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DF Dwarf Mode Discussion / Re: Plump Helmets Gone Extinct
« on: September 12, 2010, 01:21:42 am »
Yes, I've noticed that occasionally some species of underground plant won't be available to certain civs, while they are to others. I've even seen it happen before when I did have caverns. Doubt it's a bug, just very rare if you have no mods; I play with the genesis mod's botany section installed and there's always about 5-10 species missing from any given civilization's list. Some species seem to just be unavailable, even while others are.
By the way, the death of your civilization will never affect what items you can bring on embark, just whether you can get migrants/ dwarven caravans after the first two migration waves, so that isn't the case.
My guess is that cavern regions across the world don't necessarily have to have all the same species, and that each civ is allowed to have only species of plants and animals present in the caverns directly beneath it's original city. If you have caverns, check the first and second for : (it's a purple colon), which are plump helmets. Otherwise, start farming above ground/breeding livestock/growing and cooking the other crops, because you won't be getting any plump helmets unless you regen or re-embark with another civ.
By the way, the death of your civilization will never affect what items you can bring on embark, just whether you can get migrants/ dwarven caravans after the first two migration waves, so that isn't the case.
My guess is that cavern regions across the world don't necessarily have to have all the same species, and that each civ is allowed to have only species of plants and animals present in the caverns directly beneath it's original city. If you have caverns, check the first and second for : (it's a purple colon), which are plump helmets. Otherwise, start farming above ground/breeding livestock/growing and cooking the other crops, because you won't be getting any plump helmets unless you regen or re-embark with another civ.



