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DF Dwarf Mode Discussion / Re: Megaproject (31.10): Orbital Defense Network
« on: July 24, 2010, 10:49:56 pm »
Watching due to this projects awsomeness.
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I've also been thinking about dwarven independence quite a bit, recently, because of this post:I like the idea. It's a lot of work, but something of this nature will be flat-out necessary for a competent social model for DF.It would make sense if a dwarf assigned to nothing but drudgery hauling for all eternity would decide that he wants to make something of himself, and decides to go buy a stone out of the stockpiles, make a workshop, and start a career for himself as a craftsdwarf. It would also, however, fundementally break player control over the fortress, and turn it into a game of herding cats. (And players currently enjoy herding cats only as far as the nearest magma pipe.)I think you could get a working system out of this. Only let the dwarves choose their own activities if they otherwise would be idle (and give them a minor happiness boost for doing so.) If an intelligent prioritization was managed, we might be able to get a fortress running automatically without any need for player intervention (something I'd love to have happen, since it would lessen what the player flat-out *needed* to do and also would make implementing automation of NPC sites and abandoned fortresses much easier.) If there was an intelligent supply-and-demand economy model, the raising prices of scarce resources would influence dwarves who weren't apathetic about money into producing those scarce materials (like, say, a once-a-year check to switch careers, taking into account current skills.)
Basically, I'd like to know how long a leash you would let your dwarves have, as players...
I've already started talking about dwarves that can furnish their own rooms. If they built their own workshops, capitalist style, and you basically just "zoned" for industry or commerce, and dwarves were more autonomous in what they did, would you be more content to sit back and watch the ant farm, or demand more control?
i dont realy see anything illegal, but that javelin is kinda stupid if its you're only weapon, it gets consumed in 1 use