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Topics - Seagoon

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1
Mod Releases / [43.05] Undertale: Pretale Mod V0.1
« on: July 23, 2016, 02:12:59 pm »
A fairly simple undertale themed modification set before monsters were forced underground.
Just adds in a a number of different monsters, some simple bullet attacks and personality/physical descriptions for each.
 
 Features [V:0.1 alpha]:
 
 -19 different monster types
 -new player civilisation with altered values and ethics
 -personality and phsyical stat adjustments for each monster type
 -detailed descriptions of each monsters appearance
 -Monsters are made of very weak materials for maximum FUN.

DOWNLOAD LINK : http://dffd.bay12games.com/file.php?id=12290
 
 To be added in the future:
 
 -more monsters!
 -more varied bullet attacks and effects for special magical attacks such as the blue and green magic.
 -adjustments to other civs to make monsters the underdogs and likely to be attacked at war with atleast the humans.
 -more interesting boss monster varients
 -some adjustments/additions to buildings, reactions and objects for flavour.
 -better ballancing
 
 AND MORE (maybe)
 
 INSTALLATION:
 
 1. drop the files into DF/raw/objects
 
 2. copy and paste for all
 
 3.???
 
 4. UNDERTALE

And if anyone is crazy enough to actually want updates and improvements to this, well, im kind of burnt out on it right now but i might get back to it in a week or two if people are interested.

Any suggestions/constructive crit would be nice, this is my first mod.

2
DF Suggestions / Allow selection of specific castes to be birthed
« on: June 07, 2016, 09:32:38 am »
Basically at the moment all we can do is have a setup where every single FEMALE can birth any other caste with the only control being a population ratio.

I would like to see this expanded so that the [FEMALE] tag becomes somthing more like this :

[FEMALE:CASTE1:10:CASTE2:100:CASTE3:1 ...... ]

Basically the female tage contains a list of different castes that it can give birth to along with a number for each which is what the [POP_RATIO] tag is currently.

3
DF Modding / Caste begets specific caste?
« on: May 14, 2016, 05:25:00 pm »
Simple question, is there a method to limit a caste to give birth to only a specific other caste ?

the sort of thing im looking to do is this:

Caste A can produce all castes.

Cast B and C can only produce more of their own caste.

4
DF Modding / Thatching??
« on: June 06, 2010, 10:32:10 am »
Simple question:

How might I go about modding in longland grass straw thatching?

5
DF Suggestions / Sounds implemented as text?
« on: September 11, 2009, 04:32:00 pm »
Sound is a major element that is missing from dwarf fortress, however producing actual sound effects is way too much effort to go through at this stage of development. So instead of having a sound effect play when an action is preformed close to the center of the screen (or on screen any where) you would have a small onomatopoeic text bubble near where the sound was produced.

To enhance the text, things like size, colour, gramatical symbols and font could be used, and sounds off screen that are particularly loud (like a landslide or somthing) would be placed at the edge of the screen in the direction they are coming from.

This would not only add alot of interesting details and emmersion to fortress mode, it would also be a very usefull function in adventure mode, since you could then hear the opponent even if he is outside visual range or ambushing.

This could also be extended to small phrases that the NPC's could say, such as greetings or blessings and battle cries.

To reduce the chance that it might cover up somthing important, you could toggle this function with a keybind, or through the init.

6
DF Suggestions / Books and Journals
« on: February 11, 2008, 02:43:00 pm »
Im sure others have already thought of this but anyway:

In the dwarfs spare time, if so inclined they might work on a book or journal.
Since literacy would be rather low I belive, these journals and books can be simple picture books, generated in the same way as engravings.

A journal would be a picture book based on the dwarfs current thoughts, each time somthing serious happens to that dwarf they might write about it in their journal, along the lines of:
"This is a journal entry for Urist Doe, drawn on the page is an image in black ink of a dwarf and a dwarf, the dwarf is getting hammered, Urist is unhappy."

A book would be a fictional journal and written all in one go if there is time, each page/chapter would have an entry. An intresting idea would be to have these entrys have some narrative structure, maybe somthing akin to Propps analysis of fairytales.

The books and journals can then be sold or read by other dwarfs, and in the event of an abandonment would provide a glimpse to the adventurer exploring it of what life there was like. Undead could carry their journals around with them so once killed you could read about what happend before they died.

Dwarfs that read their journal could 'remember' the things that they wrote about and could become happy or sad depending. With books they could get a good thought, like 'He enjoyed a good book recently'. Or even a bad thought related to another dwarf reading his/her journal behind their back. I guess there could also be fey mood books as well  :D .

As for what they can use to write/draw these, stone/mud/clay tablets, paper made from pigtail or some plant (Plump helmet fiber?). Other materials can be combined to make it a higher quality book like ink from beetles or leather for the cover.

These would be a great addition in my oppinion.

Ideas, comments, thoughts?


7
DF Suggestions / Three sugestions:
« on: April 10, 2008, 11:13:00 am »
Three simple suggestions:

1. Alow us the option to turn off Aquifiers before world gen.

2. PLEASE PLEASE make walling and flooring easier, somthing like the roads/bridges have at the moment would be sufficiant!

3. give us a 'common stone only' option when building, so that we dont accedentialy build half the wall out of potash and charcoal.

/END


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