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Messages - nuker w

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1066
8/10 Needs colour, beside that its good.

1067
As no one has yet again taken Coolieo we continue with out again  :-\

Round Two

"Little pests."

Attack the rat Para is fighting

"Let me do the fighting here okay?"

((Should I RP the pompous noble or the good samaritan?))

Shouting to Para " Let me do the fighting here ok?", who gives you a very odd look as hes not fighting anything at this time. Snorting, in your Pompous way you continue on to atack the Magma rat, who still looks a bit winded after his bellyflop (-1 to dodging for rat) You atack! [6+1] striking the rat and fully destroying the tiles surrounding it making the rat fall into the magma with [6] a fully smashed spine, [6] and skull turned to powder and [5] 2 broken arms (yes these rolls are for real). I dont think its coming back.

try to get the best gear

[3] You snuffle around for a bit in the piles of the dead (you sick bastard) and find a small pile of gold next to [6] a jewel encrusted dagger to the god of [5] power and strength. It holds a glow around it giving it an erie look. [5] As you pick it up it flashs greatly filling your body with strength and power against monsters of [6] destruction, power, genocide and overdrinking.

Taken: Dagger to the god of P&S, +1 against monsters of des, powr, geno and drink
             Pile of gold (10 pieces)


Well, since this looks dangerous, I'm gonna find some alcohol.

Realising things are geting deadly you go out to look for a drink, [5] and walk into an old beer market place filled with [6] 50 to 30 year old [4] elven wine. Sadly its not dwarven or whisky but it will have to do and its shure to be worth alot. How ever theres to much to take so you take a mental note of its place and manage to roll [2] one barrel back in ok status

Found: Beer holding area
Taken: 1 barrel of elven wine, worth the sum of 250 GP


Grab some stone and get crafting.

[3] Flicking a trashy piece of crude stone into your hand you start to craft a [6+1] dwarven rune of power incrusted with [6+1] pieces of pure magma slade, one of the most deadly and volitle metals known to dwarves. [4+1] After hours of hard work it is done. You have made a [5+1] super strong rune of power incrusted with deadly pure magma slade running down the sides of that rune in a magical waterfall. [6] It gives you the power to work with molten slade using your mind and hands to craft slade items, an unheard of skill in the dwarven circles

Made: Rune of magma slade power
Skills: Weak ability to craft magma slade +1 to crafting with magma slade, gained ability to work with magma slade.


Coolieo dwarf

Train with switch

[5] With well learned skill you flick your blade out with a twirl, no jamming or anything. [5] You then go on to spin around in a whirlwind, slashing invisble foes. [4] You then finish with some basic moves before [2] jaming your blade open trying to close it. Ah well, the world isint perfect.

Skills: The abbilty to whirlwind, hitting multiple enemys at the same time, +1 using blade in combat

1068
10/10, Hellz yea

1069
Roll To Dodge / Re: Future dwarfare- We all die one day.
« on: May 07, 2010, 05:31:11 pm »
Lets start this puppy up.

Name: Sven
Basic discription: He's a black haired, average sized dwarf, stocky built, and ready to give some pain.
Class:Rifleman
ONE special item: magnum pistol he keeps on his person.

In.

Name: Balro IronFin
Basic Description: Short, even by dwarf standards, but muscular. A curly black beard that is a foot long obscures most of his face, but his eyes are a piercing light blue. His nose is rather bulbous, and he is usually covered in grime.
Class: Rifleman
Special item: IronFin family pendant (small silver pendant passed down through generations)

The two sit together talking in hushed tones. "Are you shure we can do this? I hear the brainiacs back in the motherland say our odds of even landing are low" said Barlo, twisting his hand around his beard. "Dont be so negative Comrade, the goblins will fall in no time" said Sven, checking his pistol was loaded and ready. 6 shots in the gun, two full clips on the belt and one half filled one in my pack he kept saying to him self. Barlo just kept on stroking his pendent, lowering his heart rate. Suddenly a red light turned on and the sound of klaxons were heard folowed by "All riflemen units report to drop ships for launch, All riflemen units report to drop ships for launch". The two dwarves sighed and hefted there rifles and walked to the ship dock.

name: urist oiledlamp
Basic discription: a tall guy, for a dwarf he is otherwise average  with blackish hair
class: scout
ONE special item: bonk atomic beer generator

i just had to

Sitting in your little silent but deadly drop pod, you start to fall to the Earth. In the dark of the night, the spotlights fail to see you drop in. With a loud bang you hit the ground just on the outskirts of the area. Pressing a button, you realise your stupid pod door is jammed. AGAIN. You think to yourself that you need to have a talk to managment about this. Using your hight and weight you slam into the door a bit to hard and go flying out onto the ground... At least your out.

Name: Jack Uriston
Basic discription: A average guy with brown short hair and greenish eyes, he likes human anatomy and that got him in as a medic
Class:MEDIC
ONE special item: Human Body Health Analyzer


You sit in the secondery launch water ship filled with supplys and medical gear. You listen as your secondery military unit commander talks to you about only helping the ones that can be helped. As he continues to ramble on, you check your medical kit and your own personal human body analyser is in working condition. Suddenly the commander gets a call from the radio operator, the invasions about to happen. You cross your self and wait for the call for the seconderys.

Name: Sarvish Firebeard
Basic discription: A dwarf with a red beard
Class: Drop pod soldier
ONE special item: An adamantine-edged combat knife

Bored, you sit there flicking your fingernails off with your very own Adamantine-edged combat knife. You can feel the other drop soldiers lust for your item but you dont care. Suddenly alarm bells start to clang and the drop pod doors open, welcoming you into them. You walk up to your very own customised one (if your droping into hell at least make the way in nice) and sit down. Putting the knife back in its case and grab your pod controls tightly, listening to the yells of the commanders on the lines.

Quote from: nuker w
Name: "The Commander", real name unknown.
Basic discription: Black eyes, black heart and black personalty as the other commanders say. No one says it to his face though as they dont want to be on the next drop ship going towards the enemys AA guns. No one really know what he looks like, as he is nearly always in full body armour.
Class:Supreme Commander
ONE special item: A satalite phone direct to supreme HQ.

With a loud sigh, the man in control sits down in his chair, where his head advisor rushes up to him and starts talking quickly. "Stop talking you idiot" he sighs, "Drop the invasion clearing bombs, and lets see what the goblins think of it".

OVERALL STATUS:

Ground clearing bombs being droped, all basic units are ready to launch, drop soldiers to be droped straight after detonation to clear ground for weaker rifleman, scouts in place, engineers ready to construct the beach HQ once landed. Democratic elves seen trying to remove civilian targets. Removel of them may be needed. God save the mothercountrys soldiers.


OOC: Post your turns people, we are ready to roll.

1070
Other Games / Re: Space Station 13 *READ RULES ON FIRST POST*
« on: May 07, 2010, 04:34:43 am »
I wonder what would happen if you Emaged a Kiosk... (super ninja moving kiosk shooting mainly janitor and the 1:100 chance of a captains card at people)

1071
Other Games / Re: Space Station 13 *READ RULES ON FIRST POST*
« on: May 07, 2010, 04:30:05 am »
Which is why I liked data's ico system.
When we do PDAs, the captain and HoP should be able to assign people from afar, just modify their security/ID record and when the person inserts their ID into an ID modifier it should auto-update to whatever its been assigned to

I'm keen for this, how ever, should one traitor or griefer get hold of this they could truely make the round un-playable (not so much the traitor as thats there job  ;D)

1072
Roll To Dodge / Re: Modern dwarfare- We all die one day.
« on: May 07, 2010, 04:24:35 am »
Major change made, now based in furture, 5 people at a time, me as the overall commander, its all happening here  :D

1073
Other Games / Re: Space Station 13 *READ RULES ON FIRST POST*
« on: May 07, 2010, 03:20:22 am »
Hmmm, the Kiosk could be made to ask people randomly chosen questions about the chosen job and if they get it wrong, they get no job? Or just implement my Camp of Tolerance idea/ STATE of Tolerance idea

1074
Other Games / Re: Space Station 13 *READ RULES ON FIRST POST*
« on: May 07, 2010, 01:57:12 am »
And implement kneecaping with bassball bats and pistols, give the "teacher" a blood stained aporn, a bunch of sharp and shiny things and close the door. Very hard.

1075
Roll To Dodge / Re: Modern dwarfare- We all die one day.
« on: May 07, 2010, 01:50:49 am »
So it's Normandy Beach with dwarves?

Shure, thats a way to look at it i guess.

1076
Other Games / Re: Space Station 13 *READ RULES ON FIRST POST*
« on: May 06, 2010, 10:53:29 pm »
Hmmm.... Re-education program for there RPing?  :D

Welcome to the camp... Of roleplaying tolerance...

1077
Roll To Dodge / Future dwarfare- We all die one day.
« on: May 06, 2010, 10:52:08 pm »
Hello people, after 5 periods of utter rubbish at school i came up with an idea for an RTD. A five man, your gona die REAL fast RTD. Heres the basics.

Your in the era of spaceships, plasma rifles, old but still working balistic guns, drop pods, orbital strikes and more. Also I will be playing as the "commander" of the whole war zone on the side of the dwarves. How ever, should you become important you can change things and make things happen acording to jobs etc.

Basics:

Your a new recruit, fresh in from the motherlands of the united state of dwarf-land. Your fighting the facist goblins for control of a major beach point entry area. Your way in can be in many ways or not in at all. You make the choice.

Health:
6:Your fine, dont sweat it
5:A few cuts a bruises, the normal state of a "healthy" soldier.
4:Those cuts are stacking up, be carefull
3:(reached only when you have been hit in non-serious area). God dam it, hold the beach! The medics coming!
2:(heavy bleeding, infection, critical hit, unable to move but if hands still work SHOOT) Jesus man, hold on!
1:(Super critical hit (head, heart), will be Evaced ASAP ) I need an EVAC here!
0:(the one before death, has been known for people at this to stand up and fight to the death)Hes almost gone..
-1:(DEATH) Dont bother... hes gone..

Mental:
6:Lifes good, what could honestly happen?
5:That bullet wound on that guy looked bad, poor guy.
4: Did i just?.... Nah never mind
3:(When hit with non-critical hit, graphic scene) Calm down, calm down...
2:(Death of freind, bad hit, very graphic scene) AH!!
1:(Edge of madness, not much to go) There after me... THERE AFTER ME!
0:(MAD, will do very wierd things, possible recovery from mental docter (trust me there arent many)) AHAHAHAHA!

This is based in an era with advanced rifles, tactics, orbital strikes, drop pods and more are in. ALOT can happen.


First in first served, stuff you need to put:

Name:
Basic discription:
Class:(Scouter, rifleman, heavy weapons, artilary, navy man, gunner, officer (very low rank here), engineer, medic, supply officer, spaceship fighter pilot, dropship pilot, spaceship worker, radio man, squad captain, spaceship officer (still low rank), drop pod unit and more if you just ask.)
ONE special item:

PLAYERS:

Barlo IronFin, controled by Maldevious
Spoiler (click to show/hide)

Jack Uriston, controled by Jetsquirrel
Spoiler (click to show/hide)

Urist Oiledlamp, controled by maxicaxi
Spoiler (click to show/hide)

Sarvish Firebeard, controled by Spartan 117
Spoiler (click to show/hide)

Sven, controled by tehstefan
Spoiler (click to show/hide)

Waiting List
Archan Numetic, controled by kilakan
Spoiler (click to show/hide)
Baldur Firebeard, controlled by ragnarok97071
Spoiler (click to show/hide)

name: Agno Spikedankle - Controled by wolfchild
Spoiler (click to show/hide)

5 people at a time how ever, loads of deaths will happen, you might not even make 3 turns if your unlucky!

1078
Hey, where's mine?

I start dragging the bodies off to a separate location to ready them for burial. Also, to reveal any equipment they have.

On it, post edited

1079
Lets just get this started, "Coolieo" dwarf can go on auto

TURN 1

Well first things first as medic dwarf it is my duty to figure out how these dwarves died...even if it is with my eyes closed and not getting bloody.

Ok, ok... Clam down its only blood... [6-2]. You move your way to the pile of bodys with your hands shaking and start to pull a few of the bodys out for inspection. [5-2]. After a quick inspection (trying your hardist to avoid the blood) you fail to find much about there cause of death. You do how ever, find that most bodys have alot of burns and bone shatering scrathes.... Creepy.

Move up to the gear and remove it.

[6] Going up to the pile of bodys you start to remove the gear traped in between. While you manage to obtain many important things [2], you also manage to wake a sleeping fire rat from its slumber. Roll to dodge! The rat atacks! [1] missing you completly and hitting its self on the head with a hard crack on the ground, you lash out with your hands! [4], you get hold of its left paw! [3] And only managing to give it a light wack on the left arm before droping it.

Found: Strange block of inscripted wood, high quality leather boots, steel staff with odd symbol on top

I equip my armor and wepon!

[4+1] As you start to gear up, you feel a slight buzz fill your body as you gear up. In a matter of minites you are fully equiped and reving to go. Out of the corner of your eye you spy the lava rat! Roll to dodge! You swing at the rat! [6] Smashing it so hard the surounding tiles start to groan and crumble! [5] You cleanly jump out of the effected area [6] as does the rat, maybe a little to well, clearing the tiles and into the magma! [Auto-win[2]] It's a spirt of magma true, but that belly flop's gota hurt!

Wearing: Full armour and warhammer.

try to get the best gear

[1] As you move to pick some gear up, you trip on a buckled tile and land on your nose... OW

Quote from: Coolieo
Train with switch

[3] You train for a bit watching the fight between the dwarves and the rat, laughing a little bit and rubbing your ring, [4] which glows red, leaving a small image on your right hand of a dark cross... odd. Beside that you [1] practise very badly, giving yourself a good gash on your finger and jamming the blade with blood. Dam, thats gota hurt.

I start dragging the bodies off to a separate location to ready them for burial. Also, to reveal any equipment they have.

[5] You drag 10 bodys over into a small pile and start to dig. [5] You manage to quickly dig the holes and bury the bodys, saying a small death prayer you were told as a small man. [1] As you turn around to look for gear you slip on a slick of blood, [4] but you just manage to stay on your feet. Your new boots how ever arent in such a good state.

1080
Other Games / Re: Space Station 13 *READ RULES ON FIRST POST*
« on: May 05, 2010, 03:25:27 am »
Sounds awsome, cant wait to be killed by air.

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