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Messages - caknuck

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121
DF General Discussion / Re: Future of the Fortress: The Development Page
« on: February 23, 2011, 09:16:55 pm »
Quote
# stopped shearing/milking/pasture/cage jobs from fighting with each other
My favorite bug's been fixed? GAH!
Why on earth is that your favourite bug? I liked the one where invaders' mounts claim your nesting boxes much more than animal handlers fighting over a cow.
Because it was the closest thing DF has to dancing dwarves.

As someone originally from Maine and New Hampshire, it still blows my mind that 2 inches of snow can completely shut down this state.
As someone originally from Scotland, that blows my mind :o.
As someone from Winnipeg, I just laugh.
As someone originally from Winnipeg who just suffered through the iciest Super Bowl week ever, I just facepalm

122
DF General Discussion / Re: Future of the Fortress: The Development Page
« on: February 22, 2011, 11:21:40 pm »
Quote
# stopped shearing/milking/pasture/cage jobs from fighting with each other

My favorite bug's been fixed? GAH!

123
DF Announcements / Re: Dwarf Fortress 0.31.19 Released
« on: February 20, 2011, 12:39:17 am »
I think I found the reason for the CTD-on-embark bug. After getting hit with it twice, I sent in an adventurer. When I stopped to sleep, I found that the magma sea had been spawned as a giant magma blob on the surface. There was much melting. And flaming buzzards.

124
DF Dwarf Mode Discussion / Re: What's going on in your fort?
« on: February 20, 2011, 12:02:42 am »
Genned a word and found a nice site with clay, sand, a brook and what was supposed to have been shallow metal and turned out to be bituminous coal.

Regenned, found an utterly lovely site that (with a bit of embark area stretching) contained multiple shallow metals, clay, a brook, and a volcano. Embarked, CTD. Picked a slightly less auspicious site just to the north, CTD. I'm now going to try prospecting with an adventurer to see if this can be used as a workaround.

UPDATE: I think I found the problem. My adventurer tried stopping off at a keep for the night and discovered himself standing at the edge of a "great magma sea". Above ground. And, judging how the FPS immediately dropped to zero and the sea started overflowing in my direction, it was more of a giant magma blob that was plopped on the surface of the world during worldgen. Quickly hit Shift-T, but died an agonizing (and agonizingly slow) death when trying to sleep in the wilderness... on top of a giant magma blob.

UPDATE 2: Bonus!

Spoiler (click to show/hide)

125
DF General Discussion / Re: A "What Fort Are You From" thread
« on: February 16, 2011, 11:02:48 am »
In 2001, caknuck fled the human hamlet of Winterpeg.
In 2001, caknuck settled in Worthyfort the Town of Cows.

126
DF General Discussion / Re: Future of the Fortress: The Development Page
« on: February 13, 2011, 09:49:47 pm »
... although I'm not sure actual geology works that way, though.  They shouldn't all be the same depth, but at the same time, layers are layers because they are created at different times through different geological methods.  A geode might form inside of a small pocket in the stone, but a total sphere doesn't seem like the sort of thing that should happen.

... I'm going to Wikipedia to look at how these things actually form, be back later...

Igneous intrusive formations (granite, gabbro, etc.) almost never occur in layers. If you want a good Wikipedia article with which to start, try batholith.

127
DF Adventure Mode Discussion / Re: You see an elf child...
« on: February 11, 2011, 03:37:10 pm »
1. Wait until next version comes out.
2. Trap her using wooden fences.
3. Give in to starvation.
4. Mod elves into a race of milkable livestock.
5. Strike the earth!
6. Sustain my new fort on delicious elf milk roasts.

128
DF General Discussion / Re: How Old Are You?
« on: February 10, 2011, 02:53:59 am »
HEY Cak you voted 32-35.
Heph is still the only one in 36+

Haven't voted yet... Posted that one from my Blackberry

129
DF General Discussion / Re: How Old Are You?
« on: February 08, 2011, 05:15:00 pm »
36

Now get off of my lawn!

130
DF General Discussion / Re: Future of the Fortress: The Development Page
« on: February 08, 2011, 05:10:22 pm »
You're asking this from a guy named "fartron"?

131
DF General Discussion / Re: Future of the Fortress: The Development Page
« on: February 02, 2011, 12:05:08 am »
I see no mention of parties, musical instruments or toys in the new short-term goals.
Are behaviours involving this type of item going to be put on hold, or will the new inns and such include them.


I, for one, would like to see Musician and Singer skills added. I envision a random harpist wandering through the fort, generating happy thoughts for my dorfs, gathering a few bored idlers on the way, eventually winding up at the statue garden (or inn, perhaps?) where a little soirée starts up. I also see this playing into religious services when priests and temples are implemented in 14 years or so.

132
DF General Discussion / Re: More Than Just a Game
« on: January 24, 2011, 05:56:24 pm »
"So they're half person and half fish? And their bones are worth how much again?"

133
DF Dwarf Mode Discussion / Re: Oh gosh, custom fort names are so fun.
« on: January 17, 2011, 04:26:29 pm »
The one I am most proud of is "Wheateast the Breakfast of Champions"

134
DF General Discussion / Re: How did you learn about DF?
« on: January 14, 2011, 10:54:25 am »
MeFi -> Boatmurdered

I found it a few years ago and uttered around with Adventure mode. Put it away after a month or so. Got hooked for good when I rediscovered it when .26 came out.

135
DF Dwarf Mode Discussion / Re: Help me fill this damn moat
« on: January 13, 2011, 03:30:32 pm »
Whatever method you use must be supplemented with a mass bucket brigade project. Designate a number of 1 tile pond zones equal to the number of available buckets. Make sure to use the ocean as your water source.

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