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« on: September 17, 2010, 04:53:34 pm »
So I genned up a world in .13 and ran into an issue with a nice prospective fortress location being the home of a family of giants. So off we go with a little adventurer-served eviction notice.
Buuut....
On my way to the site, I ran into a little human sprawl. So, axe in hand, I step into the first cabin. There's maybe 10 of so humans hanging around inside minding their own business. So I cut the first one down, expecting the zerg rush to start. But it doesn't. So I cut down the second. And the third... And then the second cabin, followed by a few more.
And the rest just stand idly by, waiting their turn at the axe blade. Except for the last one standing in the cabin, they get all sorts of gouging and limb-breaking fun, too.
Now the new mechanics don't make NPCs notable right away, listing them as "Human Weaver" etc. So I pause part way through the slaughter to strike up a conversation (just so this massacre victim counts as a notable kill). So off we merrily chat, and he tells me about his family and the surroundings, despite the fact that I just lopped off his lower arm. And then I kill him and the rest of his family.
Man, Adventure Mode *is* (temporarily) broken.