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Messages - Rumrusher

Pages: 1 ... 391 392 [393] 394 395 ... 411
5881
DF Modding / Re: Can A memory hacker help my adventurer...
« on: May 30, 2010, 09:58:45 am »
why not retire in the town you start in that would lose some stats.

5882
DF Dwarf Mode Discussion / Re: What's going on in your fort?
« on: May 29, 2010, 01:14:00 am »
well I got ambush by goblins so I might get some new cage goblins to test my "hellrena" project.
wait a minute are they attacking* near my friendly fisherwoman bronze model?


well one goblin mace-man got a their skull stuck in their brains and fell into a coma and she now strangling a elite wrestler while another wrestler dash away.
at least now I got more stuff to sell to the merchants that came earlier.

edit: the goblins have been defeated and killed and the last one standing is a mace axe lord I sent my troops on.
then soon after the order I end up getting news that my northern swamps are out of fish and my local friendly loner fisherwoman starts to walk directly to the mace lord and beat my three assign men to the punch. she smacking the goblin with her supremely made steel glove and it's beautiful.

5883
a race of steammen who steal children from civs.

they can't fight back nor can be harmed by normal means.

5884
I must know how you got a butterfly... and yes, playing as colossi is fun. not FUN, fun. its only FUN for the humans.
when playing as a colossi, or any hard to kill creature in adventure mode losing would be hard to achieve if you play with killing every thing mind set.

so if you think out side that then achieving FUN with a colossi can be achieve. like say you want a temple for your ruling power of the area in a favorite non-razed town. you might want to retire the statue and build the thing a magma fountain that shoots hot magma up in to the air and pipes back down.
so you lose tons of dwarfs/humans/elfgoblins making the thing which is some bonus FUN right there.
OH no one berserk dwarf charged your adventurer well no big he gets thrown into a door and you are down one worker right?
well it happens that door controls the magma pump shut valve and it stuck open oops now the whole city is flooded and your bronze who was the one who wipe out the mountain hydra and the sea titan is a melted statue. not only you lost a fort you lost a adventure with a town. so that triple the FUN.
 I had FUN with having someone kill off a adventure while they live in the fort civ due to bad living quarters really changes how one plays fort mode.

fake edit :wait 08? you mean 40d right?

5885
besides less fat means less blood loss from firing a fire imp or a dragon tree.

5886
in 40d16 I ended up mixing fort mode and adv mode with the use of utilities and mods(slavery enhancer and dwarf companion to say a few). I done some tests with the abilities one can gain access with in fort mode if one retired and regain control of said character in fort mode.
so far the difference is that just swapping to the other civ the adventurer with any high/named kill count would lead to them being heroes and one needs to de-noble them by either re-stealing them with a utility.

hermit challenge or the hunter challenge is really fun when you can abandon the fort with your dwarf(s) and come back to them in adventure mode. the only thing I need to know how to do is the heavy bin adventure/fort storage. Seems I can tell a adventure to store and item in a chest and drop it but I can't tell a citizen to store a preserve hydra brain into a bin and abandon it.

5887
DF Adventure Mode Discussion / Re: I've recruited a child
« on: May 24, 2010, 09:35:43 pm »
Ever try retiring in a town? I found that they would leave your presence forever if you do.
still this thread was made in 2008 so what version of DF they had must have never solve that.
but yeah prisoner can be leave by retiring into a town.

edit: wait someone had said that. still it work for me in 40d.
maybe it change in 31.#

5888
DF Modding / Re: How do i make bronse clossi playable?
« on: May 24, 2010, 02:09:40 pm »
Chances of them popping up in caverns are "sure", because usually all animalmen are  used. And camps of bronze colossi... I am not sure if you want THAT.
well if you are digging down that is. Adventurers are friends to all animal men so recruiting one is a must for dealing with the horrors of below.

5889
DF Modding / Re: Bombs
« on: May 24, 2010, 01:50:53 pm »
well there was booze bombs in 40d which had some effect but really frag nades?
you might want to try figuring out how to pick up a live animals then modding them with sever breaks and a dust attack that in the blood.

but that would take learning how the game works and altering the code so it's possible only for those with a high coding skill.

5890
DF Modding / Re: How do i make bronse clossi playable?
« on: May 24, 2010, 01:30:42 am »
or just slap [indiv_control] and [adventure tier] in the animal men group(located at the near bottom) and place the
    [CREATURE:COLLOSSUS_BRONZE] next to the other animalmen.
now you get to play as a bronze and any of animalmen already there. with no worries of a bronze civ*

*well one above ground, chances of them popping up in caverns is rare.

5891
DF Dwarf Mode Discussion / Re: What's going on in your fort?
« on: May 23, 2010, 10:56:03 pm »
The law giver of a neighboring tower was attack and killed by a band of goblin swordmen.

adventurers given a quest to slain a demon from a human town or a did the goblins got sick of the three eye turtle demon.

5892
DF Dwarf Mode Discussion / Re: What's going on in your fort?
« on: May 23, 2010, 05:55:33 pm »
I finally got a bronze model (semi)megabeast to come to my bronze colossus2 fort.
and the first thing she did on her way here is,

fishing for turtles.

she mark under friendly so capturing her is out of the question.

this really marks the first time I seen a friendly unit do a job with little modding on my behalf.

Beware of her deadly fishing skills!


If I can recreate this on a larger scale then one could be hit with a migrant wave that won't listen to you.

5893
DF Dwarf Mode Discussion / Re: What's going on in your fort?
« on: May 23, 2010, 05:46:34 am »
after fixing a major problem in a raw that would crash my games something about slapping a [female] race with out a [all castes] to end the caste selection. I started up my first working .03 Bronze colossus fort, removed the building destroyer tag so that I won't have to deal with outpost flipping out and wrecking everything.

so far I'm testing out the idea of "if the leader of the resident town is from below and you dig your self to his old home will his family attack you?" also I'm found out that toady made trading easier.

5894
I think you get it by eating and not starving/getting tired. Due to timescale and etc, either it's not noticeable in adventure mode or it only happens in fortress mode. Muscles also get thicker on strength, but your strength is probably near max and you are 'incredibly muscular.'  I think retiring makes you a thinner or fatter since it also advances time by a year. Why do you want to be 'belarded with hanging sacks of fat?'
really a year in 31.#? I thought it was a month?

5895
DF Modding / Re: Embarking on a mountainhome?
« on: May 16, 2010, 09:42:20 am »
Quote
Don't know what Toady was thinking when he wrote the script for Mountain homes...

Well, it's a set of rooms underground, so it works. Dark Towers are the same, they just grow up.

It's obviously a placeholder. Back in 2d mountainhomes were better. When the town arc strikes he will develop it.

I kind of wanted to embark on one
There was Embark Anywhere tool for 40d, try to contact the author for 0.31.* experience :). It allowed you to embark anywhere, even in ocean or on mountains.
it works for 31.# as well.
embarking on top of one and digging down would lead to the tiles that are directly under the premade hole would be automatically smoothed all but the molten rock, this also makes digging past aquifers easier. with that said there are no hidden rooms down there.

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