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Messages - SSBR

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DF Suggestions / Re: Urination and defication!
« on: December 30, 2009, 02:23:42 pm »
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Ever played an RTS where you had to move dung around?
Does Black & White count?

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DF Suggestions / Re: The argument FOR controversial elements in DF
« on: December 29, 2009, 11:00:16 pm »
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SSBR, that was in a spoiler block for a reason you know.  It is supposed to be an important and jarring part of the game...
Christ, you scared me for a second. I thought you were saying I accidentally posted your spoiler block. I still suspect you are, but I can't be sure, and anyway I haven't.

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The point is at least Mass Effect tried and made you work for it.  There was an investment in the whole scenario and the characters, at least if you bothered to pay attention.
Oh, I do. I was carefully cultivating relationships with all my team members. And I threw in sexual jokes once in a while when they were available, because they're kind of funny. And suddenly there's this girl asking me about my relationship with some other girl and I'm going "wait what?". Obviously after that I realized I was supposed to pursue a relationship, but it felt artificial.

It seemed really hard to try to make them like you while at the same time correcting any flaws (bigotry in Ashley, oppressiveness in Garrus, that sort of thing). On the plus side I succeeded marvelously with all my characters, even kept Wrex through the end on my first go (which apparently is quite troublesome for some). It was good.

I found the romantic interactions in GTA IV a lot more interesting, to be honest. The characters were often more interesting (they all had serious problems, to start with), and there was that whole have-to-maintain-relationship oh-shit-race-to-her-house-for-date thing. As far as I'm concerned, as a plot element and game mechanic, the final relationship stuff felt so much less forced, or something. It seemed natural, didn't catch me by surprise, and involved a lot more interaction, of sorts (it wasn't interactive for the player...). And this is a GTA game. Man, what's gotten into Rockstar? Or maybe the question is, what's gotten into me? I must be out of my mind.

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DF Suggestions / Re: The argument FOR controversial elements in DF
« on: December 29, 2009, 02:50:00 pm »
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There is no two-second clip they can play to get parent's dander up, merely text.  It would be news that wouldn't sell.
Some news sells that way, others doesn't. Some of the weirder game-changing arguments were derived from things that were total lies, and so certainly couldn';t have video clips. Jack Thompson in particular didn't play the games he talked about, let alone provide evidence to his claims. Given, he didn't do as much damage as, say, the Hot Coffee mod, which could provide clips. I'm not convinced the news wouldn't sell, and I'm certainly not convinced a video clip couldn't be come up with. Even isometric art gets kind of weird if you see a line of dwarves forming to a cute little dwarven child for the purposes of rape, or whatever (that scenario is rather unlikely to pull off, depending on how it's implemented-- it'd be easier, perhaps, to show rape and subsequent beating death or something). It's a scary image, and isometric rendering would make it much easier to visualize.

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In contrast, Mass Effect requires at least 8 hours of game play devoted to merely hanging out with the girl to get a 15 second clip of barely R-rated side-boobage.  In game terms, that is an eternity.
What? As far as I recall it just meant visiting the character in-between missions and choosing the right conversation options. I did it entirely by accident.

There is no good way to pull it off, really, because people will always think you did it tastelessly no matter how hard you try to do it tastefully. People think that the start of Saving Private Ryan is too long. People complain about the "No Russian" mission in Modern Warefare 2. I thought those scenes were powerful and epic. Nyeh to the lot of them. And people say that ME's romance subplots were intricate and realistic and difficult, not just a shoddy way to see some porn, and while I agree it's not the latter, I don't think it's the former either. They don't seem particularly deep to me.

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DF Suggestions / Re: The argument FOR controversial elements in DF
« on: December 27, 2009, 09:14:26 am »
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The thing is, is putting sexual dimorphism in the game sexist? I mean, if the humans in-game reflect humans in real life, what's the problem? I mean, the dwarves can be taken in any direction Toady or the community wishes (via modding), ditto with the elves.

I realize that I'm taking this sexism thing in a weird direction right now, but I don't think the Architect made sexist comments. Wait, who accused you of that?
Of sexism? I don't think anybody did, directly. Of making sexist comments? Two people did, I was one of them. And the comment in question was not about sexual differentiation. I wouldn't bother arguing much about it, it's a polarizing issue that is totally irrelevant. I took offense to what he said, and said as much. He explained what he wanted me to understand from the post. There's nothing more, then, to say.


I'm not even sure what this thread is about anymore.

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DF Suggestions / Re: The argument FOR controversial elements in DF
« on: December 26, 2009, 11:38:24 pm »
Dwarves? Drunk? That'd take, what, five times their weight in whiskey?

You can add the feature, but it'll never happen. Dwarves are stout fellows. ;)

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DF Suggestions / Re: Engraving built walls.
« on: December 26, 2009, 10:49:18 pm »
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Unless I'm mistaken engravings have traditionally always been done on items or natural walls (egyptians for example)
Egyptians engraved their stone blocks. They engraved pretty much everything. For example, the interior of their tombs were engraved-- and while many of these tombs were constructed out of natural tomb, there are the pyramids to consider.

You might be thinking of the smaller-sized bricks we use in modern construction, but blocks can be quite large, and relatively free of seams (not to mention the seams can be integrated into the art, as barriers etc.)

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DF Suggestions / Re: The argument FOR controversial elements in DF
« on: December 26, 2009, 10:14:51 pm »
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But even then, let's say Fox claims Dwarf Fortress allows you to simulate rape in an intense level of details and that hundreds of pedophiles play it. Well, people who know what Dwarf Fortress is laugh. Pedophiles check it out, find out it was a lie, and don't come again. A number of people wanting to see what it is about just stay because the game is awesome. A handful of guillible people are deeply offended and no one cares.
Sure. That's an intense enough of a lie to get backlash. I wonder if they didn't lie? "DF, a strategy game produced by a man who goes by the name of 'Toady', allows you to brutally rape and murder children and animals, before carving their bones into ornaments and decorating your room."
It sure *sounds* bad, and worse, it'd be true! We'd be reduced to the defense of "That's taking it out of context", which is a lot weaker sounding than "You, sir, are a liar."
And there's stuff in-between, with more or less fabrication. Well orchestrated, it's possible a fair amount of repulsion could be produced towards DF, even if it wasn't strong enough to produce actual protests. So DF would get this aura of nastiness ("oh, it's that game that lets you do *anything*, blegh") and because of this (a lot?) fewer people try it out. And this is sad.

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plus nothing would be illegal about it.
Oh pshaw. In civilized countries, yes, but I live in Canada. Our child porn laws are so overbroad that it is ridiculously close to being illegal-- one could construe the sentence, "DF is cool, I wish you could do every one of those things in real life" as child pornography if rape of a minor was possible in DF, though you would surely get laughed out of court. But, it's dangerously close. Given the Canadian disregard for the exact letter of the law, it could be prosecuted, too.

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I mean, a kid can read books or watch movies, no one gets charged when this happens.
The difference is that these are video games. Surely video games shouldn't touch adult concepts? They're for kids! Ha ha ha-- except that's seriously how it works. :/

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Has something like this happened already, with so unknown an indie game, or so harmless a simulation ? (both on the ground for a few frames)
Nothing has actually done this before to my knowledge. Pretty much every game with rape as a gameplay element has done it for the purposes of creating pornographic video games. If you want some small, unknown title that got a ton of backlash for including rape, I guess Rapelay is as close as you can get. Wasn't even released in the US, but that didn't stop Americans from protesting and demanding the halting of distribution. For what its worth, it worked-- the developers removed all references to the game and ceased distribution, though it lives on in the internet.
On the other hand, you have, say, Mass Effect, which had a sort of implied sex scene and was called a "rape simulator" and so on. And then right in between you have the Hot Coffee minigame in GTA:SA, which of course didn't hurt GTA's sales in general in the long term, but at the time it caused quite a bit of damage. It was rerated AO, they had to recall or rerate existing copies, deal with a class action lawsuit, create a new disc, republish, and all this with politicians raising threats about further control of the gaming industry, further litigation, and an overall suppression of artistic freedom in the industry (if, at least, you want to also be able to sell at all).

To balance it out, ME and GTA:SA were AAA games with a large fanbase, DF is not. And Rapelay was extremely unknown, but brutal and graphic in its depiction not only of sex, but of rape. I obviously can't predict exactly what will happen if DF got this, so I am rightfully shamed for making predictions. I wouldn't like to see it go deep in the bad end, though.

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tl;dr
Imagine fortress mode where no dwarf goes berserk, or suicidally-depressed /insane because it would be "too controversial" to have the mentally unstable kill themselves or others.
Yawn.
I don't remember anybody advocating removing any content that anybody dislikes, but regardless, I agree.

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Scaring off new players isn't really an argument, since the forums are full of enthusiastic descriptions of new ways to kill peaceful traders and kittens anyway. Any attention is good attention, GTA for example certainly isn't worse off for all the fuzz.
re: GTA, see above. It could have been better off, certainly. Rockstar deeply regrets adding the sex minigame to their codebase. Actually, just in general see above, I don't want to be redundant, and I'm sorry I replied to that other dude first, despite you beating him to the punch. :(

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DF Suggestions / Re: The argument FOR controversial elements in DF
« on: December 26, 2009, 05:34:40 pm »
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The two sentiments are pretty incompatible

No they are not. All I am saying is that the game should seek to fun for as many people as possible but that sacrifices need to be made. which was a lead in to say that these "Controvercial" aspects (which have here been defined as Rape for SOME reason despite the fact that the game is just full of non-sexual non-violent non-religious based controvercy all the time)
The incompatibility I saw was with stating that some people disliking it is the largest issue, while at the same time claiming that whether some people like it or not isn't the largest issue facing suggestions. In the end, DF probably should appeal to as many donator-type users as possible, or something. Hell, maybe I'm all wrong for thinking it should be expanded to more newbies.

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Heck it would be on topic to speak about Magic in this topic as well since magic is a controvercial topic. You could make this topic about the pernament removal of Nobles because that is a controvercial topic. You can include Multithreading because that is also controvercial.
Multithreading is on a category of its own. The issues there aren't with whether people would actively dislike it, but with technical feasibility and cost. This thread was created as a response to a more vehement crowd of controversies, I think.

Also, I hate to say it, and it's not particularly bugging me, but you should probably know that you're spelling "controversial" wrong.

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DF Suggestions / Re: The argument FOR controversial elements in DF
« on: December 26, 2009, 03:45:39 pm »
re: profit: oh yay politics.

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Now, if you aren't a "special" fellow, it only takes a few days to get used to most of DF's main features. Don't dumb down the game for the sake of newbies, give them a tutorial instead.
Sure, the learning curve is short, it's also quite steep. Now, before I get started, let's take it in context. I was responding to somebody that was justifying adding some silly feature that a few people might use but will probably clutter up gameplay slightly, making DF harder to handle. So when I say that a DF barren of complex features would be newbie-friendly, the point I am making is not that I want it to be barren of features, but that this new feature doesn't really help, while others (in fact, you just suggested one-- a tutorial) could-- I'm reminding you that DF is not very newbie friendly, and that's precisely because of this mind-shattering array of features. (A huge set of features is not an altogether positive thing, as this shows, so I wouldn't use it as justification, ever). In particular, I wished to imply that this relatively minor concern was in fact more significant to me than all the benefits that feature brought.

DF is actually kind of shallow in certain areas-- the newbie-stage is pretty much empty of content, and in terms of area of play there's tons that could be added with more significance, like is being done now. On a per-hour work level, I have no idea how it measures up, and I don't think I can, but I suspect it doesn't measure up there either.

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DF Suggestions / Re: The argument FOR controversial elements in DF
« on: December 26, 2009, 02:59:14 pm »
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And SSBR, come on, as long as there isn't any kind of description, DF wouldn't become a pariah among anything, nor alienate anyone, and you know it. It's almost like saying that implementing gods will alienate religious people.
Maybe you haven't had enough experience with Americans. Just let Fox News get its grip on DF. People start waving around the term "rape simulator" even when there is no rape, let alone when there is, regardless of whether it's actually simulated. Rape, in particular of children, appears to be the most offensive topic these days, and it really doesn't compare to putting gods in a game. Now, if you put gods in a game and games existed during the Inquisition era of Europe, it'd be a different story.

To be fair, DF is not a AAA game from a major studio. That doesn't mean that rape in video games is not one of the worst things you can do for your public image. I'm not really sure what you could do worse. Openly claiming to hate your users probably wouldn't even get you that much trouble. It's just a really, really bad move, from a PR perspective, and if it doesn't give you a gigantic black mark it's because few have noticed it yet.

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Now, to talk about something else. What would you guys think of being able to torture people in DF, as a way to get information as a human, or street cred as a goblin ? The mechanics already implemented would cover much of it. Does it cross the line ?
One could implement "interrogation". People have imaginations, they can pretend their character is waterboarding the guy, or just performing a one man wear-down. If you want, during the interrogation you can beat the character up. Whatever. It's not a valuable feature, regardless.

edit: well, perhaps it'd be valuable in adventure mode, I don't know much about it. Surely there are other things that would do more to enhance the game?

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In fact, consider if there was an option, "I don't want <controversial thing> to happen in my world", then the game would actually need to do more work to check whether the thing is allowed inside the in-game society's rules.
Damned straight. In particular, AFAIK Toady has made effort to prevent incest, since incest is a natural result of the simple rule "adult males and females can have children".

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and any attempt to put in limits would probably end up leaky anyway: Some cases would slip through the filter.
Depends on the filter. It's quite easy to eliminate special cases, but if you want something broad and intangible you're in trouble. Rape (and incest) is easily prevented, instead of allowing the natural "force action" behavior (or whatever), special-case sex and make forcing impossible. No leaks, but certainly more work.

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what is DF without its mind shattering ammount of details?
Newbie-friendly, for starters...

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DF Suggestions / Re: The argument FOR controversial elements in DF
« on: December 26, 2009, 01:53:36 pm »
sproingie, you really need to hang out on #python more.

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That is the single most important reason why the game shouldn't include controvercial elements: Because they go against the wishes of some of the community itself.

Now don't go too far with my statement, of course the game cannot be everything to everyone and some things need to be included or excluded even if it would cause the community to lose members.
The two sentiments are pretty incompatible.

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How much of an improvement are we seeing with the people who would prefer rape to the people who would dislike it? Then how important to the game is the inclusion of Rape?
Hah, that's a serious question?

Adding rape to DF would be absolutely out of the question, right now. Nobody misses it as a feature, so it's not like people are going to abandon DF as players if it doesn't get added. If it does get added, on the other hand, DF becomes an instant pariah among video games, alienating most of its userbase for the sake of a few. Probably many will soldier on, but the ability of DF to attract new players is compromised. Maybe DF wouldn't die, but it would be set back. Rape is a stupid feature, AFAICT nobody honestly suggested it, and that's not what this thread is really about anyway.

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I think any human being must know at some level the reality that men (and people in general) are supposed to protect and serve women (and other individuals in general), not abuse them for their own desires. Any saying to the contrary is simply justification for selfishness.
I think you meant to say that people are supposed to protect people. Attaching genders and then afterward dismissing any possible accusations of sexism with "and people in general" and so on is a cheap trick, and doesn't make your post less offensive. Neither does your simple dismissive attitude towards selfishness, and in particular your dismissal of any opposition ("you're with us or against us", right?)-- a large number of people think that selfishness is in some way good-- it is the foundation of capitalism, the mechanism of evolution, and so on. The trick is that sometimes you can help yourself by helping others.

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Most of these options seem like viable plot elements, if the goal is to create an immersive world for the player. I would really hope that no programming goes in to support the player committing sexual crimes, but a world completely lacking them will likely seem a little odd as DF becomes more complete.
For that kind of thing, honestly I think maybe you'd rather play Second Life. DF doesn't have an explicit goal of being a simulator of everything, and from what I can tell Toady has a few times rejected this as a primary goal. Not all simulations need be all-encompassing., nor can they be-- the more DF simulates, the slower it gets, until it's simulating individual particles and quantum effects, and you have 1 frame per 5300 years. If you want an immersive and complete world where any action is possible, Second Life and clones can do that, I think. It doesn't feeel like DF to me, it just feels like fluff. Given how long DF has been in development, it's ridiculous to prioritize something like simulating sex or rape over, say, allowing me to lay siege on goblin forts. You already agree with this, but you insist on discussing further. What more do you need? Obviously rape shouldn't be added to DF anytime soon, if ever, because there are so many more valuable things that allow so much more to be added to the tapestry of the world history.

I mean, sure, if Toady simulated every possible thing that could enhance the gameplay more than rape, maybe that would be an option. But that's enough stuff that I think we can just plain ignore it. For now, suggestions like that are mind-numbingly pointless.

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DF Suggestions / Re: The argument FOR controversial elements in DF
« on: December 26, 2009, 01:21:14 am »
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I haven't heard anyone advocate rape.
You're lucky. There are people out there that think that rape is made up by feminists or some such thing. They essentially advocate it.

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The Dwarf Fortress world should not be focused on all of the ugly things people can do to each other. But I must ask: who draws the line and by what standard?
Well if that's the question, the answer is surprisingly simple: Toady draws the line, and his standard is probably his opinion on how well the feature goes with the rest of the game, and how hard it is to code, and so on. It's possible he just flips a coin or something, though.

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I must ask: does it trouble you greatly to think of an elven child being beaten mercilessly and tortured, ripped limb from limb?
Er, yes. The image is fairly disturbing.

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I admit that I don't get a sadistic pleasure out of the idea of doing it like some people do, but the flat truth is that I just don't care. It's not a person, and I won't be playing that way. It's none of my business how others choose to play.
It's your business if it affects how you will play, and it will. Case closed, it's your business. After all, work that goes into the child-beating simulation is taken away from, say, a bugfix or an optimization or that weapon you thought was cool, or the ability to make lunar bases using steam-powered rockets and fishbowl helmets. Not to mention it can introduce new bugs, blah blah blah.

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DF Suggestions / Re: The argument FOR controversial elements in DF
« on: December 26, 2009, 12:30:10 am »
Aside from such features slowing DF down further, increasing the complexity of the source code, increasing the complexity of the UI, increasing the steepness of the learning curve, and taking time away from other features that may be less controversial and do less of these things, there's not much I can think of, no-- some or all of these seem to tend to be present in controversial ideas. As a game design principle, adding anything anybody wants is bad.

On the other hand you're being awfully vague despite appearing to have some particular feature in mind. I can't argue the specific case for reasons that I guess should be obvious, but in general, controversial ideas are controversial for a reason, and adding them only because some people like them is silly.

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DF Suggestions / Re: Lutefisk!
« on: December 25, 2009, 10:27:29 pm »
IIRC it may have first been done as a method of preservation-- the lye repels animals, etc. Nobody really knows why it was invented, though.

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DF Suggestions / Re: Multi-threading?
« on: December 25, 2009, 10:23:10 pm »
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I don't see why you bring up C/C++. The language MIGHT have something to do with multi-threading IF you had the source code, and for a functional and interpreted language it MAY be possible without it.
Because this is the Dwarf Fortress suggestions board, and Dwarf Fortress is written in C++. Given, that's not the only applicable language, as the statement was broader, but I figured I'd get the important bit out of the way first. DF isn't going to get rewritten in Haskell. :p

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But for something compiled, the language does not matter, its all just binary/machine language in the end. If someone did find a way to make pure machine code multi-threaded without much effort, then they would win a medal or something.
Well, no. Compilation is the process of translation, that's pretty much it. Compilation can be multi-step-- for example, you might compile an unthreaded non-multi-process single-core ExampleLang file into a multicore C file and then to a multicore native program. Compiled languages can in fact get this magical multi-core thing, the main requirement is just that data dependencies be limited, as with functional languages. For example, GHC, a Haskell compiler (to native code), has an alpha implementation of this implicit parallel execution via DPH. There are also paradigms other than functional that can do this-- in particular, logical programming can, but I don't know if anybody's trying. Haskell gets a lot of attention.

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I'm not sure why you brought C into this, we don't have the source, so it isn't C for us.
I brought in C++, and we won't get to implement anything. Is this thread going to become a lamentation about multicore programming in general? I honestly only said it because I assumed we were still talking about the difficulties involved in improving DF to be multicore. C++ is relevant in that context.

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