Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Messages - Cheddarius

Pages: 1 ... 14 15 [16] 17 18 ... 530
226
Forum Games and Roleplaying / Re: Forum Game List
« on: October 26, 2010, 06:33:56 pm »
We'll see about Hour of Wrath.
Algodooarf Adventure added.

227
Forum Games and Roleplaying / Re: Fortress Mode: the RPG (come play!)
« on: October 26, 2010, 06:05:52 pm »
All right, Riversand, you can be the weaponsmith then. I'll just do armorsmithing and such.

228
Forum Games and Roleplaying / Re: Fortress Mode: the RPG (come play!)
« on: October 25, 2010, 09:58:42 pm »
Riversand, I think it would be better to have only one weaponsmith. Otherwise xp will be wasted on leveling two weaponsmiths, like how it's better to have only a few Legendary farmers supplying an entire fortress than a lot of low-level ones. What's your weaponsmithing level? Whoever's higher should be the dedicated weaponsmith.

229
Forum Games and Roleplaying / Re: Fortress Mode: the RPG (come play!)
« on: October 25, 2010, 08:08:57 pm »
Yeah. I definitely think that would be a good advantage. Still, I don't think I can be on watch, I need to pump out weapons and armour so that our watchmen can be more effective, right? You're doing a lot of important stuff too. How about, say, Adwarf, Garul, or Ochita? They can each take 1 shift per day.

I can make stone crafts, if trading becomes necessary.

We do have some plants planted. Do we have a farmer? I can farm if it really becomes a problem.

Can someone try to dig for light stone? Also, can anyone farm, or hunt?
What does the Record Keeper position entail?

230
Forum Games and Roleplaying / Re: Fortress Mode: the RPG (come play!)
« on: October 25, 2010, 07:25:53 pm »
Oh, all right.
How do I make steel? Does "stone" count as flux?

I don't think we need that many guards. It would take up massive quantities of labor. How about I just work on arming the populace with crossbows and axes, and we can try to take on any dangers as they come?

Of course, a lot of people aren't really doing anything, so any extra time can be spent guarding...

We need to deal with food, too. We have a lot of it, but we don't have a dedicated hunter or anything. Labs is helping, but I think we need more.

Cheddarius makes a wooden crossbow for eight hours.
Cheddarius works on his copper armor for eight hours.
Cheddarius eats fish and drinks swamp whiskey and sleeps for eight hours.

231
Forum Games and Roleplaying / Re: Fortress Mode: the RPG (come play!)
« on: October 25, 2010, 07:20:17 pm »
Could someone mine out some more copper so I can finish my armor?

Cheddarius makes a wooden crossbow for eight hours.
Cheddarius crafts bone bolts for eight hours.
Cheddarius eats fish and drinks swamp whiskey and sleeps for eight hours.

232
Forum Games and Roleplaying / Re: Fortress Mode: the RPG (come play!)
« on: October 25, 2010, 02:55:40 am »
Wow, never noticed how cocky I was when I posted this, never ment it that way...
I didn't see it as that cocky. If you said something like "Well, we all know this is going to die, lol, Hastur is a failure, also I had sex with his mother. Aaaaanyway I'm going to start a new game. Yep." - then that would be cocky.

233
Forum Games and Roleplaying / Re: Fortress Mode: the RPG (come play!)
« on: October 24, 2010, 08:05:40 pm »
8 hours: Cheddarius feasts on meat and beer, then goes to his bedroom and sleeps.
16 hours: Cheddarius pounds out copper breastplates to protect the fortress.

Anyone want those new battle-axes or breastplates?

234
Forum Games and Roleplaying / Re: Fortress Mode: the RPG (come play!)
« on: October 24, 2010, 01:31:53 pm »
Two days is hardly a long time. Many forum games update once every two weeks, if that.

235
Forum Games and Roleplaying / Re: Fortress Mode: the RPG (come play!)
« on: October 23, 2010, 01:15:23 am »
Actually, it died for a while, but it seems like it started up again just now. In fact, there's been an update today.

236
Ah. My computer doesn't show the little dots under the word for the acronym tag, so I didn't see that it was an acronym.

237
You made "now" -> "not" again...

238
He could have work or something like that...

239
It was supposed to be "It is now Org's turn," I believe. There seemed to be a typo, and it ended up "It is not Org's turn."

240
Hmmm. I haven't had the time for DF in a long while, but I might pick it up with this mod soon and try it.

Pages: 1 ... 14 15 [16] 17 18 ... 530