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Play With Your Buddies / Re: Let's Play Aurora - Ad Astra per Aspera
« on: February 03, 2012, 09:51:38 pm »
February 24, 2018: Analysis of the UHF's mineral situation shows that once again, Corundium is becoming a problem. The deposits on Asteroids #138 and #170 will both be exhausted within months, and Earth's own deposits, while still extensive, are extremely slow and difficult to mine. The only extensive deposit left in the Sol system is Asteroid #309, a Kuiper belt object more than 10 billion km from Earth, and Comet #6 which is currently even farther. Both represent more than a five month round trip for our current freighters.
In comparison, a round trip to the colony on Hope is less than a month and a half. The quickest solution to the Corundium crisis is therefor seen to be establishing automated mines in Hope's asteroid belt. Six Liberty class freighters begin ferrying mass drivers and automated mines into the Hope system. Minerals from the asteroid mine will be sent in packets to the Hope colony, where freighters can pick up corrundium as needed for transport to Earth, dropping off needed resources at Hope on the return trip.
Until the corundium crisis can be resolved, construction of more gunboats will have to wait. Scientist Homer Bickford claims his new magneto-plasma drive will be ready in November, so it may be to the UHF's advantage to wait regardless.
February 29, 2018: In a miracle of modern engineering, teams aboard the CVL Lee manage to restore the Rodney 003 to pristine condition.
March 30, 2018: Phoenix Yards completes work on the first four Genesis orbital terraformers, which immediately set course for Mars where they will begin adding Oxygen to the atmosphere.
April 26, 2018: Scientists develop updated economic theories that should greatly expand the size of the UHF economy and, indirectly, tax income. Their next project will be to increase the speed of our orbital terraformers.
June 14, 2018: With the Alpha Centauri system now cleared, and the recent construction of the first Semmes (TH) class, it is time to restart geological survey efforts. A modification of the Bravski Doctrine will be used; a CVL will enter and deploy a group consisting of an Opportunity and Semmes (TH). The group will then survey the system for minerals while also watching for drive plumes of unknown vessels.
August 10, 2018: The population of Hope is now over 10.5 million, and the colonists are starting to complain that they deserve military protection from threats like the Myriad or the AC Automatons. For now a squadron of gunboats is sent to the planet, and freighters will transport the necessary supplies to maintain them. In the future it may be worth developing fixed defenses to free up the fleet's mobile units. Alternately, a troop transport ship may be called for to transport troops to police the population.
August 18, 2018: A civilian company starts up a mining colony on Hope-A V Moon 3 to sell to the fledgling industry there. While the budget is still strained, the colony needs the minerals so for now the output is purchased by the UHF.
Now that the system is clear, the Outreach class gate constructor begins work on a jump gate to Alpha Centauri.
November 16, 2018: Designs are completed for a magneto-plasma drive much more powerful than current spaceship drives. Scientists begin work on improving the fuel efficiency of these new drives.
New designs for both gunboats and capital ships flood in to use the new technology.
The new Brazwell design is nearly 3,000 km/s faster and its weapon tracks nearly 50% better, improving its ability to shoot down incoming missiles significantly. It also boasts increased armor.
As the Horo already filled most of the Rodney's role, the two have been combined. The Rodney II provides command ship capabilities and also a small amount of point defense with its railgun.
The wide variety of sensor gunboats also receive updates, all using the same template.
Before the first ship even finishes, the new fleet ships are obsolete. The decision is made not to update the Cornwallis class; they are extremely slow and vulnerable to begin with, and updating the engines wont be enough to change that. Once sufficient Lexington class ships are available the Cornwallis class may be scrapped or delegated to escort and survey duties.
In comparison, a round trip to the colony on Hope is less than a month and a half. The quickest solution to the Corundium crisis is therefor seen to be establishing automated mines in Hope's asteroid belt. Six Liberty class freighters begin ferrying mass drivers and automated mines into the Hope system. Minerals from the asteroid mine will be sent in packets to the Hope colony, where freighters can pick up corrundium as needed for transport to Earth, dropping off needed resources at Hope on the return trip.
Until the corundium crisis can be resolved, construction of more gunboats will have to wait. Scientist Homer Bickford claims his new magneto-plasma drive will be ready in November, so it may be to the UHF's advantage to wait regardless.
February 29, 2018: In a miracle of modern engineering, teams aboard the CVL Lee manage to restore the Rodney 003 to pristine condition.
March 30, 2018: Phoenix Yards completes work on the first four Genesis orbital terraformers, which immediately set course for Mars where they will begin adding Oxygen to the atmosphere.
April 26, 2018: Scientists develop updated economic theories that should greatly expand the size of the UHF economy and, indirectly, tax income. Their next project will be to increase the speed of our orbital terraformers.
June 14, 2018: With the Alpha Centauri system now cleared, and the recent construction of the first Semmes (TH) class, it is time to restart geological survey efforts. A modification of the Bravski Doctrine will be used; a CVL will enter and deploy a group consisting of an Opportunity and Semmes (TH). The group will then survey the system for minerals while also watching for drive plumes of unknown vessels.
August 10, 2018: The population of Hope is now over 10.5 million, and the colonists are starting to complain that they deserve military protection from threats like the Myriad or the AC Automatons. For now a squadron of gunboats is sent to the planet, and freighters will transport the necessary supplies to maintain them. In the future it may be worth developing fixed defenses to free up the fleet's mobile units. Alternately, a troop transport ship may be called for to transport troops to police the population.
August 18, 2018: A civilian company starts up a mining colony on Hope-A V Moon 3 to sell to the fledgling industry there. While the budget is still strained, the colony needs the minerals so for now the output is purchased by the UHF.
Now that the system is clear, the Outreach class gate constructor begins work on a jump gate to Alpha Centauri.
November 16, 2018: Designs are completed for a magneto-plasma drive much more powerful than current spaceship drives. Scientists begin work on improving the fuel efficiency of these new drives.
New designs for both gunboats and capital ships flood in to use the new technology.
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Brazwell III class Gunboat 800 tons 96 Crew 183.5 BP TCS 16 TH 184 EM 0
11500 km/s Armour 3-7 Shields 0-0 Sensors 1/1/0/0 Damage Control Rating 0 PPV 4
Maint Life 4.54 Years MSP 50 AFR 14% IFR 0.2% 1YR 4 5YR 59 Max Repair 72 MSP
GB Magneto-plasma Drive (1) Power 184 Fuel Use 780% Signature 184 Armour 0 Exp 36%
Fuel Capacity 20,000 Litres Range 5.8 billion km (5 days at full power)
Light Plasma Cannon (1) Range 60,000km TS: 11500 km/s Power 6-3 RM 1 ROF 10 6 3 2 1 1 1 0 0 0 0
Gunboat Fire Control III (1) Max Range: 80,000 km TS: 12000 km/s 88 75 62 50 38 25 12 0 0 0
Small Fusion Reactor (1) Total Power Output 3 Armour 0 Exp 5%The new Brazwell design is nearly 3,000 km/s faster and its weapon tracks nearly 50% better, improving its ability to shoot down incoming missiles significantly. It also boasts increased armor.
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Rodney II class Command Ship 800 tons 91 Crew 210.5 BP TCS 16 TH 184 EM 0
11500 km/s Armour 3-7 Shields 0-0 Sensors 1/1/0/0 Damage Control Rating 0 PPV 3
Maint Life 4.81 Years MSP 58 AFR 14% IFR 0.2% 1YR 4 5YR 62 Max Repair 72 MSP
GB Magneto-plasma Drive (1) Power 184 Fuel Use 780% Signature 184 Armour 0 Exp 36%
Fuel Capacity 20,000 Litres Range 5.8 billion km (5 days at full power)
10cm Railgun V4/C3 (1x4) Range 40,000km TS: 11500 km/s Power 3-3 RM 4 ROF 5 1 1 1 1 0 0 0 0 0 0
Gunboat Fire Control III (1) Max Range: 80,000 km TS: 12000 km/s 88 75 62 50 38 25 12 0 0 0
Small Fusion Reactor (1) Total Power Output 3 Armour 0 Exp 5%
Short Range Targeting Sensor (1) GPS 21 Range 2.3m km Resolution 1As the Horo already filled most of the Rodney's role, the two have been combined. The Rodney II provides command ship capabilities and also a small amount of point defense with its railgun.
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Scipio II class Scout 800 tons 70 Crew 236 BP TCS 16 TH 184 EM 0
11500 km/s Armour 3-7 Shields 0-0 Sensors 1/1/0/0 Damage Control Rating 0 PPV 0
Maint Life 4.34 Years MSP 65 AFR 14% IFR 0.2% 1YR 6 5YR 83 Max Repair 126 MSP
GB Magneto-plasma Drive (1) Power 184 Fuel Use 780% Signature 184 Armour 0 Exp 36%
Fuel Capacity 100,000 Litres Range 28.8 billion km (29 days at full power)
Long Range Search Radar (1) GPS 17640 Range 164.0m km Resolution 140Code: [Select]
Semmes II (EM) class Early Warning Craft 800 tons 75 Crew 171 BP TCS 16 TH 184 EM 0
11500 km/s Armour 1-7 Shields 0-0 Sensors 1/55/0/0 Damage Control Rating 1 PPV 0
Maint Life 13.9 Years MSP 134 AFR 5% IFR 0.1% 1YR 1 5YR 19 Max Repair 55 MSP
GB Magneto-plasma Drive (1) Power 184 Fuel Use 780% Signature 184 Armour 0 Exp 36%
Fuel Capacity 190,000 Litres Range 54.8 billion km (55 days at full power)
EM Detection Sensor EM5-55 (1) Sensitivity 55 Detect Sig Strength 1000: 55m kmThe wide variety of sensor gunboats also receive updates, all using the same template.
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Lexington II class Strike Carrier 15,000 tons 720 Crew 1947 BP TCS 300 TH 1200 EM 0
4000 km/s Armour 4-54 Shields 0-0 Sensors 1/1/0/0 Damage Control Rating 6 PPV 0
Maint Life 4.84 Years MSP 1487 AFR 300% IFR 4.2% 1YR 105 5YR 1573 Max Repair 40 MSP
Hangar Deck Capacity 8000 tons
Military Magneto-plasma Drive (15) Power 80 Fuel Use 60% Signature 80 Armour 0 Exp 5%
Fuel Capacity 1,000,000 Litres Range 200.0 billion km (578 days at full power)Code: [Select]
Zeus II class Strike Cruiser 15,000 tons 1245 Crew 3489 BP TCS 300 TH 1200 EM 0
4000 km/s JR 5-50 Armour 6-54 Shields 0-0 Sensors 55/55/0/0 Damage Control Rating 12 PPV 61.82
Maint Life 1.9 Years MSP 1744 AFR 150% IFR 2.1% 1YR 625 5YR 9374 Max Repair 1296 MSP
Flag Bridge
J15000(5-50) Military Jump Drive Max Ship Size 15000 tons Distance 50k km Squadron Size 5
Military Magneto-plasma Drive (15) Power 80 Fuel Use 60% Signature 80 Armour 0 Exp 5%
Fuel Capacity 300,000 Litres Range 60.0 billion km (173 days at full power)
Quad Advanced Coil Gun Turret (2x12) Range 30,000km TS: 16000 km/s Power 0-0 RM 3 ROF 5 1 1 1 0 0 0 0 0 0 0
Point Defense Fire Control (1) Max Range: 128,000 km TS: 16000 km/s 92 84 77 69 61 53 45 37 30 22
Missile Warning System (1) GPS 105 Range 11.6m km Resolution 1
Long Range Search Radar (1) GPS 17640 Range 164.0m km Resolution 140
Thermal Sensor TH5-55 (1) Sensitivity 55 Detect Sig Strength 1000: 55m km
EM Detection Sensor EM5-55 (1) Sensitivity 55 Detect Sig Strength 1000: 55m kmBefore the first ship even finishes, the new fleet ships are obsolete. The decision is made not to update the Cornwallis class; they are extremely slow and vulnerable to begin with, and updating the engines wont be enough to change that. Once sufficient Lexington class ships are available the Cornwallis class may be scrapped or delegated to escort and survey duties.












It's barely twice as fast as Mercury itself.



