Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Messages - ColonelTEE3

Pages: 1 ... 28 29 [30] 31 32 ... 41
436
DF Gameplay Questions / Re: Caged Colossus
« on: February 29, 2008, 05:53:00 pm »
You should capture a large number of goblins and pit them against him and see how many it takes to bring him down... for scientific purposes of course...

437
DF Gameplay Questions / Re: Do elves still siege or what?
« on: February 28, 2008, 07:06:00 pm »
Elves don't siege, they ambush. There may be elven ambushers in your map right now, you just haven't gotten them to notice your dwarves yet. They'll pick off the stray dwarf who wanders too far out into the wilderness, collecting those old misplaced socks of his, and then BAM, and then back into hiding.

Thats why i never piss off elves to that level; you can't directly defeat them in a siege like you can with goblins and humans.


438
DF Gameplay Questions / Re: Stripping caged goblins
« on: February 26, 2008, 06:44:00 pm »
I can imagine some little goblin crying as all of his clothes are taken off by perverted horny dwarves while he's stuck in the cage lol..

439
DF Gameplay Questions / Re: Paranoia
« on: March 20, 2007, 05:37:00 pm »
You also have to account for all your messy dwarves walking through dead bodies and dragging the blood everywhere. In my old fort, a goblin corpse was left on the ground and later i noticed the entire hallway was red with blood... it was enjoyable...

440
DF Gameplay Questions / Helping the wicked
« on: March 19, 2007, 12:00:00 am »
Before i ask my question, i want people to know something about me. I take this game, and all games in general, about ten times more seriously than they are intended to be played. When it comes to rpgs, where progress is recorded by almost every step you take, i become about 100x more serious as the average gamer because most people say its just a game, but when you spend hours upon hours training and developing your character, its not just a game, its part of your life that you've dedicated to that game and wont get back ever again.

And this is why i simply cannot accept permanent death in adventure mode. I've spent too many hours and built upon days in real life training adventurers to let it all come down to the simple words : "inflate error" which is why i ask for the help of more relaxed gamers to give me the key to eternal adventuring life, so to speak ;

How can i make a back up save file of all the information in my dwarf fortress file incase i have to end-task again?

This is very important to me, i don't know what ill do if i lose this next adventurer...


441
DF Gameplay Questions / Re: Conversational playstyle questions
« on: March 18, 2007, 05:23:00 pm »
* Do you use underground tree farms? If so, why?

If by underground tree farms you mean dug out a patch of land by the underground river, let it seasonaly flood, and occasionaly cut down the growing trees, yes, i use them. My fortress of 200ish dwarves (raises and lowers from sieges and the randomly occuring demons and monsters and what have you) NEEDS a huge supply of wood for all the food we have, not to mention the beer! It wasn't until my 12th year that i finally caught up to my food supply, and that was ONLY because for 2 years i stopped farming food entirely so i could use barrels for beer instead of just food which my dwarves had more than enough of. I've nearly deforested the entire map, and go to great lengths to get any wood that isn't surrounded by steam (longer story).

* Where do you like to build your fortress relative to the cliff face, river, chasm and magma? Why?

I always build it right before the river. Mainly out of conveniency; starting out on 7 dwarves and 100- food with limited time to farm really limits options. Not to mention how much farther my dwarves would have to travel to get wood, fish, trade with caravans, hunt, or fight sieges off. How ever due to spacing issues, i often end up building past the chasm anyway, because even if i try  building vertically, it gradually becomes a longer distance from the top of my fort to the middle, than from the chasm to the outside.

* How do you relate with the other civilizations? Do you depend on trade? Is it irrelevant to you? Do you think of caravans as opportunities, nuisances, or irrelevant?

I rarely care about the ecoterrorist elves, if they have berries ill buy them, but if i make the mistake of selling them something i encrusted with turtle bone, i just sieze them and save my self the trouble. I really couldn't care less about elves. Humans i only like because they bring 400 units of alcohol a year, but beyond that i dont care. Dwarves are similar to humans for me.

* What's most important to you when you design your fortress? Aesthetics? Efficiency? Defense? Mining out every last ounce of valuable ore? Overcoming obstacles as the game presents them?

My fortress is like how a real society developes over many centuries, but maybe a bit out of order. First i focus on survival (bare minimums:food,beds,protection from the wilderness), then industrialization (upgrading my armies with better weapons, training, and armor, making metal objects, mass producing furniture for dwarves), after that i work on culture/aesthetics; stone detailing halls, putting statues in geometrically correct places infront of my fort to make it seem more grandiose. I once went as far as full detailing a 6 by 6 room with smooting, detailing, and furnished it with obsidian and limestone gem encrusted statues in alternating order around the sides. There was a long hallway leading to the room which was subsequently smoothed and detailed. At the center of the room was a lever, pulling that lever let loose lava into the world  :), i called it the death star control room and cackled every time i had a dwarve pull it.

* What's your pace? Do you rush out your entire design in the first five minutes and then impatiently wait for the dwarves to get to it? Or do you slowly progress through the mountain, designing as you go for years?

I plan out ahead of time where i want things, to make sure i dont dig it first and regret it later. But i dont go as far as digging out the nobles quarters in the first 10 minutes. For the most part its dig as i go, but know what im planning in the big picture of things.


442
DF Gameplay Questions / Re: Advice Requested.
« on: March 18, 2007, 05:41:00 pm »
The only thing i can say that these guys haven't is that in the dining room, dwarves are happier when neither the dining tables nor the chairs are touching another dining table or chair. It might not be a big thing, but i definitely remember that from the wiki. I design my dining rooms like restaurants with tables a few feet away from each other all over the place in little spots all over the dining room. Aesthetically, i dont want all my dwarves eating at what looks like a long narrow highschool table that just extends for ever, it reminds me of the army or something equally depressing. Then again i put aesthetics above most things...

443
DF Gameplay Questions / Re: Nobles and imagrints
« on: March 18, 2007, 05:46:00 pm »
quote:
Originally posted by Jaqie:
<STRONG>Hm that makes me wonder if demons can walk through locked doors instantly.  If not my 'layers of doors and traps' should work fine to fell them.</STRONG>

Oh no.. they dont want to waste the energy walking through them, they simply crush them and set them aside...


444
DF Gameplay Questions / Re: Questions: how to (a few things)
« on: March 18, 2007, 05:57:00 pm »
1) How do I make dwarves change out of their tattered old clothes into new ones?

If the economy has started, they are working until they have enough money to afford clothes (assuming you built a clothing shop) if it hasn't, theyll probably eventually get new ones on their own. Don't worry about it too much, my fortress is full of poor naked dwarves but they get over their unhappiness when they dine in my grand dining room and have some nice cow biscuits with a fine glass of dwarven rum.

2) How do I make coal into charcoal instead of using wood? I have lava access and steel for buildings.

Simple! Make coal bars, from your magma smelter, it will turn ambiphous(whatever) coal into coal bars which will be used automatically for fuel


3) What stockpiles do cloth go in?

They have their own stockpile ; cloth !

4) What stockpiles do leather go in?

They have their own stockpile ; leather!(make sure its not a raw hide and its been tanned first)

5) How on earth do I throw things into the chasm? (I know it pisses them off)

Go to O[rders], then [R]efuse, and change the options for everything your getting rid of from save [this] to chasm [this].

6) How the heck do I store more then one clothes item on a square? I have coffers (supposedly stone bins) but they dont seem to be being used for this...

Coffers wont hold finished goods (which include clothes), i believe only bins will, and if a dwarf owns the item, he will put it in a cabinet if he has one, but it runs out of room fast and he might end up with clothes and random items all over the floor of his room.


445
DF Gameplay Questions / Re: Possession cloth type
« on: February 25, 2008, 01:46:00 am »
Do you have both plant and silk type cloth? Maybe he wants one type in particular.

446
Normally i'd agree that if they are so... special... as to walk out into a hail of gunfire from a goblin firing squad; so be it, they get what they deserve for being that... special. But when it happens to amazingly good furnace operators, smiths, mayors, and dwarves i otherwise would be greatly happy to have, i can't allow their own... special-ness...to get them killed. Also, if you think about it, they all operate under the same AI designs which means they are all equally plausible to make the .. special.. mistakes they make, whether they are important dwarves or not.

447
-The first part is a story! The second part is a question following up the story, you can choose to skip it if you dont like cool stories

So there we were, 15 goblin archers led by a goblin macelord had entirely infilitrated the main center of our city, and were having a large skirmish with the humans that had come to trade. The smart dwarves had gone to sleep, and were hiding in their locked rooms as the battle raged on, and some were hiding in the large building that made up the residential area which was behind the humans, and thus, also safe. But one dwarf among them, the Countess her self, decided she wasn't going to stand for the outside area being forbidden anymore- she was going to get that drink.

So she climbed up the stairs to the topside, dead center in the middle of the crossfire, and started to take a few steps before the 'outside being forbidden' kicked in, she came to her senses, but it was too late. The goblins picked her off very quickly, and she dropped her baby on to the ground. Amazingly enough, the baby crawled from her arrow-ridden mother, back down the staircase, and remainded below ground for the remainder of the fight.

-End of story

Question: Is there any way to keep dwarves from walking outside, besides doors, when they choose to ignore the "all dwarves forbidden from outside" order is given? They always ignore it, take a few steps outside, and THEN remember the order. Problem is, thats more than enough for the REASON for the order having been given, to kill them.

Actually im glad that the countess was the only casualty of the battle, she was a bad mother. Her first daughter she left for dead when a goblin snatcher tried to snatch her; when the goblin was detected, it was in the countess' room, and her child was there with her, so i locked the door, thinking "goblin thieves are pansies, i'm sure the countess will defend her daughter at least until i can get a real soldier up there (9th floor up)". So instead of running like all goblin thieves do when they are detected, it cut the child's chest open, and i tried opening the door for it so it would leave before the child died- as soon as it was open, the countess ran away and left her daughter for dead. And now, she ran into a goblin firing squad while holding her BABY, so, good riddens i say.


448
DF Gameplay Questions / Re: Mmhmm...
« on: March 14, 2007, 12:26:00 am »
Make sure your dwarves have the job available, make sure the equipment needed to do the jobs is available (e.g. picks for mining, battleaxes for woodcutting, etc.)

Fortifications are only made on 1X(any length) walls, and only after they have been smoothed over. First hollow out a wall so its only 1 space thick, smooth the wall over using (d)esignate, and then in that same command tab you designate those smoothed over walls to be fortified. Then your archers/ballistas/whatever can shoot from one side without being shot back at from the other.

As for stones, no i don't believe any normal stones have any difference except that you should avoid using light or dark stones since they are used for various other tasks (obsidian for obsidian swords, limestone for pig iron/steel)

Support holds exactly 7X7 areas, i suggest you instead leave one space open as a natural support, it's alot more efficient for farming and you don't have to think about caveins later if you do it right away.

Farms can ONLY be built on muddy terrain INSIDE the cave. You can force muddy terrain to appear with floodgate systems, or using seasonal floods and building the plots off those.


449
DF Gameplay Questions / Two Quick simple questions
« on: March 13, 2007, 09:44:00 pm »
1. Can you have 2 dwarf fortress save files both loadable from the start up menue?

2. (if not), Can you have a dwarf fortress save file, and an adventure mode save file both loadable from the start up menue?


450
DF Gameplay Questions / Training siege engineers?
« on: March 13, 2007, 05:41:00 pm »
Before i start, im sorry for asking this question because i think someone else asked it before, but i couldnt find their thread and i didn't see if it was ever confirmed or denied :

If a siege-ballista is destroyed and then rebuilt back up again with the same parts by the one same dwarf, over and over, will he gain experience in siege engineering?


Pages: 1 ... 28 29 [30] 31 32 ... 41