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Messages - nuker w

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616
Watching due to this projects awsomeness.

617
I've also been thinking about dwarven independence quite a bit, recently, because of this post:

I like the idea.  It's a lot of work, but something of this nature will be flat-out necessary for a competent social model for DF.

It would make sense if a dwarf assigned to nothing but drudgery hauling for all eternity would decide that he wants to make something of himself, and decides to go buy a stone out of the stockpiles, make a workshop, and start a career for himself as a craftsdwarf.  It would also, however, fundementally break player control over the fortress, and turn it into a game of herding cats.  (And players currently enjoy herding cats only as far as the nearest magma pipe.)
I think you could get a working system out of this.  Only let the dwarves choose their own activities if they otherwise would be idle (and give them a minor happiness boost for doing so.)  If an intelligent prioritization was managed, we might be able to get a fortress running automatically without any need for player intervention (something I'd love to have happen, since it would lessen what the player flat-out *needed* to do and also would make implementing automation of NPC sites and abandoned fortresses much easier.)  If there was an intelligent supply-and-demand economy model, the raising prices of scarce resources would influence dwarves who weren't apathetic about money into producing those scarce materials (like, say, a once-a-year check to switch careers, taking into account current skills.)

Basically, I'd like to know how long a leash you would let your dwarves have, as players...

I've already started talking about dwarves that can furnish their own rooms.  If they built their own workshops, capitalist style, and you basically just "zoned" for industry or commerce, and dwarves were more autonomous in what they did, would you be more content to sit back and watch the ant farm, or demand more control?

I meant THIS specifacly. Jeez, dont go out and start getting angry at me for liking what your saying, beside one part which I think isint as important as other parts.

618
Forum Games and Roleplaying / Re: DF DnD Fortress crawl.
« on: July 24, 2010, 10:30:31 am »
Ok, if I have done this right, according to the info, it will be thursday at 11am for me. During school. Sorry and I'M really gutted but I cant play. DAAAAAW. If you ever do one at another time (like a weekend, heh) PM me.

619
If you want to know some specific detail, ask me and i'll add it to the involved dwarf. ALL dwarves BESIDE inmates are folowers of 'The Jackal'. When you make your app, also add what you want them to be in the prison/folowers household/temple.

Tosid Zefonkol, Miner -- LINKedup, folower
Female, 70 years old and has a little difficulty with words.

Ilral Thobnazom, Expediton leader -- Antymattar, folower, the main dwarf in the IC story.
Male, 71 years old and is flimsy and prone to disease.

Tosid Atekrisen, stone worker -- Free, folower
Female, 63 years old and is weak, quite clumsy and very prone to disease.

Kogsak Thobzansong, Jewler -- Free, folower
Female, 82 years old and is slow to heal.

Dodok Athelzalis, Fisherdwarf -- OmnipotentGrue, folower
Female, 62 years old and is flimsy and has trouble with social meetings etc.

Asen Udibdallith, Fish Cleaner -- existent, folower
Female, 72 years old and indefatigable.

Nil Mafolethab, Docter -- Nuker w, plot bases around them.
Male, 84 years old and is smart and has very good focus.

620
The 23rd of Granite, 5 PM, the year of the holy father

The holy city. The last remaining city that worshiped the only benevolent god in the land of the folowers of Armok, that went by the name of "The Jackal". The city its self was only known as "The blessed ground", with it's real dwarven name lost in the backyears of its founding and with the fear of angering The Jackal, had never been renamed officaly. And every 12 years in the holy city, all records of the 12 years before were fully removed and were recorded into the books of the holy folowers leaders library, where all of the citys history was kept. All other sources of this information were found and razed to the ground. Harboring such information would result in the execution of the holder and his family. Whilst the god themselves may of been benevolent, the religous leaders of the city made sure that their folowers never found out. And on this special day, at the stroke of the bell at 5 O'clock in the afternoon, the holy father, whom was the folowers supreme leader, would tell his closest folowers what was to happen in the coming years.....

BONG screamed the bell. A visible bead of sweat rolled down the dwarf's face. BONG screamed the bell. The holy father placed his hands is the shape of a triangle and muttered a small prayer. BONG screamed the bell. The holy fathers advisor held a small grin on his face as he crossed his hands over his legs. BONG screamed the bell. The fathers personal guards, wearing their ritual armour, stood at attention at the doors to the room. BONG screamed the bell. As the ding of the bell finaly passed away, the advisor cleared their throat and whispered to the holy father. With a nod of his head, he turned to the dwarf and said "I belive you know why you are here, my dwarven friend?" he said. With a weak nod of his head, the dwarf replied "Yes. I do.". With a smile, the advisor said "Well then, let us get to the point. The holy father has recently..." here, the advisor gave the dwarf a quick smile. The dwarf stopped himself from spitting. "Ahem. He has recently noted that there has been a sharp rise in the levels of the Un-holy, the heathen, the armok folowers and the ignorant". The advisor cleared his throat before continuing. "You are to fix it. You are on of the many dwarves who have been assigned the duty, no the HONOUR, of creating a small temple and prison for the removal, re-education and if needed,". The advisor leaned in as the holy father was looking out the window to the city beyond it "the extermination of the non-believers of the holy god of The Jackal". With a big grin, the advisor continued "Of course, if you wish, you may decline. How ever, should you do so, you will be moved to the nether reigons of the holy empire to work with the not so fortunate people of the reigon". Both of the dwarves knew that the reigon was known for being assaulted by enemy empires under the sign of armok, goblin seiges and kobold raids. The estimated survival time of an outsider in the reigon was low. The estimated survival time of a religous leader in the area was so small, no such dwarf had ever survived. "I accept" the dwarf replied with a grimace. "Excelent. Then this conversation is over. You may leave now." With a stamp of his boots and a salute to the holy father he turned and walked away and with a slam of the door, he was gone.

OOC: Well, now that horrible story part is over, lets lay out whats happening. This is a community fort which is heavily based around user input. The basic 'storyline' is that the first year or more of people are the wardens, holy men, nobles,menial work force people. The rest, are to be declared either heritics, non-belivers, witches, armok folowers etc. In the case that guard numbers etc get low, a few people will be accepted as sane. Due to my low cpu power and my wish to have FUN, alot of the people who come will be executed quickly in multiple ways, according to what I or players in the concernedpositions have chosen them to have down or be.

Players may choose to control a warden etc at the start or wait it out and choose a inmate. A number of inmates will be kept alive as it is to help build the temple, fish, farm, make crafts etc and should a dwarf be chosen, they will not be executed UNLESS the player decides to try to escape/attempts to injure someone/ damages large amounts of property, etc. This whole thing will be fleshed out later but for now, just choose a dwarf on the next post and lets go from there.

621
Wow, good stuff. This is a VERY interesting glitch. Cant wait to see how this turns out at the end.

622
If this DOES start, I would love to be in it. That is all.

623
Roll To Dodge / Re: RTD: Hell Desk
« on: July 24, 2010, 02:52:58 am »
Drag flintus by the colar and try to find some keys to a cop car to get the hell out of here.

624
Forum Games and Roleplaying / Re: DF DnD Fortress crawl.
« on: July 24, 2010, 01:52:21 am »
Ow dam. They are est, right?

625
Forum Games and Roleplaying / Re: DF DnD Fortress crawl.
« on: July 24, 2010, 01:28:46 am »
Dont need them for now. Do I need to level up to use them? Also, is it PM or AM?

626
BURN THE CAPITALISTS! Bahahahaha...... Yea, I like it alot my self but it would need an init file and it would be one of the very un-important updates as such.

627
Forum Games and Roleplaying / Re: DF DnD Fortress crawl.
« on: July 24, 2010, 01:14:15 am »
Got em', they look good. Thanks alot for that. So when is the first game?

628
Forum Games and Roleplaying / Re: DF DnD Fortress crawl.
« on: July 24, 2010, 12:32:33 am »
If you could pm the book with the most 'good' spells in it, that would be awsome.

629
Forum Games and Roleplaying / Re: DF DnD Fortress crawl.
« on: July 23, 2010, 09:09:19 pm »
Sorry for the double, but when they mean 6 EST, do they mean pm? Because I MAY be at school during these time frames.

630
Forum Games and Roleplaying / Re: DF DnD Fortress crawl.
« on: July 23, 2010, 09:02:51 pm »
i dont realy see anything illegal, but that javelin is kinda stupid if its you're only weapon, it gets consumed in 1 use

Good point. I just plan to hide behind someone and go from there. The javelin is just my "ah crap i'm in trouble" smoke bomb to get away.

EDIT: Also, if you could upload that spell list you were talking about, I would be very thankfull.

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