214
« on: January 11, 2010, 11:37:32 pm »
I used a 10-level drop pit for a while, on goblins. When I first built it, I was pretty lazy with the excavation, so each level had a one-tile perimeter of floor around the open shaft. I think the open part was about five tiles across, maybe six. Goblins dropped ten levels to the bottom would fling chunks up to the perimeter floors on the third, fourth, fifth level up. So ten levels will definitely result in an energetic detonation at the bottom.
Then again, once I built an aboveground tower that went something like 16 levels up, and tested it by dropping a stray mule off the platform at the top. There were pieces, but they didn't go flying a great distance. Just a neat pile of gore, maybe three or four tiles across.
So either (a) it's pretty random, or (b) goblins and mules react differently to ballistic interludes, or (c) there was some other difference at play.
I guess the other thing to consider is whether you want an impact to result in complete dismemberment, or whether you just want at least one limb to fly off or something. The complete-dismemberment approach has a practical side to it, I believe. If I remember correctly, each severed body part will decay into its own stack of bones, so you can keep the archery ranges well stocked by ensuring terminal velocity.
This is … um … kind of disturbing, now that I think about it.