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Messages - Rumrusher

Pages: 1 ... 399 400 [401] 402 403 ... 411
6001
DF Modding / Re: Chemical Weapon Tests (yet more warcrimes)
« on: April 05, 2010, 02:15:20 pm »
True! Look at the cave blob entry. Try a secretion.

Hmm, yes, it does appear so with the cave blob. The only problem is that the creature wrestling is secreting it at the time of wrestling. I was thinking more along the lines of dipping a dwarf in gnomeblight (somehow). Would he then be able to kill gnomes by hugging them?
No he would die. (Yes.)

I wonder can the virus spread through people to people or just stop at one and is there a way to wipe out a human civ with the virus.
if one can't kill with re-infection then I'll just have to make a walking emitter that shoots vapor at every one.
There is no contagion in DF yet at all. It got cut out.
dang well there always cat with only vapor base attacks.

6002
DF Dwarf Mode Discussion / Re: Megaproject: A Literal Dwarven Heaven
« on: April 05, 2010, 02:11:15 pm »
if it's dwarf heaven then you need to get a friendly drunk Bloodman to hang around the place like being the second coming of armok.

6003
DF Modding / Re: Chemical Weapon Tests (yet more warcrimes)
« on: April 05, 2010, 01:39:26 pm »
I wonder can the virus spread through people to people or just stop at one and is there a way to wipe out a human civ with the virus.
if one can't kill with re-infection then I'll just have to make a walking emitter that shoots vapor at every one.

6004
so any new mega projects or are you going to rest for now?

6005
pokemons?
I used witches for the sake most I find are banshees and random generated monsters can't be called pocket monsters for DF doesn't have pockets to stick them in. backpacks yeah but it's not a pocket.
range'mons ?  nah even if you have to dig over ~150 layers to see them calling them pokemon seems wrong when we already had a pokemon mod in 40d that seems to fit nicely in this one.

6006
DF Modding / Re: [DISCUSSION] 0.31.01 modding experience thread
« on: April 05, 2010, 12:34:14 am »
has any one made a bio cat bomb yet?
I wonder if setting venom that would release a on contact and in spray that would infect every one can be used to wipe out civ?
like if I infect kitty with biovirus give it to urist to and urist gets sick and sent to the hospital only to blow up in pus all over every one getting them infected leading to a viral spiral. like catpox or something? other than that I modded in a bronze coll. civ and fought the king to dea... crash of the pc.

6007
I made goblins usable in adventurer mode, went down there, and much to my surprise every single demon was freindly and could take to me..... might have been a bug, but an awesome one atleast.
it's not a bug goblins are known in 40d to have demon leaders and now with the fact the demons have to keep following goblin rules to keep that sweet gig of running a fort it make sense for them to not kill you if they did how else would they be able to join a goblin fort when they became a enemy to the only race that worships them. so you should take that advantage and explore the landscape may be recruit a witch or two and take them back and lead a army of horrors on every one.

6008
DF Dwarf Mode Discussion / Re: New blood mecanics?
« on: April 04, 2010, 08:15:12 pm »
this is really disappointing, i thought this was one of the things that was supposed to be in this version, that liquids would actually be treated as liquids.
well that would explain the wolf blood laced with wolf blood, wolf blood, wolf blood, wolf blood, wolf blood, wolf blood, wolf blood, wolf blood, hawk blood, wolf blood, wolf blood, wolf blood, wolf blood, wolf blood, your blood.
I wonder if I could get to the point where it would crash the game if I smack another one with this bloody blood.

6009
DF Adventure Mode Discussion / Re: Reaching the HFS
« on: April 04, 2010, 12:38:15 pm »
there are reports on people reaching the place by sword.
but for the faster way you could just dig down.

6010
DF Adventure Mode Discussion / Re: some goblin name, first love
« on: April 04, 2010, 12:35:34 pm »
...
...
Shoot, just thought of a flash animation which seems appropriate. I'll be down for about an hour.
the one where there a guy killing loads of goblins only to at the end hook up with one with above average boobs?

6011
isn't it not every DF player goal to have a fort down in the sugar mill? and have scientist work on processing that sugar and taming the witches that roam down there?
clowns are 40d we don't got clowns in 31.01 we got witches who scream and claw out your eyes. 

6012
DF Dwarf Mode Discussion / Re: What's going on in your fort?
« on: April 04, 2010, 12:10:50 pm »
don't we got gremlins roaming around screwing up the place?

6013
DF Adventure Mode Discussion / Re: some goblin name, first love
« on: April 03, 2010, 11:56:52 pm »
you got your self a groupie finally there's hope for non-mod related pregnancies.
you must have either killed enough to reach that level or done thing some awesome.

6014
well there some word about a awesome sword that one could pull that makes a stairwell down best to save the sword pulling for the fable chosen one.

If that is true, then all one would need for a "safe" trip to Clown Land is to dig a hole to the ruins and remove the sword in adventure mode. Granted, this requires getting past the invunerable skeletal creatures only to be horrificly murdered by demons, but thus is the life of an dwarf. On the other hand, you could run away, ensuring the world has a direct highway to hell. I'm sure the civs will find that fun.

Real adventurers don't do that. They stock up on supplies and make friendly with the underground civ's they meet with while they seek out the mythic TEMPLE OF DOOM!
DF spelunky comes to mind... la mulana more for it's graphics. I wonder if I should mod in a skimpy dress that's wearable?

6015
DF Dwarf Mode Discussion / Re: What's going on in your fort?
« on: April 03, 2010, 09:29:22 pm »
with the lack of farming I went with the second option of building in the sugar mill.
fun times a roll when I released the witches. but it will be worth it when I can finally floor up the place and Trade depot. hopefully some one can find out why is there slade weapons in arena yet one can't mine molten rock, there got to be a way.

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