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Messages - ungulateman

Pages: 1 ... 8 9 [10] 11 12 ... 69
136
DF Dwarf Mode Discussion / Re: "An ambush! Drive them out!"
« on: October 21, 2010, 11:56:20 pm »
This thread is getting repetitive. Hopefully things don't turn grizzly, or otherwise I'm going to go bipolar.

137
DF Dwarf Mode Discussion / Re: Rules for a good working fortress
« on: October 21, 2010, 11:54:49 pm »
24c. Make a 10x10 farm anyway. "There Is No Kind Of Kill Like Overkill".

138
DF General Discussion / Re: Beardling strange moods
« on: October 21, 2010, 11:50:56 pm »
I was paraphrasing someone else's take on the topic, but sure, sig away.

139
DF Modding / Re: A Vile Force of Spriting Approaches
« on: October 21, 2010, 11:49:23 pm »
:D :D :D

The Rodent is back! Hooray!

140
DF Dwarf Mode Discussion / Re: "An ambush! Drive them out!"
« on: October 21, 2010, 09:26:25 am »
NightmareBros is telling a bare-faced lie.

141
DF Dwarf Mode Discussion / Re: you know those veins...
« on: October 21, 2010, 06:45:34 am »
I'm more annoyed at the sheer abundance of minerals. It makes it really hard to dig out rooms without hitting a bajillion valuable objects.

142
DF Dwarf Mode Discussion / Re: "An ambush! Drive them out!"
« on: October 21, 2010, 06:43:55 am »
You're barely taking this topic off the rails, Krath. Bear with me and try harder.

143
DF Dwarf Mode Discussion / Re: "An ambush! Drive them out!"
« on: October 21, 2010, 12:48:29 am »
I shouldn't have laid bare their secrets.

144
DF Dwarf Mode Discussion / Re: "An ambush! Drive them out!"
« on: October 20, 2010, 08:16:13 pm »
They'll kill you with their bear hands.

145
DF Dwarf Mode Discussion / Re: Large daggers = insta-death rayguns?
« on: October 20, 2010, 08:13:47 pm »
I get the feeling thieves have an absurd amount of experience because of they actually have a history instead of being generated on arrival.

In addition to being motherfucking goblin ninjas.

146
DF General Discussion / Re: Beardling strange moods
« on: October 20, 2010, 08:10:11 pm »
There's an infinitely recursing spiral of earrings and the community here can only say "Yeah this happens occasionally."

147
DF Dwarf Mode Discussion / Re: Caged Troll
« on: October 20, 2010, 04:47:38 am »
Make a dwarven computer and let him loose in it.

148
DF General Discussion / Re: Bounties for Bugs
« on: October 20, 2010, 04:43:54 am »
Make skill rust an init option already asdfghjkl

149
DF General Discussion / Re: Cannot access bay12games
« on: October 19, 2010, 09:58:32 pm »
The only thing I can think of is if you're in China and the Great Firewall is blocking Bay12 because of the undead references and skeletons.

I'm in Cambodia and I can access the site fine. :/

150
DF General Discussion / Re: Fortress Goal
« on: October 19, 2010, 09:51:02 pm »
- Find an absurdly specific site which fits my needs.

- Screw it up within the first year.

- Abandon because of too many migrants/most of the fort's dead/SKILL RUST.

Pages: 1 ... 8 9 [10] 11 12 ... 69