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Topics - Premier

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DF Gameplay Questions / Adventurer mode - how do I wield a weapon?
« on: August 24, 2006, 05:09:00 pm »
So, I started experimenting with the Adventurer mode.

Presently, I'm fighting a cyclops, and it has knocked my longsword out of my hand. While my mates distracted it, I picked up the sword with 'g', then took it out of my backpack with 'r'. But now I can't WIELD it, that is, use it to attack the cyclops. Every time I attack, the character automatically uses his shield to bash the enemy. I looked through the Key Binding section of the manual, and couldn't find a 'wield' command. So how do I do it? 'I' for 'Advanced Interaction' doesn't work either.


2
DF General Discussion / Cooked food not eaten?
« on: August 11, 2006, 04:12:00 pm »
Well, maybe I'm just doing something wrong, so I'd appreciate any help here. Here's the situation:

I have a kitchen, I have several food stockpiles nearby about half full of turtles. I also have a dwarf with the Coking profession. I do NOT have any dining rooms, but I do have a non-designated room with several tables in it.

So, I give the kitchen an order to cook, say, 10 units of easy meals. The cook dwarves goes in, and starts taking turtles from the larders and turning them into turtle cookies. So far, so good.

But then... nothing happens. Once the turtle cookies are done, they just stay in the kitchen. Nobody, not even the cook, can be bothered to go there, pick them up, and take them to a food stockpile. Instead, the cookies stay in the kitchen, causing a clutter, slowing down efficiency then finally rotting away in a cloud of miasma, while all my dwarves continue going outside to my starting stockpiles and eating from the barrels they've brought with them from the Dwarfhome.

Why do they ignore the freshly made cookies? Am I doing something wrong, or is this a bug?

[ August 11, 2006: Message edited by: Premier ]


3
DF General Discussion / How do I supply my carpenter's shop with logs?
« on: August 10, 2006, 03:53:00 pm »
More exposition on the IMO obvious title question:

- I've dug out the first rooms of my fortress, and the first room I decided to build was the carpenter's workshop (since I need it to produce all basic furniture like beds, doors, etc.). So, my carpenter's shop is built, it has a carpenter sitting in it (and yes, he DOES have "Carpentry" allowed as a profession), but I still can't produce anything. Every time I give the workshop an order, I get the message that it can't be built because of a lack of wooden logs. The thing is, I already have a sizable wood stockpile sitting outside the fortress entrance, already half-full with fine acacia logs cut down by my lumberjacks!

So my question is: How do I get all those logs from the stockpile to the carpentry shop where they could be turned into various stuff? None of my dwarves are transporting the logs there, not even ones who are idling with no jobs to do.


4
DF General Discussion / Suggestions
« on: August 13, 2006, 05:23:00 pm »
After playing a bit more with the game, I have the following suggestions:

- A list of professions displaying the number of dwarves capable of performing them. So, for example, it would look something like:

Mining - 5
Carpentry - 3
Crafting - 4
Farming (Field) - 1
.
.
.

A simple glance at the list, and you'd have a general idea of how many dwarves have the various professions enabled. Would be very useful, say, when the flood renders new land arable, and you want to figure out quickly whether you have enough farming dwarves to take advantage of it.

- Inventory for dwarves. If I hit "u", select a dwarf, then hit "v", I can see how many items he possesses, but not what those items are. Would be very useful when a bunch of Miner-classified dwarves arrive with the immigrant, and I want to know how many of them actually has a pick.


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