a band of goblin thugs and said fisherwoman fish out our turtle supply after wiping out a band of raiding goblins.

but this... this takes the cake, when a goblin child whom raws never hold a tag like that ever burns the cap the outpost liaison was using to beat it to death.

then the goblins ambush us... oh man I think I had a high dose of modded super fun that day. mostly due to signing up 3 men to guard the fort. I also think they had web spinning abilities too.

5877
DF Adventure Mode Discussion / Re: Deities and... Immortality?
« on: June 04, 2010, 12:48:51 am »
wait isn't threetoe the lore writer of the dwarf fortress series? so wouldn't the reason why goblins seem immortal was from the crossbreeding in the snatcher (crossbreeding that was never seen, like demons joining your fort and wrecking it from the inside... dang).

that or they made a deal of immortality with demons early in time and now in 31.# the two have a mutual relationship. which is why we got more demons in human forts. 

The reason for goblin immortality hasn't been explained yet, but some forum members have noted that it could be an explanation for why they're a race of assholes.
so all the stories three toe wrote can't be use to explain why certain events happen in dwarf fortress? dang I thought that was the main reason why he writes them to get us into the world of dwarf fortress

5878
DF Adventure Mode Discussion / Re: Deities and... Immortality?
« on: June 04, 2010, 12:33:19 am »
wait isn't threetoe the lore writer of the dwarf fortress series? so wouldn't the reason why goblins seem immortal was from the crossbreeding in the snatcher (crossbreeding that was never seen, like demons joining your fort and wrecking it from the inside... dang).

that or they made a deal of immortality with demons early in time and now in 31.# the two have a mutual relationship. which is why we got more demons in human forts. 

5879
DF Modding / Re: "Friendship" enchancer pi squared
« on: June 02, 2010, 04:15:07 pm »
so the race changer only work with those in the civ or just those in the area?

5880
DF Dwarf Mode Discussion / Re: What's going on in your fort?
« on: June 01, 2010, 12:06:01 am »
sounds more like a modding error to me... check for their raws, if it says [DRAGONFIREBREATH] in the creature raws of the goblins, the guy you got your game from was trying to goblinroll you...
just did no signs of dragon breathe or web spinning but I remember I did slap in a pet tag on them for darius slavery utility may be that what cause them to learn that because after the attack my colossus started to sleep and get sick.

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