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Messages - DaMunky89

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46
Awww, man. Look at that screenshot. I just got one upped so hard.

What visualizer are you using?

47
Most excellent.

I'll take a look at the save later when I'm on a DF-capable computer, but did the love triangle ever get resolved?
Actually, I didn't think to check that.

Edit: Nopes, not resolved. xD

48
Been working on Winter (as well as getting distracted by customers) for the last 2 hours or so. This update will be epic, but I dunno whether I'll get it done tonight. We'll see.

(Nope, not done yet. Close though. I'll finish and write it up tomorrow.)

=====
Winter
=====

Alot of stuff happened this season, first we'll start with some highlights:
Spoiler: Winter (click to show/hide)

I've decided that after this season I'll let the dwarves do their own thing for awhile, but before leaving them to their foolish aesthetics and general lack of common sense I intend to set them on the path to ending our vomit problem. After scouting the area nearby for enemies, I order construction of an above ground meeting area to begin.

Meanwhile, I sense the inhospitable thoughts of an enraged Rabbuck, somewhere, and stop to locate it, mostly concerned with ensuring it is nowhere near our dwarves. I witness the end of a small brawl between the Giant Cave Spider, the last living Night Stalker on the map, and a wild Rabbuck. As far as I can tell, the GCS was killing the Night Stalker, but the Rabbuck valiantly cut in, saving the Night Stalker to limp off wounded. At the time I started watching the GCS had already torn three chunks out of the Rabbuck, which died soon after. The GCS then went on to slaughter another half dozen or so Rabbucks in the area, while the Night Stalker ran off for reinforcements. (We now have a pack of 11 of them on the map.) I made sure to keep a close eye on the whole lot of them; Night Stalkers, GCS, and Rabbucks, to ensure none of them get anywhere near our sorely vulnerable construction site.

My vigilance is not unwarranted by any means, about halfway through the building of the initial outer wall a panicked Rabbuck dashes towards the construction site from the East. Looking further in that direction to see what had frightened it, I see none other than the GCS barreling towards us in hot pursuit.
Spoiler: GET INSIDE NOW (click to show/hide)
Needless to say I immediately suspend all construction and order everybody underground at once. This is a very bad situation, because with a staircase linking the construction site directly to our fort's interior floors, all that's between our dwarves and the GCS is a couple locked doors, which it could easily smash if it chose to. Thankfully it veers off twoards the North, chasing a different Rabbuck. This got me thinking, however, that it would be advisable to make our heavily-trapped front entrance more appetizing to attackers. I order up some ropes at once, and have a bait Rabbuck tethered by our front doors.

The Giant Cave Spider now resting off to the northwest, I elect to continue construction, while keeping a very close eye on it for any movement, of course. I keep such a close eye on it, in fact, that I don't notice the pack of 11 Night Stalkers creeping up on us from the south until they are breathing down our beards! I order everybody back inside again, just in time too, as they completely swarm our construction site immediately afterward.
Spoiler: SHIT SHIT (click to show/hide)
The GCS is happy to chew some of them up for us, running in from the northwest to make a bloody mess of everything. A huge Night Stalker vs. GCS vs. Rabbuck fight ensues, and despite all this nobody seems interested in our bait Rabbuck, which is thoroughly annoying. The GCS seems to have a thing for snapping necks, as I've noticed it has killed a number of Night Stalkers in this manner.

In unrelated news, I noticed that at some point Griffin and Dumat were married, but do not know when this actually happened. They probably had a big celebration, but I didn't notice because they're partying so often as it is. During a lull in the combat, I have the dwarves rush back above ground and finish the meeting area's outer wall, finally again securing our fort against the ongoing threat of the Giant Cave Spider. I have the whole area smoothed down, then put in a large number of statues and a couple of rabbucks in cages. I've removed all other meeting areas below grounds, so parties and gatherings will happen up here now, curing and preventing future instances of the cave adaptation that's causing everybody to projectile vomit whenever so much as the dimmest sunbeam strikes them.
Spoiler: Meeting area finished (click to show/hide)

Things wind down as we spend some idle time expanding the dining room and digging more microline up for Dream. It bothers me that the chairs and tables don't all match in color, but I haven't the time right now to be micromanaging our stone stockpiles to ensure all the furniture be constructed of rhyolite. The dwarves are all getting drunk and drawing straws for next leader, so I guess I'll let him just do what he sees best next year. It should be awhile before they get so out of hand as to need my direct assistance again.

File Uploaded Here

49
To be fair, I knew Voytek would be fine if I queued up another job for him after opening the lava pipe, but I was just a bit nervous because I hadn't tried this before.

As for the outdoor meeting place, that may or may not be my project for Winter. I have not decided yet. I do think that solving the vomit problem might be a good long term gift to leave the fortress with.

50
======
Autumn
======

Spoiler: Highlights (click to show/hide)

The most prominent non-solid substance in any good dwarf fortress is booze. That should go without saying. However, it is not always the case that the second most prominent non-solid should be vomit. That is unfortunately the case so far, here in Outpost Kodorokab. I regret to admit that it's simply not dwarfy. Not dwarfy at all.

SO, we will instead make magma the second-most-prominent-non-solid-substance, thereby replacing vomit. This is indeed a dwarfy solution, and Autumn has been all about getting the magma flowing. We finished walling off the channel that was dug in Summer, so that magnetite can be safely mined from this vein without the danger of the dwarves burning to death.

We had a great sending-off party for Voytek, who would be digging the last stone away from the magma pipe, and potentially also dying. He isn't actually fast enough to survive this job, but I ensured he wouldn't stand around thinking about what to do next and just run by preparing another job for him to do right after this. -That should give him a chance at least.

I also had the foresight to suspend all other mining and forbid all stone in the channel so other dwarves would stop going down there. Voytek advanced down the long, dark corridor alone, and chipped carefully at the last wall with his trusty pick. The stone crumbled away, and a wave of magma hanged before him for a moment, just long enough to dash back down the hall as it crashed into the floor where he'd stood a short while before.

He immediately ran out of the channel and didn't stop until he got back to his room, promptly going to sleep, he was so shaken. Meanwhile, the rest of the fortress failed to realize that the wall I'd ordered blocking off his escape route (and preventing the magma from following him into the rest of the fortress) was now the most important job anybody could be doing. For an entire day they ignored this crucial task, and I'll have you know I was biting my divine nails the entire time. Finally Griffin got around to building it with much grumbling, as I had suspended all construction on his tower until somebody got the channel closed up.

The dwarves all held a party in celebration of the now-completed magma channel, and everybody but Voytek attended. I suspect he is still leery of our festivities, as the last party we held saw him sent off on a suicide mission. The rest of the season went rather slowly, up until the very end. Mamga moves at a crawl over level ground, and it will not reach the location I've picked out for our magma forges until Winter at the earliest. Bored, I surveyed the surrounding landscape to discover that the very aggressive Giant Cave Spider lurking about had killed all but one Night Stalker. This is surprising because there had been at least two dozen of them out there before.

As I stated earlier, the very end of Autumn was interesting too. I ordered more of the magnetite vein dug out, and we were lucky enough to find the beginnings of a platinum vein!
Spoiler: Hurrah! (click to show/hide)
Also, on the very last day of Autumn, 'Skaltum' Tulonning gave birth to a baby girl. She's named her 'Shima' Limarkubuk, meaning "wealthslanced", whatever that's supposed to mean. (Stabbed by money? That sounds terrible. Alas, this is what happens when one names a baby while drunk.) Of course, we couldn't tell Skaltum was pregnant before now, because THE ENTIRE FORTRESS HAS BEEN VOMITING. That magma needs to hurry up already.

51
Edit: Double post removed. Why does it keep doing this? :-/
Edit Edit: Goodness. Counting my earlier post, and the one below this, it's actually a TRIPLE POST. I am terrible.

52
I was considering doubling the dining room's size so it would be legendary, as I do in my regular fortresses, but with only 7 dwarves any small task is a big production, so I'm trying to just get as much done as possible for now. (I.E. I already spent half a season on the dining room, don't want to give a whole 'nother season to it.)

I've been really busy with moving, sorry for the wait. I'll try and do the next season later tonight.

53
Well yeah. But I want the stone! For making iron.. and stuff... >_>

54
======
Summer
======

Some prominent events in the fortress this season:
Spoiler (click to show/hide)

So, we finally have a proper entrance. It's another z-level higher than it was before, with smooth ramps at the back and menacing with statues. The mason constructing it vomited several times throughout the process, whenever the sun was out. (The rest of the time she was getting poured on, it was raining pretty hard out there.) She puked on a tile I had her construct as scaffolding to place the last wall, and then the poor thing had to remove the slimy flooring before going back inside, as it was a temporary arrangement to begin with. Thankfully none of the several large packs of hungry nightstalkers noticed her flitting around outside for the 10+ days she was putting this together.

Also notable was a brief foray into the wilderness for more lumber, our cutter was accompanied by several brave dwarves to assist in hauling the lumber more quickly, so they could all get it done and back inside safely. Unfortunately, none of them aside from the woodcutter had been outside in months, and they all vomited all over the place.

Work continued on Dream, as did the flowing of even more vomit.

Found some bauxite outside, south of the entrance, while keeping an eye on the woodcutting operation for nightstalkers. ((OOC: I've hotkeyed it to F4.)) There's also a deposit down in one of the channels we dug for magma forges.

A new thing we've started up is some long tunnels to the magma pipe up north, the intention being to get a channel running under the B3 level to power some magma forges. Jobs like this just wouldn't take so long if we had more peons around. Seven dwarves are plenty for certain projects, but here there is just far too much stone to haul all at once. With all this rock and vomit lying around, we're having quite a bit of trouble keeping ahead of the mess!

55
The long corridors are for plumbing, to be used later with Dream. I didn't make those, think it was Gryph. I'll try working with bringing up the magma forges when I'm done cleaning up the place.

56
*lol* Well for the record, Stonesense screenshots (the spiffy colorful ones) are totally easy to do, because all you have to do is download and run the program, no configuration. -So I really can't take much credit for those. If you guys are interested in this visualizer, you can find it here:
http://www.bay12games.com/forum/index.php?topic=43260.0

Gryph is actually the one who told me about it, but he can't use it himself because he's on Linux. Neener neener. :3

57
Hey guys. Been working on this turn for awhile now, will write up Spring when I'm done with this customer I've got right now.
Edit: Okay, here we go. Tell me what you guys think.


Creation Year 304--Age of Death year 233--Second Age of Dwarf Year 3

It seems like just yesterday Defini Etha died. It was a little over two hundred and thirty-three years ago I granted the last dwarf of this world his own much wanted death -he'd grown lonely and weary over nearly a decade of solitude. Since then the world has been filled with mindless monsters, completely bereft of any semblance of civilization, really no hospitality at all to speak of. That makes it terribly boring to be a god of hospitality and longevity, to be perfectly honest. Ning is having a grand old time pitting this nasty beastie and that one against each other, the war-crazed wench that she is, but I'd much rather put together hearty dwarves and good booze.

I'd been twiddling my thumbs up until four years ago, when Limul told me she had a surprise for me. 'Lo and behold, through some clever voodoo and a little help from Oggez, the ingenious schemer had birthed seven new dwarves from the very rocks of the mountainhomes themselves! Before they awoke, I dropped before them a map, marked at the ideal place to start over. Finally, we'd have a proper fort again!

They've gotten a good start on their own, but I find I can't help but micromanage sometimes. A little poke here and a prod there will do wonders for this place's decor!

====
Spring
====

Here's a quick look around, as of the start of year 4. For such a young fortress, and with so few workers, it's really coming along nicely!

Spoiler: The local populace... (click to show/hide)
Spoiler: A view from outside. (click to show/hide)
Spoiler: Downstairs (click to show/hide)
Spoiler: River dam project. (click to show/hide)
Spoiler: The workshops. (click to show/hide)
Spoiler: The tombs. (click to show/hide)

Here's some highlights from our accomplishments this season:
Spoiler: Spring (click to show/hide)

The first thing I noticed this year was just how many stones the dwarves had been letting accumulate in the hallways. They were climbing over a pile of stones to get between the food stockpiles and the dining room! I told them to have the rock in the main halls cleared away. ((OOC: There is a dump zone by the mason's shop that they're dropping all the rock in, and for some reason any tables you order removed. Be sure to deactivate this zone if you want to do any actual dumping of garbage items.))

Next, I had our masons get to work smoothing some of the rough hallways down, and sent the engraver to mark up a tile in the basement floor of Dream. (She drew yet another picture of "dwarves and dwarves". There isn't much else to engrave about around here.)

I noticed they were down to 20 units of booze, which isn't enough by any means, and had our cook brew until it was up over 100 again. We also improved the front doors (three doors, instead of two doors and a wall) and replaced the front line of stone traps with cage traps.

Next we'll wait for the nightstalkers to wander off, and send somebody out to improve the aesthetics of our entryway...

58
Hey guys. I'll try and find some time to do this tomorrow. Where's the save file located? ^_^;

59
*lol* I knew when he was complaining about Dimple Cups it was your doing, Gryph.

60
Hey guys, check this out:

Spoiler (click to show/hide)

I was playing a separate Age of Death game, when in the second or third year (don't remember) at the change of the season it showed me the above message. I guess the Age eventually changes from Death to Dwarf based on how much wealth you generate, and it checks for this certain amount of wealth at the start of each Spring.

I've created 16461* wealth thus far, so I'm guessing the required amount is somewhere around 15k.

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