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Messages - Fishbulb

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76
DF Dwarf Mode Discussion / Re: Face Palm moments you had
« on: December 20, 2010, 11:03:28 am »
A play, by Fishbulb:

Curtain rises.

Fishbulb: I know. I'll train up my engravers by smoothing the entire fortress all the way down to the magma forges, then having them put some masterwork-engravery action in the bedrooms!

Dwarves: You're a genius!

Fishbulb: Okay, little engravers, do your stuff.

End of act one.

Curtain rises.

Planter dwarves: Dum de dee de dum. Hey, nice dining room.

Fishbulb: Oi. Shouldn't you guys be planting?

Planter dwarves: Can't help you, mate. No seeds.

Fishbulb: I'm looking at the stockpile right now. You have many seeds.

Planter dwarves: Oh, right. Plots. We meant no plots.

Fishbulb: There are many plots!

Planter dwarves: Right, not plots. That stuff. You know. Whatsitcalled. Like magma, but not burny.

Fishbulb: Blood?

Planter dwarves: Rhymes with blood.

Fishbulb: Mud!? There's mud all over the place! I rerouted the brook into the … and then … I … oh no.

Super-legendary engravers: Oh yeah. About that.

Fishbulb: Mein leben!

Exeunt, pursued by a bear.

77
DF Dwarf Mode Discussion / Re: Low number of z-levels in my fort?
« on: December 20, 2010, 07:55:55 am »
My current embark has 20 delicious levels above the first cavern, but the magma sea's only around 35. It's heaven.

78
DF Dwarf Mode Discussion / Re: time for hard mode FUN!
« on: December 20, 2010, 07:54:37 am »
Back in 40d, I went into a strange mood and tried to tweak the worldgen to get an embark that was so hot my dwarves and pets would die of exposure outdoors after a while, but not instantly.

I gave up after spending several hours on it. It turns out it's very tricky to get an embark to be that hot without cooking off the booze as soon as you unpause.

79
DF Dwarf Mode Discussion / Re: A little easter egg?
« on: December 20, 2010, 07:51:32 am »
What's it supposed to do? On my 31.18 it just gives me a list of electrum-related jobs.

80
DF Dwarf Mode Discussion / Re: Best random gen'ed Fort name
« on: December 20, 2010, 07:49:48 am »
Fightcave. Those dwarves knew what they were getting into.

I am Jack's withered plump helmet.

81
DF Dwarf Mode Discussion / Re: Blindness pandemic?
« on: December 19, 2010, 07:24:55 pm »
In my limited experience, forgotten beast plagues are the new HFS. I've lost more forts to disease than I ever did to demons.

82
DF Dwarf Mode Discussion / Re: Best random gen'ed Fort name
« on: December 19, 2010, 06:10:06 pm »
For my most recent fort, the game chose the name "Certaintomb."

It was appropriate. In the fall of the eighth year, the fort fell to a beast syndrome that destroyed my dwarves' brains causing them to suffocate to death. It was horrifying.

83
DF Dwarf Mode Discussion / Re: What's going on in your fort?
« on: December 19, 2010, 11:19:03 am »
When you reserve some number of barrels, that number will not be used by anything except workshop jobs. So the still will use reserved barrels, but if you need a barrel to store lye (because soap can only be made from lye barrels), you're out of luck, because lye gets put into a bucket then moved to a barrel in the stockpile. I think.

84
DF Dwarf Mode Discussion / Re: Face Palm moments you had
« on: December 18, 2010, 09:39:13 am »
Years later, rumors persisted that Mayor Zasitakum was killed by Goblin Castro, the Dwarf Mafia or even the militia-industrial complex.

85
DF Gameplay Questions / Re: Starving and dehydrated
« on: December 18, 2010, 08:40:38 am »
My fort's economy is based around prepared meals, so at times — when the harvest comes in, basically — I have very few idlers. But the rest of the time, everybody's pretty much just hanging out. The population's 118 right now, so I rarely have fewer than about 15 or 20 idlers even at the busiest times.

Since I set my hospital to be a meeting area, it seems like feed/water jobs are getting done with more regularity than before. Or maybe that's just confirmation bias on my part. My hospitalized dwarves are virtually always either hungry or thirsty, but I haven't seen any starving or dehydrated (or both!) ones for about a season.

I also just tried changing the raw files in my save folder to up the dwarves' healing rate for bone damage, and to give them a non-zero healing rate for nerve damage, just to see if they get better. I'd just euthanize the bedridden to make room for new able-bodied immigrants, but they're best friends with everybody. Last time I tried doing that it kicked off a tantrum spiral, and I unapologetically savescummed.

I'm not opposed to keeping them around as mascots, making them honorary fortress guards or whatever. But since they're so beloved, I'd prefer they not die of neglect.

86
DF Gameplay Questions / Starving and dehydrated
« on: December 18, 2010, 08:16:32 am »
What's the current thinking on give-food and give-water jobs? My fort, Certaintomb, is about eight years old now, and so far I've had two jailed dwarves and three hospitalized dwarves die of thirst. I've got a functioning well, like two dozen empty buckets, and two "nurse" dwarves with no labors turned on except "feed patients/prisoners" and "recover wounded," but they just don't seem to be doing it.

I never get any "cancels give water" jobs. I see dwarves with blinking blue and brown arrows in hospital, but when I check the jobs list I don't see any give food or give water jobs waiting in the queue.

Most recently I've tried making my hospital a meeting area, on the off chance that a dwarf needs to be in some kind of proximity to the hungry and the thirsty in order for the jobs to kick off. So far, it hasn't worked. I've still got hungry and thirsty patients … although admittedly, none of them have died yet, so maybe it's working after a fashion. Or maybe it's just a matter of time.

Are there any — and believe me, I hate this term — "best practices" around this? Any tricks for keeping your hospitalized dwarves fed and hydrated?

Hmm. Maybe if I figure out the first thing about modding the game, I'll think of a way to mod in TPN and IVs.

87
(provided the ice won't destroy items when it freezes)

It definitely doesn't. Couple winters ago a few goblin corpses ended up in the stream. I couldn't be assed to recover the corpses or their stuff, but when the stream froze over I just dug out the ice and struck goblinite.

88
DF Dwarf Mode Discussion / Re: very slow framerate on embark
« on: December 17, 2010, 11:02:26 pm »
Same thing happened to me a while back, only without any cave-in messages. It just dragged.

The funny part is that I'd already spent half an hour in pause designating stuff.

That day I learned to always let the game run for a few seconds before I get to work. Just to be sure.

89
Cages are magical. Animals inside them are in suspended animation and safe from all harm that doesn't destroy the cage itself. Just wait until the river freezes over again in the winter, channel out the ice and recover your new pet.

90
DF Dwarf Mode Discussion / Re: What's going on in your fort?
« on: December 17, 2010, 10:58:25 pm »
There's a healthcare crisis in my fort.

Spoiler (click to show/hide)

This guy got it pretty bad from an ogre or something. Multiple fractures on both of his legs.

It's taken my doctordwarves — two full-time diagnosticians, a full-time bone doctor and a couple of full-time suturers, plus two full-time nurses — more than a year to get around to fixing him up. And he's still not done; his left shin still needs a splint.

In the meantime, despite having been cleaned with soap repeatedly, he's managed to get himself infections in his left shin and ankle.

Do dwarves ever recover from infections? Or is it a permanently debilitating thing, like "phantom limb pain" was back in 40d?

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