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Messages - Naminator4

Pages: 1 [2] 3
16
DF Gameplay Questions / Age
« on: May 18, 2007, 06:12:00 am »
Can anything die from old age in DF?

Can adventurers die from old age?


17
DF Gameplay Questions / Re: Magma + lakes?
« on: May 13, 2007, 07:18:00 pm »
Wait, does steam do damage?

18
This is an adventure mode question, I don't know if it should be posted here...

I can never figure that out.  I've seen a lepord pull out bolts of it's body before, but I can never pull things out of myself.

[ February 10, 2007: Message edited by: Naminator4 ]


19
DF Bug Reports / Re: Robbed, by my own teammate!
« on: May 23, 2007, 08:53:00 pm »
Build up throwing, wrestling, and/or ambush before going adventuring.

20
DF Bug Reports / Re: Stark Raving Mad Adventurer can go in water?
« on: April 17, 2007, 02:05:00 pm »
My adventurer was a human...

Plus this was in adventure mode.

[ April 17, 2007: Message edited by: Naminator4 ]


21
DF Bug Reports / Stark Raving Mad Adventurer can go in water?
« on: April 16, 2007, 11:04:00 pm »
One time while I was trying to build up my ambush skill and ignoring my character's drowsy state.

Still made sure he wasn't hungry or thirsy, by having him drink swamp water and eat mud.

He eventually went "stark raving mad".  Didn't really think this was a big deal until I got to swamp water to get a drink, he got in it (started drowning though).

It this a glitch or does he want to kill himself (which I wouldn't blame him)?

[ April 17, 2007: Message edited by: Naminator4 ]


22
DF Bug Reports / Glacier Melting
« on: April 15, 2007, 01:06:00 am »
This was in adventure mode.

One time I was on a glacier map, then all of the sudden, ALL of the ice melted instantanously.

Luckly I was able to get to a island of a single tile mud so I wouldn't drown.

 

He eventually froze to death, but the water didn't freeze.

[ April 15, 2007: Message edited by: Naminator4 ]


23
DF Bug Reports / Losing limbs is permanent pain?
« on: April 11, 2007, 12:29:00 am »
One time in Adventure Mode, my character actually won a battle against something but with the cost of his left hand, thanks to a lucky heart pierce.

He wouldn't stop giving into pain, even when I eventually leave the area and go to town.

How long does the pain usually last for a missing limb or is it permanent?


24
DF Suggestions / Re: Adventure mode suggestions
« on: April 29, 2007, 02:37:00 pm »
I think swimming is already being worked on.

25
DF Suggestions / Re: Daggers and other small weapons
« on: May 05, 2007, 05:31:00 pm »
There are already daggers in the game...

Only kabold master theives have them.  You could just edit the data files so that the human and dwarf towns to have them, but you can't spawn with them.

[ May 05, 2007: Message edited by: Naminator4 ]


26
DF Suggestions / Re: Dwarven ghosts (non-alcholic spirits)
« on: April 24, 2007, 09:34:00 pm »
Well, there's already something about dwarfs being possessed in the game.

This would be a great idea, in fact, it would also be great in adventure mode (spirits of dead adventures).

[ April 24, 2007: Message edited by: Naminator4 ]


27
DF Suggestions / Stationary Creatures...
« on: April 12, 2007, 02:18:00 pm »
Do you think that stationary creatures would be nice in DF?  Would it be better if they hid themselves so that you wouldn't be able to see them until you ventured next to them?


Is there a way to make a creature stationary, that is not being able to move, but will attack anyone who comes near them?

I want creatures that isn't like a flesh ball, but like a carnavorious plant or something.

[ April 12, 2007: Message edited by: Naminator4 ]


28
DF Suggestions / Freeze (cold) attack?
« on: February 08, 2007, 05:26:00 pm »
I don't know if this has been discussed before, and I know there's a burn attack, but what about adding a freeze attack?

It could be added to some of the unique monsters that live in the cold and/or we could have Spirits of Frost?

[ February 08, 2007: Message edited by: Naminator4 ]


29
DF Suggestions / Re: Creature Mod (Request)
« on: February 09, 2007, 03:58:00 pm »
You don't have a frequency spawn set on your creature...

Add this to your thylacine, just above it's population_number.

code:
[LARGE_ROAMING][FREQUENCY:5]

The frequency can be set to any number, but if you want to see your creature more often, set it higher.

[ February 09, 2007: Message edited by: Naminator4 ]


30
DF Suggestions / Re: Creature Mod (Request)
« on: February 07, 2007, 11:15:00 pm »
I think that 2-8 damage won't work.  I mean, all the creatures in DF always do 1-# damage.

Another thing that could be wrong is that you have it in the wrong txt document.  If you want it to spawn as an temperate creature, it goes into the creature_large_temperate.txt, not in the creature_domestic.txt .

Third thing that could be wrong is that you didn't create a new world and you're still using the old world, that doesn't have the creature.

[ February 07, 2007: Message edited by: Naminator4 ]


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