Link in this game reminds me of a character in this game (Yeah sorry can't get more descriptive than that) and whenever he ran out of ammo instead of reloading he just took out an entirely new pistol (I also believe he used two guns at once)
If I had to guess you're probably thinking of Reaper from Overwatch. There's probably others that do this but he's the most recent and well-known one.
As for weapon durability (so this has come up again, huh?) like I mentioned before, I don't ever seem to run out of weapons. Then again I typically stick with one weapon until it breaks, very rarely switching to something else. At nighttime stalmoblins pop up and typically carry dragonbone moblin clubs which do decent damage and you can basically farm for them whenever you want. They've become my go-to 'trash' weapon. I simply don't foresee a situation in which you have a handful of weapons ready to break like how Null described. If I find a new weapon and can't carry it I check to see if I can replace one of my weapons that isn't 'new'. A durability meter would be quite helpful here...
So yeah, maybe you don't like the durability system, and I hate to sound like an asshole, but maybe you aren't... "playing the game correctly". To me, breakable weapons are like finite ammunition in a shooter game. If the game just gave you unlimited ammunition for the best guns it would get pretty boring. There's a reason bombs don't do a ton of damage in this game. You have to swap weapons at some point. Plus let's not forget that retreat is an option. If you can't beat the enemies now, simply fight another day.