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Topics - El-Ravager

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DF Gameplay Questions / Marksdwarves refusing to train
« on: October 27, 2013, 05:31:10 am »
I have tried a lot after reading the wiki and forum, but I have 0 luck getting these guys to do...anything. Some of them say Soldier (no activity) and the rest is at Go to Archery practice. Those guys who are at that point do not move from their current spot thou...

At theame time, my squad of 10 speardwarves trains just fine, so the general idea (make squad, equip, set to active, assign barracks) has worked for me, just not for marskdwarves.

Here is what I did:
I have set up several archery targets for them. I made each its own room (wich makes them overlap), made each marksman his own squad and assigned them individually. No luck.

I noticed under the orders tab that there is a train 10 dorfs minimum setting. I set that to 1, that also did nothing.

There are plenty of bolts and quivers for them and my crafters are making the last few crossbows right now so all have one. I chekced ther equip and all available things have been picked up, there are three "going to archery practice" guys with a quiver, crossbow and bolts, but they do not actually walk to the archery target.

What am I missing?

2
DF Gameplay Questions / so I got a Aluminum Mail Shirt from a mood...
« on: October 26, 2013, 01:23:33 pm »
"This is a aluminum mail shirt. All craftsmanship is of the highest quality. It is studded with aluminum decorated with larch and encircled with bands of water buffalo bone"

Pretty basic but worth 146.000 dorfbucks

Is this actually any good to use as armor, or more like wrapping my best dorf in aluminum foil?

3
DF Gameplay Questions / Paitents dieing because no one feeds them
« on: October 19, 2013, 11:55:45 am »
Two of my dwarves got stabbed by a kobold and now they are slowly dieing in their beds :( I have 45 dwarves and an average number of 15 idle dwarves, but no one seems to want to feed or water my wounded.

I tried disabling all jobs besides feeding on some of them, but those dwarves just hang out in the dining room with no job.

I also have a chief medical dwarf with a high diagnisis skill and another doctor who is good at setting bones. Neither of them has looked at either dwarf. In the medical screen it says that a diagnosis is requested, but they do nothing. I was making a hospital when the attack happened, so I had some of the essentials in there but not all of them. and since no hospital zone was designated, those two dwarves are in their own bed,s not in the hospital zone.

Are there any tricks I should try?

4
DF Gameplay Questions / Not the bees!
« on: October 16, 2013, 03:23:44 am »
Sorry for the reference.

I have made several bee boxes and my beekeeper has happily filled them with colonies. I have set some of the colonies to be harvested and the rest to not be harvested in order to have a replenishing source of colonies, but even thou all my hives are ready to be harvested, nothing is being done.

I have only one dwarf with beekeeper labour enabled (I read that having more can cause problems) and that dwarf has long periods of no job, but he is not harvesting the hives.

I have made also several green glass jugs for the task, slogging thru all the job cancellation messages because there was no sand. What is up with those by the way? Why does the game not get that the sand is being harvested and will be there in a minute?

Am I overlooknig something?

5
DF Suggestions / Oil
« on: January 25, 2010, 11:25:06 am »
How about adding oil to the game as a underground resource? Oil could have many uses:

-It could be a coal substitute (I am no expert in metalurgy so if thats unrealistic cut it ^^ )
-it could be used in traps that make fires
-flasks of burning oil!
-it could make cloth, items and so forth in alchemy labs
-tar blocks could be created as a byproduct of alchemy, to be used in road-building
-it would create poisoned tiles where it seeped (=evaporated) into soil. Nothing would grow there again.
-add a kind of dirt to creatures that makes them burn faster and hotter
-create lots of smoke while burning to obscure vision
-flames from burning oil could be higher then 1 Z level, making interesting traps possible

The stuff could be transported in barrels or vials and it would be available in pools or pipes (representing small and large oil fields. I am sure there are more possibilities, but I have little time to brainstorm because I am at work ^^

6
DF Dwarf Mode Discussion / Some questions
« on: December 11, 2009, 08:48:01 am »
Hi evryone, I am new. I have been playing DF for a while now and I daresay that I have made some nice progress up the learning cliff, but there are some things I wonder about and cant figure out even after reading the wiki:

1. Is there a way to automate production without micromanaging the workshops all the time?

2. how do I make my military dwarves equip and use the weapons and armor I want them to? It seems to be random if my best shooter takes the wooden crossbow, or the steel one or if he goes wrestling. Yes I have not done a lot withthe military so far...

3. A more of a practical problem I am having with my current map: I have a brook, bottomless pit and lava vent. I want to replace the brook water with lava, so I want to divert the brook into the pit. How do I make sure all the water goes where I want, it seems if I just dig a 4 wide channel not all the water goes into it and I cant figure out how to build a sort of dam in the brook

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