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Messages - DaMunky89

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61
*lol* Well, I call it a "bunch" when it's like a handful of rocks. (Yes, I realize these stones are half the size of my dwarves, but still, 20~30 is not much.)

When you start making above ground buildings I call it "alot", or in extreme circumstances "a whole lot". ^_^

62
Before this gets out of hand, what do each of the levers do? >_> We should label them.

63
Furthermore, hoarding valuable items is just the dwarfy thing to do!

64
Quote from: CognitiveDissonance
I believe there is one solution to a rampaging, untameable creature caught in a cage.
Drop it in magma.
Absolutely not! Giant Cave Spider silk is worth ten times regular silk! >_>

Quote from: Vayre
I actually prefer paint for a lot of things, my school computers have a load of complicated and expensive commercial programs, but then its so HARD to do simple things like insert text or resize things that I just use paint instead.
This is exactly why I hate Adobie Photoshop. It's got the worst feature bloat I've ever seen.
I use MS Paint whenever possible, and Paint.NET when I need to use selection with tolerance.

@GlyphGryph:
This 'dream' is going to involve a giant tower filled with magma, isn't it? Or a cannon that shoots pressurized water? I'm certain you must be making something scary and/or dangerous.

65
have you tried that trap on a invader? because invaders claim doors that they go though  making them not possible to lock. it will still work if you have no other way in to your fort because they will be to stupid to leave but.
Oh, huh. That's annoying.. I guess I'll use hatches instead.
But yeah, it'll work because it's the only way into my fortress.

66
Also, I looked it up. GCS can smash doors. That is terrifying. ._.

67
Quote from: BlazingDav
Interestingly this design could be adapted too make it immune to building destroyers entirely and not exploit AI's door problems
Ooh, I like the sound of that. Any suggestions?

Quote from: Vayre
Flooding the surrounding countryside with lava bi-anually
Haha, yes. I read Boatmurdered. It was awesome.

To be clear guys, I'm not that sad about the dwarf. I'm mostly unhappy that I squished somebody's kitty... :( *lol*

68
But won't some nice big ol' doors block a GCS? Srsly guys, doors. Let's get some doors in here. >_>

69
DF Dwarf Mode Discussion / Re: Fun Defense option.
« on: December 21, 2009, 06:49:14 am »
Cool idea, that's pretty amusing actually.

Here's my entryway:
Spoiler: Dwarven Atom Smasher! (click to show/hide)

70
Oh yeah, I love this one. It was actually pretty easy to make too. All you need is a bunch of stone and a mechanic's shop.

71
DF Dwarf Mode Discussion / Dwarf Fortress is making me a bad person. >_>
« on: December 21, 2009, 06:10:01 am »
Spoiler: Dwarven Atom Smasher! (click to show/hide)

So, I had some peasant claim my masonry workshop in a fey mood go insane because I don't have any cut gems. She ran around throwing clothes everywhere until I caught her in my huge Dwarven Atom Smasher that guards the front gate and crushed her out of existence.

Reading through my other dwarves' statuses, it turns out she left behind a husband, two kids, and three close friends, who all had to put up with her being lost to an accident, dying, and decaying. (Apparently being smashed out of existence does all of these things. Everybody who knew her gets three bad thoughts! Ouch!)

All that and I was still more sad about the cat that got caught in the DAS with her. That was somebody's pet! T_T

72
so if its possable to drain a ocean its possable to make a lava ocean ?
Heck if I know, but that sounds like an awesome megaproject!

73
If there is a way to delete posts somebody tell me and I will get rid of these. :-/

74
Sorry, my computer is freaking out. I fixed it now so hopefully I will stop spamming now. >_<

75
Design habit....  I'm used to making every access path three-wide for pathing and FPS reasons; making it three-wide means we need floodgates and levers to manually operate them, not doors.  Wouldn't be hard for the next ruler to do; there's a surplus of mechanisms already.
Oh, well you can still use doors easily enough. First you build a door normally against each wall, and then next to where the center door goes, construct a wall. Then you can put the middle door in. You can remove the constructed wall and the door will remain standing. This would be great, because then we don't have to be afraid of anything-that-can-run-through-stone-traps. We only have to worry about anything-that-can-run-through-stone-traps-and-also-break-doors.

Quote from: Shima
I usually use raising bridges.  If I absolutely need the space and/or resource conservation, I just set it as one tile wide and however tall.  Instant door, with the added benefit of potentially being useful for crushing stuff.
I love those, my latest fortress has a big entrance hallway with a drawbridge in it that I can use to smash stuff.
Spoiler (click to show/hide)
Sadly I've yet to have any sieges, so I've only smashed a rock once to make sure it works. :( The doors airlocking the whole trap are super convenient for keeping my dwarves out of the way, though.

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