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Messages - ragincajun

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31
DF Gameplay Questions / Re: Moving water for project
« on: July 16, 2016, 04:47:54 pm »
Upper pump seems to suffer from same problem of "wall in the way"; Can't tell which way it faces, but it either tries to pump into a wall too or pull from a wall ( the screw pump draws from level beneath, but a construction - even stairs - above the water inlet will block the flow ).
One problem I see here...if I extend the wall around the pump...won't my dwarf drown when he tried to pump it?

32
DF Gameplay Questions / Re: Moving water for project
« on: July 16, 2016, 11:08:56 am »


Here's the upper level as well...and the SP on this level is the only place the game allowed me to put it up there.

I'm thinking that won't work because it's over the wall of the small holding pond below.

33
DF Gameplay Questions / Re: Moving water for project
« on: July 16, 2016, 11:05:39 am »

So here's a screen shot of my attempt.

I've set a small pond area that I've run a channel to the river (off to the west).  I've got one screw pump set up between the pond (to pull from the south) and the small reservoir just north of the pump.  I've started that pump....but nothing happened...

Then I have set up a second SP on the upper level set to pull from the west and directed into the main cistern area.

As noted, no water flow from the first screw pump.  So can't fill the small reservoir to try to move the water up over the wall in to the cistern area.

34
DF Gameplay Questions / Re: Moving water for project
« on: July 15, 2016, 05:30:20 pm »
First, you need a little lesson of hydrodinamics.
http://dwarffortresswiki.org/index.php/DF2014:Pressure
AND
Spoiler (click to show/hide)

You can Channel next to the river.... or you can use a Screw Pump to move water 1z level up.... a dwarf with pump operating, or a connected water wheel/windmill to automatized the process (use a gear and a lever to stop the pump).
If the "pipe" is to long, make a screw pump next to the river and the fortress. You need the extra pressure to fill the pipe.
I think the "pipe" is a Channel or dig in the hole, not a real pipe section that is a component of screw pumps.

As seen in the image (number 2), break a river can make all your fortress at river level or below flooded. Make the water 1 level up is worse if the cistern have a hole.
A screw pump is a technique to build pump over pump, and remove a floor between them permit the power to flow, useful to permanent bring magma to the surface, but not so useful to 1 or 2 levels of pump, 2 dwarves can manage the pumps.
I don't understand your diagram, or your intentions to give more help.

You can't clean contaminants with water, only move them... or worse, see the next page.
http://dwarffortresswiki.org/index.php/DF2014:Contaminant

Sorry the Diagram isn't clear.  Let me try again...

A...............................B
                   wwwwwwwwwwwwww
                   w            C
                   w            C
                   w            C

So this is all on ground level (Main outdoor area).  A is the river location.
B is my front gate and
C is my 5 (wide) and 20 (deep...North/South) Cistern enclosure.  The bottom of the cistern is the main ground z-level.  I've walled around it.  So I want to fill up this 5x20 area with 7/7 water. 

So, I need to move the water laterally from the river to the cistern wall.  Then go up one (maybe two?) z levels to get "over" the wall in order to then fall down into the cistern to fill it up.

Keep in mind my cistern is inside my outer walls (w) as well.

And this isn't really to "clean" the water.  It won't be a useable cistern (although I guess I could use it).  I will dig an appropriate below ground well at some point.  I just got the idea to make this kind of reflecting pool type thing that would bling up my entrance.  And I figured it was a small enough mega-project to not kill me.

35
DF Gameplay Questions / Moving water for project
« on: July 15, 2016, 02:38:02 pm »
So I've never really done a project before.  Always been trying to learn new little parts of the game as I go along and military was my latest project.

Anyway, I've built an entryway with ramps down and a hallway dug to connect the ramps.  In the ground floor section above the hall I've built a wall surrounding it with the idea of building a cistern/reflection pool.  It's not huge, maybe 5x20 in size. 

I'm not too far from the river at the corner of the map.  What I want to try to do is run water via pipes from the river to the gate area and then up one z-level (to clear the wall) and then pour down into the containment area to fill it up.  I'm thinking a water wheel is needed to power the water flow through the pipes and then I think a screw pump to move it up the z-level to clear the wall (maybe two screw pumps if I have to go up two levels to actually get over the wall height).  But even reading water wheel and screw pump I'm not sure how to set it up.  Any suggestions?

R=River
r=ramps (at ground level)
W- Walls of fortress
w= Proposed water wheel to move water from the river
p= Proposed piping (to move the water from the river)
S= Proposed Screw Pump

R
RwppppppppppppppppppppS
R                      WWWWWrrrWWW
                                    w  w
                                    w  w
                                    w  w
                                      rrr


OK, still reading on this and I think the water wheel is not needed.  What I'm needing (I think) is a pump stack...but while I "see" how it works on the wiki what I'm struggling with is how to get it to work in my situation.  I need to move the water vertically on the same z-level to get it near my cistern and then use screw pumps going up...I think.

Is there a way to do this without having to build additional mini-cisterns to store the water?  I don't mind building one adjacent to the cistern if I need to temporarily to build the screw pump over but seems like pipes would work to transfer the water but not really seeing a way to lay pipe to do this.


36
Utilities and 3rd Party Applications / DF Hack-Priorities
« on: July 13, 2016, 11:27:26 am »
Just starting to play around with "priorities".  Is there a way to "disable" or turn off this when it's not needed?

37
DF Gameplay Questions / DELETED
« on: July 13, 2016, 11:07:24 am »
Reposted as requested.

38
DF General Discussion / Re: PeridexisErrant's DF Starter Pack
« on: July 11, 2016, 02:58:41 pm »
Wow that new work order thing is convoluted.  Much prefer Workflow..lol

39
DF Gameplay Questions / Re: DF2014 Question and Answer Thread
« on: June 24, 2016, 02:13:52 pm »
I've started using a "mass cage" for animals to help with FPS but how do I "uncage" individual animals from the "mass cage"?

40
DF Gameplay Questions / Re: DF2014 Question and Answer Thread
« on: June 12, 2016, 09:51:25 am »
How do I protect wells that access cavern level water?

Just had a FB evidently fly into my fortress through one of the wells and lay waste to us.  Just a channel with a well built over it.  Would a grate work/help or does that keep the well from operating?

41
DF Gameplay Questions / Re: Setting up walkway help
« on: June 10, 2016, 11:56:57 am »
That appears to have fixed it up nicely...thanks.

42
DF Gameplay Questions / Setting up walkway help
« on: June 10, 2016, 11:37:42 am »
I'm trying to set up a walkway for my entrance that will path on multiple z-levels going down into a caldera (volcano).  I started from the bottom layer which will be the final "main" entrance into my fortress.  No issues there. 

When I reached my termination point for the bottom level I constructed upward ramps, to get to the next z-level.  Again, no problem to this point.

However, I cannot add on to the floor on the next z-level up from the ramps (which now appear as "down ramps" from the 2nd z-level.    I'm now working from the "outer entrance" at the top z-level but before I waste a ton of time I want to ensure that when I meet up with the ramps that it will allow passage for dwarfs and wagons.
Here's what it looks like now as a cutaway... (f is flooring, r is the upward ramp constructed, R is the downward ramp from the next z-level up)
ffffffff
                            R
                             rffffff

So what I'm wondering is can I get those constructions to mesh up to allow passage or do I need to change something?

43
DF Gameplay Questions / Water issue
« on: June 05, 2016, 12:59:18 pm »
So I have no surface water.

Found a nice water source in first cavern layer and had a nice well room all set up and functioning.  A cave dragon and a fire belching FB got into it and boiled off all the water (yes a 7/7 layer that was pretty good sized).  Will that water ever replenish or am I screwed?

I did a reveal, that was the only water on the map.

44
DF Gameplay Questions / Build statue>Details
« on: May 28, 2016, 12:55:23 pm »
Anyone else getting weird results when trying to use details?



This is happening with both metal (at a forge) or stone (at a mason).
Using LNP from PeraxxisErrant.  No other mods.

45
DF Gameplay Questions / Re: DF2014 Question and Answer Thread
« on: May 27, 2016, 10:32:07 am »
How can I kill a fire snake?  It can attack (bite) my dwarves but I can't seem to target it.

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