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Messages - fergus

Pages: 1 ... 13 14 [15] 16 17 ... 41
211
Forum Games and Roleplaying / Re: Word association game
« on: February 12, 2012, 11:42:54 pm »
Blueprint

212
Forum Games and Roleplaying / Re: Time
« on: February 12, 2012, 06:45:59 am »
Push against the wall to open the door.

213
Forum Games and Roleplaying / Re: Word association game
« on: February 12, 2012, 06:42:00 am »
Gem

214
the words shall be Loyal and Hardworking

8 each stat.  We can make super specialized beings later, let's make this one balanced.
+1

215
Posting to watch.

216
Forum Games and Roleplaying / Re: Divinity. - Necromancers Deposed: 2
« on: February 12, 2012, 01:35:32 am »
Posting to watch.

217
General Discussion / Re: MSPA Homestuck: Massively Online Crockerbots Kill
« on: February 10, 2012, 01:02:37 am »
Isn't rogue a passive class?

218
General Discussion / Re: if self.isCoder(): post() #Programming Thread
« on: February 09, 2012, 01:56:38 am »
Code: [Select]
void printOutput(float, float);
it's going of this, not this when determining the number and type of inputs.
Code: [Select]
void printOutput(float x)

Anyway, I thought I had everything set up right, but building returned a few errors and it refuses to run. Mostly involving conversions from double to float (wtf? I defined no doubles)
What lines are these errors on?

219
Forum Games and Roleplaying / Re: You are a Necromancer!
« on: February 09, 2012, 12:49:25 am »
I am completely, 100% opposed to waiting. For one thing, Omo has made it clear that HE, at least, won't. And frankly, he is far more valuable to us than anyone or anything else here.

Our mother has made it clear she can try to identify this thing for us - ask her if she can do it discretely so the guy doesn't jack up the price, maybe? Anyways, it sounds like if she finds that it IS valuable, she might be willing to help us purchase it.

Meanwhile, meet with Omo. Tell him of what we've learned - and of what we've accomplished. While we didn't get permission to leave, we did some good and stopped them from clamping down tight on the border. Reaffirm that we have every intent of leaving with him before the fair ends, and ask him if he knows where we can find Elana - and if she might have any knowledge on how to communicate effectively over a distance. We're going to take a risk here, of course - if it falls through, we won't mention Omo. He should be able to get out without us if he still wants to leave. But if it works, we'll have an ally on the inside.

Then find Elana - I've got a plan. Ask her if she knows any way to send messages over a distance with magic. Let her know we WILL be leaving the veil one way or another, even if it kills us, but we'd like to do what good we can for the elves in the meanwhile, and communication will be valuable to that end.
I agree with all of this.

220
Forum Games and Roleplaying / Re: You are a Necromancer!
« on: February 08, 2012, 04:48:51 pm »
I still think we should follow that amulet one way or another. It is the only source available to learn more about necromancy beyond solo experimentation and it could be very important.
Yes, lets go to the jewelled coast.

221
i see 2 options

 either use song of pain and hope summoning the lost king doesn't kill us
OR
attempt to use the strange power?
Number 2. Whatever it is, it seems to be benevolent.

222
Forum Games and Roleplaying / Re: You are a Necromancer!
« on: February 08, 2012, 12:53:28 am »
Artifacts might be related to golem making.
If the amulet is actually an artifact, then it probably is dwarven.
We might be better of just stealing it.

223
General Discussion / Re: if self.isCoder(): post() #Programming Thread
« on: February 07, 2012, 04:46:38 pm »
Code: [Select]
import math

def trajectory(speed, *targets):
    for arg in targets:
        print((0.5*math.asin((32*arg)/(speed^2)))*(180/math.pi))

    [snip]

    trajectory(spd, tgts)
"*targets" turns all remaining inputs into a list and assigns it to the value "targets". Since the only input that can be used for this is a list, targets is equal to a list contain a list containing the values:
Code: [Select]
targets = [
    [a1,a2,a3 ... ]
]
So when you iterate over it you get:
Code: [Select]
arg = [a1,a2,a3 ... ]
NOT
Code: [Select]
arg = a1
arg = a2
arg = a3
...
This errors because of the exact reason stated.

To fix this, replace
Code: [Select]
trajectory(spd, tgts)
with
Code: [Select]
trajectory(spd, *tgts)

OR

replace
Code: [Select]
def trajectory(speed, *targets):
with
Code: [Select]
def trajectory(speed, targets):

224
Forum Games and Roleplaying / Re: Adventure!
« on: February 07, 2012, 04:16:07 am »
Wait. look. We have another skeleton. The sword apparently turns things into other (possibly more dangerous) things.
New plan: kill it with your bare hands, butcher it and go left.
plus 101

also, we should snatch some of the bones that fall. A bone sword/mace is better than one that can screw you over at a moments notice.
+1... And keep the hare.
first train it not to bite. then, eventually, we can transfigure our new pet into something. . . . . . . . useful for ether meat or protection.
+1

225
In fact, I think, if we include an extremely short incubation time with high intelligence, we can easily create spies. A long incubation time denies that due to obvious symptoms.
This might actually be a good idea.

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