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Messages - Fishbulb

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91
DF Dwarf Mode Discussion / Re: Military Equipment, a tale from Ikuddastot
« on: December 17, 2010, 09:50:22 pm »
I'm going to resurrect up this old thread in order to share a little bit. Having spent my evening wrestling with uniforms, I thought I'd share what I've learned. Hopefully at least some of it is correct. A little bit.

First of all, the wiki's page on armor is quite helpful … once you acquire the patience to actually read the thing. The way the game handles worn items is apparently hellishly complex. The first and biggest gotcha that's hidden in there is this: Dwarves cannot wear chain leggings and greaves together. I'm fairly sure this is a change from 40d, or maybe I'm just an idiot.

Point the second: Apparently dwarves will not pick up equipment that isn't in a stockpile. Because I did some shuffling of storage, I ended up with some bins full of steel caps that were just sitting around, not inside a stockpile. None of my dwarves would equip the caps. It wasn't until I made a stockpile for them, and they were moved to that stockpile, that the dwarves noticed that they were available.

Point the third: While in principle you can layer armor pretty elaborately, in practice it seems not to work out perfectly every time. For instance, I've told all my dwarves in my hero squads to wear the following, with the "replace clothing" option turned on:

Leather shirt
Steel mail shirt
Steel breastplate
Leather cloak

Steel cap
Steel helm
Leather hood

Silk loincloth
Leather trousers
Steel greaves

Leather gloves
Steel gauntlets
Silk mittens

Silk socks
Leather shoes
Steel high boots

All of this works … in principle. Some of my dwarves do, in fact, find and put on all these things, in the right order. But some seem to get confused. I have quite a few dwarves who are wearing one sock, or both socks but only one boot, or a boot on one foot and a shoe on the other … whatever.

I haven't figured out yet if there's any rhyme or reason to it. I thought at first it might have to do with sheer bulk; maybe my smaller dwarves aren't capable of putting on all of that at once? Then I got the feeling it might boil down to preferences; maybe some of my dwarves just hate silk.

I'm going to continue to fiddle with it, because I'm so OCD it hurts.

92
DF Dwarf Mode Discussion / Re: What's going on in your fort?
« on: December 17, 2010, 02:55:44 pm »
My fort is drowning in … stuff.

After a few nontrivial goblin sieges, I've collected some 230 weapons, more than 1,000 pieces of armor, some 600 pieces of legwear and so on and so on.

I know how to get rid of the mess. It's just such a giant pain in the butt. Go through the stuff on the stocks screen item by item, decide what to keep, mark the rest for dumping into the atom smasher, then go back and un-designate the stuff that won't get dumped anyway because it's owned by some Urist McGrabbyhands.

I love this game, I really do. But this is the part where it's less like playing and more like using Excel.

EDIT: Oh, but while I was typing this, I see that one of the black bears the elves brought me has just given birth to cubs. Hooray! I wasn't sure whether they'd breed without a dungeon master.

I wonder if the giant desert scorpions would also make with the babies?

Ew. Baby scorpions. I just squicked myself out.

93
DF Dwarf Mode Discussion / Re: Your badass dorfs?
« on: December 17, 2010, 12:49:11 pm »
I can't hang with this crowd, but in the most recent goblin/ogre siege of Certaintomb I saw a little something neat. A hammerdwarf armed with a silver war hammer one-shotted a goblin, hitting it in the head, fracturing the skull and pushing the skull into the brain. This was, of course, instantly fatal to the goblin, but the neat part is this: The hammer became stuck. She hit the goblin in the head with her hammer so hard the hammer got stuck in the goblin's skull.

Of course I was tempted to nickname her Maxwell … but she's already got like four names already, and that'd just be showing off.

94
DF Dwarf Mode Discussion / Re: Pus/vomit bug?
« on: December 17, 2010, 10:28:11 am »
Hmmmm. I wonder if it'd be possible to mod the dwarf pus to be deadly infectious to goblins, while leaving the dwarves and their animals immune? What I know about modding could fit in a teacup and leave room for tea, so I can't even guess. But knowing this game? Probably.

95
DF Dwarf Mode Discussion / Re: Pus/vomit bug?
« on: December 17, 2010, 08:52:42 am »
It's a reasonable question in Dwarf Fortress, yeah.  ;)

I don't see anything relevant in the logs. As an experiment, I just created an outdoor burrow and restricted the whole fortress to it. A couple of the dwarves who came out left amazing streaks of pus wherever they went. I checked their inventory, and in addition to their all-over water covering (from walking through the wading pool at the entrance) they were also covered with "a spatter of so-n-so's dwarf pus," including in places like the liver and the lungs. I followed one in particular back inside, and he kept his pus but didn't track it anywhere, possibly because spatter-spread is off by default in the config file and I haven't turned it on.

So it seems maybe a few of my dwarves do have a disease of some kind, but none of them seem impaired, and they're not listed in the health screen as having an infection. And this has been going on for about four years, in-game, so it hardly seems life-threatening.

Any suggestions? Or should I just ignore it?

96
DF Dwarf Mode Discussion / Pus/vomit bug?
« on: December 17, 2010, 08:06:48 am »
I can't believe I'm asking this, but … is it possible that in my fortress, vomit is bugged to show up as pus?



Little backstory: Once upon a time, my dwarves' pets were afflicted by a peculiar syndrome. It caused them to ooze pus, but only outdoors, and it was never fatal. (I'm aware that there's a bug going around that causes things to be immortal until the game is saved and reloaded, but I've done that many times.) The wading ponds at my fort entrances seemed to solve the problem, so I just forgot about it.

Just now, I had some ambush activity: two kobold ambushes and three goblin ambushes. I sent the army out to deal with it … and lo and behold a bunch of them left shining yellow trails of "dwarf pus." But their thoughts include "was nauseated by the sun lately," which implies cave adaptation, so I'd expect to see a world of vomit everywhere, rather than a world of pus.

Is there any plausible reason why my fort would be showing pus where it should be showing vomit?

I'm really, really sorry for having to ask.

97
DF Dwarf Mode Discussion / Re: What's going on in your fort?
« on: December 16, 2010, 04:05:54 pm »
Okay. Seriously. Seriously.

Just as I thought I was starting to get a handle on the ebola outbreak in my fortress — population down to 74 from 90, including two offenders who were punched to death by fortress guards when the jail filled up, but moods were stabilizing and nobody had exploded in a shower of gore in nearly a month — the game crashed.

The game. Crashed.

I'm not a proud man. I will savescum with the best of them. But I prefer it to be my choice, thanks.

At least I do seasonal autosaves. Thought I can't remember exactly when the last season-break happened. Was it before or after the uninvited guest that started the whole thing? I don't recall. I'm a little scared to re-open the game. I'm not sure I can handle seeing my fort fall into chaos a second time.

98
DF Dwarf Mode Discussion / Re: What's going on in your fort?
« on: December 16, 2010, 02:44:10 pm »
I just lost five of my soldiers to Sostet Eraruker, a three-eyed alligator with poisonous vapors who appeared in my caverns. They dispatched it quickly, but not quickly enough. They all died on the bridge leading back to the stairwell.

I feared a tantrum spiral, but apparently those five weren't all that well liked. They'd been in the militia since they arrived at the fort, so I guess they didn't really have time to make that many friends.

This takes me back down to a population of 85. I'm capped at 90, so I should be getting replacements in a season or two.

EDIT: I hit "post" too soon. In a classic case of kitten rot, every dog and cat in my fort is now dead. It wasn't that many; two guard dogs, plus about a dozen pets in total. As soon as the first one dropped I scheduled all the strays for butchery, but it was no use. This syndrome, whatever it is, killed fast. Paralysis, trouble breathing, heavy bleeding. It's a race to see whether the victims suffocate or bleed out first.

The population currently sits at 77, and nobody else is affected so far according to the health screen. There are a couple of low-grade tantrums, but no violence as yet. Dare I hope it's over?

99
DF Dwarf Mode Discussion / Re: MAGMACATS!!
« on: December 16, 2010, 07:04:20 am »
Is there any chance you strapped pieces of buttered toast to your cats' backs and then, like, forgot about it?

100
DF Dwarf Mode Discussion / Re: Face Palm moments you had
« on: December 16, 2010, 07:01:21 am »
You can alter the announcements so that deaths are announced and recentred in the same way as artifact creation.

Beware, though! Unless there's a way to do it other than the way I did it, the pause-and-center thing also applies to animals that you butcher. Every couple of seasons, when the kittens and puppies come, I have a frustrating little pause-center storm that nearabouts drives me up the wall. It's worth it, though.

101
I attempted to mod my dwarves to heal from nerve damage. I've got a dwarf in hospital now with "ability to stand lost" and "motor nerve damage" from a severed nerve in the left foot.

He's been there a year. I decided that I didn't have the patience to wait for the healing to happen — if I even modded them right! — and locked him in his hospital room to starve. The resulting tantrum spiral brought down my fort so … well, yes. I savescummed back to the start of the season. Because I'll be damned if Little Spanky McBedRidden is going to be the catalyst for doom. Again.

102
My current fort, Certaintomb — love those random names — is bi-biomal. It's part mountain and part forest, and I get marmots and goats as well as deer.

103
Last time I cage trapped a giant, I built the cage into a niche outside my dinging room and walled it up.

For the love of God, Montressor Urist!

104
I usually ignore gems up near the surface, because the dwarfs trip over them once they reach the caverns. But if I'm short of iron, I'll dig out veins of limonite or hematite or whatever in the upper layers, since that's where iron's found, then wall it off.

And yes, I do wall it off with the same rock that the rest of the walls are, so the color matches.

105
DF Dwarf Mode Discussion / Re: What's going on in your fort?
« on: December 15, 2010, 02:53:12 pm »
One of my hammerdwarves just clocked a goblin ambusher so hard his back tooth came out, sailed over the wall surrounding the garden and landed with a bloody plop right in the middle of my sun berry patch.

I love this game.

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