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Messages - Faden

Pages: 1 ... 39 40 [41] 42 43 ... 52
601
Forum Games and Roleplaying / Re: TRIBAL LIFE! - YEAR 1 - Turn Posted
« on: February 21, 2010, 07:23:17 pm »
On that note, at what age are adults considered "elders"?

602
Forum Games and Roleplaying / Re: The Cavemen!
« on: February 21, 2010, 07:12:33 pm »
Yes! You're back! We have an uber basket! Whoo~!

Peter: Rekindle the fire!
Girls: Make some mats!
Walt: Finish picking and cooking that wolf meat!
Ash and Davey: Keep hunting!

603
Forum Games and Roleplaying / Re: The Development Game(Era I: The Tribe)
« on: February 21, 2010, 04:11:24 pm »
Does he have a wife?

604
Forum Games and Roleplaying / Re: One Word Story
« on: February 21, 2010, 03:59:11 pm »
The object appears before a bear pig hybrid and is moving south. Obviously waffles are on the hybrid's snout. So the object is malcontentedly meandering into Death's tongue, so Death spits it into the lake of fire and takes hold of a spatula. This audacious, audacious move would flatulently incite the snailmen marauder's anger, bringing Cheddarius into conflict with pulsating vomit of Khorne, the bear pig herder. He sees dead monkeys flying around and singing "Cocks Away!"

Now, lads, when you attack rabid bear pigs, you must kick a sensitive guy in the city "jewels", also known over Germany as 'bratwurst'. Sensitive Tophats request naked truths. When drunk they eat pieces amalgamized with hydrargyrum.

This is madness. Madness? They don't farthingly have no ramblings! However, kleptophiliacs are good targets for advertisers, but maddeningly shine. Impecunious accountants drink preposterous amounts!
 
In many particular Buttcracks puny sandworms, we find fencing accountants typing "Cocks Away!" incoherently; "Koks Asway!" Suddenly, many Finlanders arbitrate accountants' lawsuits, unfortunately every second they account for pie-filled donkeys. Now Dr. Dick Cheney, formerly renounced headhunter of apoplex'd FUCKINGBOATMURDERED, has been researching Accounting for twenty-six nanoseconds and may well account for the loss of a large vehicle known as "Gogandantess". Rapping cutebold drive me insane, and evil. On the topic of maligned giraffes, I must increase flux tachyon wave-particle accountants. Because accountants. Why? To further castrate no-one. In 1944 minutes, there will be no accountants. Gunnerkrigg Court accounts for almost all of Aqizzar's accountants' clothes.

Aqizzar's ...accountants? Glittered Twilight-ily towards Akigagak's oversized undersized arms and armour and was deflected into xdarkcodex's rump, releasing a very poisonous spider, drunkenly tumbling end under taco sauce accountants forever.

O frabjous fönsteret, don't account for nothing in this time and the lamb sauce accountants lie continually. Klaus Promethium Grizwaldo Smith VII esquire slammed into a butler named 'Genteelmanly Geoff', who exploded saucily. He said, "How now, Potatoes Tummyache?! Ramboman stinks!" incoherently.

Burgundy rum infested crabs march while General DeLarge counts his droogs a thousandfold. Accountants vomited accountants, therefore we ARE THE DOOOOOOMED ACCOUNTAAAAAAAAAANTS OF QUETZALCOATL!

However, the common sauces don't account for that fact. While tasty, it raps numerous beats, leading the crowd towards Nirvana. Quails taste delicious. They really like eating Accountants of particular deities like Zeus' cuttlefish, a beast of remarkable size,

605
Forum Games and Roleplaying / Re: TRIBAL LIFE! - YEAR 1 - Turn Posted
« on: February 21, 2010, 03:07:03 pm »
I would love more children, but I think your mechanism may need some tweaking.

I would also love to see a map. :D

606
Forum Games and Roleplaying / Re: Hero!.txt
« on: February 21, 2010, 02:56:04 pm »
Tell Cahadetiel to look for something to tie it to, and to do so.

607
Forum Games and Roleplaying / Re: TRIBAL LIFE! - YEAR 1 - Turn Posted
« on: February 21, 2010, 02:55:11 pm »
Oh, just a note. "Unfinished projects" also refers to research, so keep a few people researching clay crafts/pottery all year.

608
Forum Games and Roleplaying / Re: TRIBAL LIFE! - YEAR 1 - Turn Posted
« on: February 21, 2010, 02:32:56 pm »
Basic message of the robe: Expand above ground. However, checking the oracle bones, the interpreter finds that this is a message to direct future decisions, not an immediate call to action. The Nominist gives the artisan the second name Weft, and assigns it a symbol found in the robe.

609
Forum Games and Roleplaying / Re: TRIBAL LIFE! - YEAR 1 - Turn Posted
« on: February 21, 2010, 02:20:25 pm »
All Year: Fish. Observe the yearly rituals. Archivist: Continue work on the Chief's mythology. Nominist: Teach children the Common System of Writing (Used by the Chief in proclamations and by the Storemaster for stocks) Storemaster: Work on a more comprehensive list of supplies

Rituals: Offerings to Dvaisse in the Summer

Spring: Interpreter: Decipher the robe. Gather building materials and build a ramp or ladder to the surface, as well as a fishing weir to trap fish.

Summer: Offer flowers to Dvaisse. Experiment with making crafts out of mud (research pottery) Try to build a door for the hole to the surface. Continue work on any unfinished projects

Autumn: Gather clothing material and materials from the surface, but stay close to the hole in case of danger. Continue work on any unfinished projects.

Winter: Repair old clothing and make new clothing. Continue work on any unfinished projects. Children: Use new knowledge of writing to create a map with reference points about the caves.

Other notes: Yittrasei society is not gender divided, but is split roughly into three groups. The Leaders, the adults, and the children. The robe, however, has sparked an awareness of a new category that is beginning to form: the Artisans. As time passes, the artisans will be viewed as craftsmen that have been blessed by a god to create great works, though not they are not themselves holy, the works they create can be declared holy by the Interpreter. Artisans craft their specialties all year long. Artisans who create a holy work are given a second name. The leaders have at least two names, but may earn more.

610
Forum Games and Roleplaying / Re: The Development Game(Era I: The Tribe)
« on: February 21, 2010, 01:36:34 pm »
It's the only one that would fly, that seems pretty special to me.

611
Forum Games and Roleplaying / Re: TRIBAL LIFE! - YEAR 1 - Turn Posted
« on: February 21, 2010, 01:35:23 pm »
May I decide the message of the robe, or do you have something planned?

612
Forum Games and Roleplaying / Re: The Development Game(Era I: The Tribe)
« on: February 21, 2010, 01:21:59 pm »
Instead of removing the sun god, why not give it an animal form? I know of at least one tradition where the sun god is a robin.

613
Forum Games and Roleplaying / Re: The Development Game(Era I: The Tribe)
« on: February 21, 2010, 07:41:00 am »
I, for one, am one of the 30% of the devout agnostics of this tribe, and I believe that becoming the high priests while faith is still so low would undermine your authority!

614
Forum Games and Roleplaying / Re: The Development Game(Era I: The Tribe)
« on: February 20, 2010, 09:59:28 pm »
Personally, I like the fishing net idea. There's also something called a fishing weir, which is a trap. The most basic is like a grate made out of sticks to keep fish in one part of the river.

615
Forum Games and Roleplaying / Re: The Development Game(Era I: The Tribe)
« on: February 20, 2010, 07:42:02 pm »
Guess we're nomadic now?  :-\

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