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Messages - Cheddarius

Pages: 1 ... 490 491 [492] 493 494 ... 530
7366
Forum Games and Roleplaying / Re: Corrupt a wish!
« on: January 16, 2010, 10:17:42 pm »
Granted. Everyone you meet tries to murder you and transcend life as a lowly video game character to enter Real Life (tm).

I wish cisterns were easier.

7367
Forum Games and Roleplaying / Re: TicTacFury
« on: January 16, 2010, 10:06:56 pm »
And move in what direction afterwards?

7368
General Discussion / Re: I want to talk about the underwear bomber
« on: January 16, 2010, 10:03:35 pm »
You mean...

NINJA ASSASSINS?!

7369
Forum Games and Roleplaying / Re: TicTacFury
« on: January 16, 2010, 10:02:06 pm »
You don't have a barracks. Build one? Remember, you have to move after building something.

7370
Forum Games and Roleplaying / Re: TicTacFury
« on: January 16, 2010, 09:58:41 pm »

:O

7371
Forum Games and Roleplaying / Re: TicTacFury
« on: January 16, 2010, 09:54:22 pm »
Oh, I see the confusion now. You can't move and build in the same turn (rules are now fixed). If you do choose to build, however, you will be forced to move immediately after in the same turn.

Also, do you guys want fluff (story)?

7372
DF Gameplay Questions / Re: The Little Questions Thread
« on: January 16, 2010, 09:30:01 pm »
Thanks for the cistern tips, I'll try those out!

The accursed humies have 7 swordsmen and 8 wrestlers. Can my 5 archers (levels 6,8,8,9,10, minimal/no armor/shield skill, no armor/shield) and High Master Axeman (no armor/shield or skill) take them out? Should I have some expendable wrestlers trained? I have a 3-wide path with a floor on top where I can send archers to pick them off, and a bridge that blocks off the end... but it's not very long.

EDIT: I'm exploratory-mining the bottom level with a grid of digs. This somehow makes my miners act like Neanderthal idiots barely able to walk without straining their minds. What they do is they complete one piece of the grid except one tile, move to the entire opposite end, and mine the last tile when they could have just mined it without moving. Being legendary, this slows them down a massive amount relative to the time it takes to actually mine. Is there some way to fix this without labor-intensive designation?

EDIT2: I have some stone marked for dumping and a garbage zone nearby, but my haulers just sit around doing nothing. This always worked before, so why not now?

7373
DF Modding / Re: Dwarf Therapist (LATEST 0.4.2 10/26/09 see first post)
« on: January 16, 2010, 09:08:35 pm »
Sure can. Click the "Military" tab - the tabs are above the main section and below "Group By" and "Filter Dwarves". Then just click, for example, Mace for Macedwarf, and all your macedwarves will wield maces.

Not sure about shield and armor though.

7374
Forum Games and Roleplaying / Re: TicTacFury
« on: January 16, 2010, 08:58:09 pm »
Do you mean build a barracks and then go south?
Remember, you build then move to get off the building square.

7375
DF Gameplay Questions / Re: The Little Questions Thread
« on: January 16, 2010, 08:51:48 pm »
The humans are sieging me. I think a goblin ambush killed their liaison or something. Can I modify the raws so that they'll send traders and be peaceful again? (Note: Dwarf Companion doesn't seem to work on my computer)
EDIT: Also, how can I make a simple cistern off of a murky pond? I don't want these complicated systems and such, just something to store water.
What I'm planning right now is a bunch of chambers with doors, one underneath the pond. When it rains it'll fill up the first chamber, and when it's full and raining I can open some doors to let the water into new chambers, expanding the capacity. Will this work?

7376
Forum Games and Roleplaying / Re: Corrupt a wish!
« on: January 16, 2010, 05:29:03 pm »
Granted. You dream of fell monsters, abominations from the deeps. You scream and scream but nothing comes out. You understand Cthulu and you fear his wrath as his cold, clammy appendages wrap around your throat, slowly strangling you...
Tradanbattlan has gone stark raving mad!

I wish my computer was better.

7377
Forum Games and Roleplaying / Re: 5th Lords of Creation OOC thread
« on: January 16, 2010, 04:37:21 pm »
((Further OOC posts go here please: http://www.bay12games.com/forum/index.php?topic=47552.0

((Clarified

OOC - Out of Character, THAT INCLUDES PEOPLE THAT HAVE NOT JOINED.))
I can't get notified if I don't post in the thread, you see. Anyway sorry, I'll remove it.

7378
DF General Discussion / Re: DF Motivational Posters
« on: January 16, 2010, 04:34:07 pm »
What have you guys been drinking?
Orthanc is in Isengard. That's Barad Dur.

Sheesh.
I stand corrected, then. I thought the distance between the two was a lot more than it really was, I mean (that is, that the tower WAS in Isengard).

7379
Mafia / Re: BM7: PokeBox #058: Town Victory!
« on: January 16, 2010, 04:27:39 pm »
Hahah the only game I'm a total nutjob = only BM game where town won

Hurray for me

7380
Forum Games and Roleplaying / Re: Corrupt a wish!
« on: January 16, 2010, 04:23:48 pm »
Granted. Instead, you have PUBES SHAVINGS everywhere!

I wish I could be conscious while I slept.

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