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Messages - Caesar

Pages: 1 ... 6 7 [8] 9 10 ... 203
106
Hey- I didn't say that I minded, so there is no need to apologize. Besides, it's a creative game. Unless someone is overdoing it (ironically called 'godmodding'), it usually aids the game.

Also- I doubt that I'll be able to get it done today. I've had a hard time concentrating and getting a lot down. :(

107
After a more thorough read I have to comment on Fniff's post to state that there was but one Rittik, not nests of them. In my mind, the original creature did not reproduce either. Still, I guess that we can presume that it started to do just that, you took an egg, modified it, and sent it off to Karestria.

108
I still have to read through the new posts. I hope (but I can't state with certainty) that I can do the entire post tomorrow. Otherwise it'll be Tuesday.

I did very, very quickly skim through them, and this yielded a single, minor comment. The being in the Steppes is called the 'Rittik', not the 'Rikkit'. Yes, Fniff! That means you.

Also, I would be a hypocrite to curse at any of you for procrastinating, as I've had a tendency to do just that in the past.

109
We should extend the deadline no further than Sunday, lest this slowly grow into inactivity, which already rears its head.

Sunday was the plan already. I can't do updates in the middle of the week, but you were all far from ready last Sunday.

110
Forum Games and Roleplaying / Re: The Age of Fire: A Modern Godhood Game
« on: November 17, 2013, 06:51:58 pm »
The regular green paper works fine, if applied in appropriate amounts.

That's not getting out of jail 'free', though.
Some people do have cards that say 'prevent getting in jail in the first place'.

Like crazy diplomats that beat up their children and then wish to persecute the police officers that arrest them for it.

111
Don't you all worry. I've been watching silently and just didn't comment on the deadline since you were still in the middle of your play. I wanted to let you finish or come closer to a close before planning an actual date.

So basically- I had moved the deadline already. I just didn't say anything since everyone was so into it.

112
Forum Games and Roleplaying / Re: The Age of Fire: A Modern Godhood Game
« on: November 15, 2013, 10:44:05 am »
So, eh.. I didn't get around to writing my post last Sunday. Could you tell me how many acts I currently have, because I have managed to lose count.
I think that I have got three of them now. One for last turn, one for the missed turn and one for this turn. But am I right?

Also- I just got around to reading all the posts and I must say that I liked most of them. Jack is now officially my favorite character. I wonder what organization is keeping track on all of us so well.

113
Thanks. I was updating the first posts of the OOC thread. Messed it up a bit. :P

114
(Unintentional post.)

115
Forum Games and Roleplaying / Re: The Age of Fire: A Modern Godhood Game
« on: November 07, 2013, 05:17:24 pm »
I'd like to post on Sunday, if that's alright with you all. ^^

116
Posted. If you find any mistakes or if I forgot anything, feel free to let me know. I'll get to the announcements page soon enough.

And I was, for once, right about an 'ETC'! Dinner in ten minutes. Hehe.

117
Ode and Nambe forge an alliance.

Magnus blesses Adagnites' disciples with knowledge of four arcane paths: Sorcery, Magecraft, Artifice and Awakening.
Spoiler: Schools of the Arcane (click to show/hide)

Wieland abandons Lessi and leaves the vulcano slowly growing inactive in his wake.
Wieland assumes his Wanderer aspect.
Wieland crosses the sea between Lessi and Testonea, leaving an extremely thin strip of fertile land between the two islands, dotted by three mountains reminiscent of thrones.
Wieland walks the land seeking shelter at night and swapping stories in return for a dry place to sleep and something to eat. People who turn him away are cursed.
Spoiler (click to show/hide)

Hakkaros converts the seven most charismatic men of Karestria to his faith.
Hakkaros creates the berserker's blessing and makes these chosen seven the first berserkers.
Spoiler: Hakkaros' Berserkers (click to show/hide)
Hakkaros encourages the first seven berserkers to spread his religion by adding him to Karestria's pantheon, next to Delatheia.
Hakkaros instructs the two wielders of the Storm Swords through their swords that they should add Hakkaros to their city's pantheon.
Hakkaros instructs Daemos, king of Karestria, to add the faith of Radiant Sarthisyn to that of his people.

Yahkuz offers Hakkaros an alliance, which Hakkaros refuses.

Yahkuz sends one of his prophets to covertly gather support within the city of Nessaiie.
Yahkuz instructs Ka'er-thul to prepare Heleph for war.

Ode gathers the best and most loyal warriors of Astineii and makes them his Enforcers.
Spoiler: Ode's Enforcers (click to show/hide)
Ode sends a vision to Malbran in an attempt to make him fear the undead.

Radiant Sarthisyn creates a new type of tree, marked with eye patterns and varying through Radiant Sarthisyn's colors. The wood has multiple unique properties which mortals can discover.

Nambe creates the Watchtowers.
Spoiler: Watchtowers (click to show/hide)
Nambe orders his followers in Keluss to try and negotiate peace with the Astineiian tribes.

The Archspawn, under the guise of Galadrin, bestows a great idol upon his people, supposedly in his image.
Spoiler: Galadrin's idol (click to show/hide)
The Archspawn, under the guise of Galadrin, appears to Malbran and instructs him to raise a militant arm to the faith and state of Galadres to uproot and destroy heresy and those who could do Galadres harm.
The Archspawn, under the guise of Galadrin, cautions Malbran against cross the Vein, and first properly settle the western reaches, settling an empire.
The Archspawn devotes his attention to watching the Apprentice's exploits closely.





It was my son, born to a mortal father, who grew into the wisest of his kin. He grew old, but not weary, and would wander between the many peoples of my world, spreading knowledge, spreading wisdom, and I found great pleasure in the thought that he had achieved so much by his own power. He had never known me, but my flame burned inside him like a beautiful reflection of Yilmz' light. Oh, so do I dream of his father, a man now beyond the world of the living, whose love I once enjoyed. Oh, so do I yearn to relive that one time I met my son, that I played his own game and got utterly beaten. Yes! He bested the gods in his game, and beyond even that, he bested me. Is it not ironic that the goddess most like her imperfect mortal kin gives birth to a mortal of such perfection?

~Kinaré


Turn Two: Schemes


A book closed, its final chapter written, and the Keeper caressed the cover with care. It was leatherbound, and decorated with the image of a crown adorned by long, high spires. 'Malbran', the cover read. The Keeper walked slowly across the hallways, spending a moment's thought on their emptiness, on the apprentice it had taught by its master's decree. It had motivated him with a mission, given him knowledge, showed him truth and guided him to a wisdom beyond that of his peers. Then, when it had finally been time for his student to embark on this mission, it was with regret that it had taken away knowledge of the library, of its very own being and of this 'mission'. The Keeper had taken its apprentice in its arms, taking him up, beyond the waves, and laying him to rest on the beaches of Remestes. At that moment, now years ago, it had stared in amazement at the unconscious body of its disciple, wondering what would become of him. It had felt proud of the skill and knowledge the young man possessed. The Keeper took another turn, and seated itself behind a desk. It turned to the next chapter, and began to read, thirsty for knowledge of its pupil.

"Of Immortal and Man

Time, while so fluid in my library, crawled by without cease in the world of men and women. Like an unstoppable force, it moved from one moment to the next, dragging everything with it. As everything came, so did everything came to pass, except for history, which was forever sealed. 'Ahead lays the possible, with me the tangible, and behind me the unchangeable.' Wise words, from a wise man. They were the words of Adagnites', founder of the school of the Arcane in Remestes, as he held the blade twisted between his ribs that would spell the end of his story. The future, he knew, was uncertain, but that moment, his blood, and everything he had done, would carry on into this future, whatever it would be. Four disciples, he had had, and four murderers, he found himself surrounded by. Adagnites died because his disciples were afraid of him, because they detested him, and most of all, because they no longer needed him. Their god had gifted them the knowledge they had fought so long to possess, and with the power of the arcane, their ambitions became reality.

The naive king of Remestes surrendered in fear to these four mages, and they declared that filth, like the king, like all those without the power of the arcane, were not worthy of being called citizens of Remestes, the seat of the world's learning. They, as the four most powerful, would rule wisely over the city, and their kin of magical blood would do so with them. The animals, as they referred to the magically inept that had once considered them equals, were to perform tasks fit for animals only. And so it was that a minority came to possess great might over the majority, not by right to rule, but through fear. This, however, did not please the newly born Arcane Council, and they started looking beyond Remestes.

And beyond Remestes lay Lessites, with their king Testones. This king, still in his early years, had found that the two cities of his young kingdom had been connected by his god, who had walked a straight path across the unruly seas. This strip of land, on which three majestic mountains rose, would serve as a testimony of the divine right and power of his nation. More than that, it would truly serve his people. For, so he reasoned, a kingdom was beyond the scope of the city-state Lessites had once been, and for him to be able to aptly rule both cities as well as expand into the rest of the world, he had to make whole that which was now but a collection of parts. With a genius of his own instead of that of the artifact sword he wielded, he called the best architects of his court to his aid, and he ordered the construction of a road straight between the two cities, across this strip of land. As his people toiled against the weather and years passed, even the mountains would have to yield for the infrastructure of his kingdom, and when the last stone was laid, he had started to grow his first grey hairs.

The road between Lessites and Testonea was so sturdy, so efficiently laid, that it took his chariot but a week to cross between the islands, and he was welcomed as a triumphant general. Yet the once young king found little pleasure in his greatest achievement, remembering what Lightning, the sword that so faithfully hung by his side, had told him years ago. Hakkaros, the Lord of War, had demanded that Testones would add this deity to the pantheon of his city. Testones, at the time, had decided to wait and see what time would bring. Now, years later, he had made his decision. During a night of turmoil and storm, he kneeled in Wieland's temple in Lessites, the same temple where he had once decreed that inhospitability was a sin punishable by death, and prayed. It was not to his god, but to Hakkaros, that his words went. "Not directly for you, but to further the strength of my people, would I conquer the world if I could. Not to prove my power, nor to suppress, but in the name of strive and strength would I wage war. I see the art, and with your help, I have planned many years ahead, have grown into a strong leader and general. Yet your request, I must refuse. I do not demand easy victories, nor do I pray for weapons that can not be destroyed, Lord of War, but I do pray for the obstacle that has to be conquered. How can I conquer, if there is nothing to be conquered? Hakkaros, before my conquest makes sense, and I can pass my strength of heart and wits on, as I believe is your true intent, I need an heir. Yet no woman worthy to be conquered has shown herself, no woman worthy to bear my children has presented herself. Hakkaros, do not give me a victory, but an opportunity to emerge victorious, and I shall spread your word and wage the war this world needs." With these words, the king got to his feet, and left the darkness of the temple behind him.

Daemos had heard Hakkaros' words, and he had spoken. More and more berserkers joined his army in Hakkaros' name, and with them, they brought even more enthusiasm. It was during the annual celebration of Delatheia's marriage to Hakkaros that Daemos thought back of the doubt his people had felt after their defeat, as they pondered Delatheia's inactivity and wondered whether their goddess had abandoned them. Then, she brought home her spouse, her ally, the god of war, and they knew that Delatheia had looked out for her people, and that Karestria was destined to do great things. Now, Daemos had grown older. His hair was grey, and his body was sometimes beset by a crippling cough. Despite this, he had bested even some of the strongest berserkers in personal battle, and he had trained Karestria's armies into a disciplined and cohesive force. He knew that Heleph and Nessaiie had done the same, and that they were without doubt preparing for war all the same, but Daemos knew that a good warrior's true wife was patience. Glory was a small thing, a thing that could fade, but victories could not, for a victor held power. The king of Karestria had forsaken glory in favor of victory, and he knew that the time to strike was close.

A messenger entered his throne room, and Daemos snapped out of his thoughts, turning around slowly. According to the apparel, this was a Helephian. They had been responsible for the needless defeat near Nessaiie, and most Karestrians hated them and their goddess, as well as their undead overlord. This man was one of Ka'er-Thul's personal servants, and the message he had carried to the king was no less than insulting. "Daemos of Karestria, surrender your people and your lands to the might of Ka'er-Thul, or face extinction. Ka'er-Thul is willing to be lenient, but your execution will be in public, so that Yahkuz may personally claim your soul for punishment, as you violated his divine will." Daemos, in response, drew his sword. "Let me see whether the words of your master are as strong as your sword arm." The fight lasted several minutes, and Daemos finished his opponent by chopping off his left hand. Ordering the wound cauterized, he sent him out of his court with the following words: "Return to your master, puppet, and tell him that Karestria is waiting."

With a howl the Hounds of War jumped aboard the Helephian escort. The vessel had been protecting a merchant ship on its way to Keluss, where it would unload its wares of exotic skins in exchange for raw bog iron. The council of Nessaiie realized that Heleph had acted in self-interest when it saved the city-state from impending destruction, and that the war was one between three opposing factions, not two. This trade route, vital to Heleph's material supplies, had now become a primary target and training ground for Nessaiie's finest. Born and raised for war, these warriors were the elite of Nessaiie's warrior class, devoted so strongly to Hakkaros that they learned to shrug off pain and endured the most demanding of training regimes to perfect themselves in the art of war. Each of them was accompanied by a Nessaiian Mastiff, raised and bred to be the finest war-dogs in the region. These animals and their masters did not fight in a formation, instead acting as shock troops to break those of others. Naturally, they performed extremely well when fighting man to man, and best in a charge.

They painted the Helephian vessel red with blood, striking down its detachment of soldiers with relative ease. Of course some berserkers did die – but there was no greater honour than to die in battle by sword or spear. The merchants surrendered, but the Nessaiians showed no mercy. With several strong strokes of their sailors, their vessel set ramming course on the merchant vessel's side. With a crack as strong as thunder, the mounted ram made quick work of the vessel and it shattered in two, merchandise and crew spilling into the water. The Hounds of War howled in victory, their four-footed allies joining in. As their enemies cried for mercy; as they cried to be saved from the waves, the Nessaiians tied the conquered escort vessel to their own, and sailed off with their trophy. If it would be up to the Nessaiians, the Helephians and their new rotting overlords would find themselves at the bottom of the mighty oceans, and the Karestrians would soon follow suit.

In contrast to the eternal feud across the seas, two peoples managed to set aside their ancient differences and drew a line. Where swamp and marshes ended and steppes began, so did Keluss desist on its claim over Hiate. Where horses could barely tread, there the Astineiians turned around to return to their lands. Inspired by the words of their gods, these two peoples had seen sense in peace, knowing that their enemy lived across the mountains. They traded the goods they had once sought to gain through war, and, even to their own surprise, found that they prospered. Eventually, their armies began practicing together to form into a cohesive fighting force where Keluss provided the infantry and Astinos the cavalry. After much deliberation, they decided to send out spies to the west, and they learned of the developments of the Talassani. The Enforcers guarded the borders of these two now allied nations closely, and as Astinos slowly recovered from its years of internal war, Keluss started constructing buildings of the most beautifully colored wood, which had started growing in the marshes. Even though they praised the sturdiness of the wood and the beauty of its colors, some wondered where it had come from, and whether there was a meaning behind its appearance. Few knew that, in reality, they were the creation of Radiant Sarthisyn.

What was not any god's creation, was the Rittik. The Rittik, a creature born from the shadows of the spirit world, had escaped through the tear in realities left behind by the Banshee, and it now roamed the steppes of Hiate, where it preyed on the beautiful. Truly a perversion of beauty, the creature went by many faces, different for each beholder, but always an object of their love. Instead of eyes, two dark sockets stared back at its victims as it ripped them apart with mandibles and claws. Besides its face, it was covered in chitin and like its smaller insect kin bore countless limbs and appendages. It fed on the faces of its victims, ravaging their beauty to leave behind a gruesome mask of gore. Unlike one would expect of a creature of its kind, there was no further ritual, no further interaction with its prey but the kill and the feast. The beast burrowed itself in the grasslands and simply waited for someone of beauty to pass by, no matter how long this would take. When such a person did appear, it would burrow through the ground, producing the 'rittikrittikrittik' after which it was named, and strike swiftly. Most victims did not even see its horrifying face, but those who did were frozen in fear. This fear spread, and the Astineiians and the Kelussian traders alike learned to hate the Rittik.

Umeran, son of Malbran, sat upon his throne in silence. The crown upon his head weighed down on him heavily, but he knew that he would not fail the duty Galadrin had first given Malbran, and now him. Malbran had died in his sleep: After many years of loyal servitude, their lord had finally taken him home. Umeran thought back on Malbran's many accomplishments. After leading the Talassani to greatness and uniting those to the west of the Vein under his divinely just rule, Malbran had founded a second city to the north, where the large river of that area split into two and carried on to the seas. This was a fertile land, and the city had been named after Umeran's mother, Delephia, who had been fertile enough to gift him one talented son. Malbran, in his devout endeavors, had been so strong of will that even the natural world bowed before him, and he had performed many a miracle in Galadrin's name. Despite all the praise and the rumor that Malbran himself was a god, he had continued to spread the word of Galadrin, and of those living to the west of the Vein, few were not a part of the burgeoning empire. Malbran had learned of the barbarians to the East who took his lord's name in vain, and he had raised an order to defend his people and his deity: the Order of the Mace. Given almost complete power to act, this militant order punished heretics and trained to one day lead the Talassian armies against the barbarians. The Lord High Priest was their ultimate commander, and the Morning Lord their source of strength. Despite the horrific acts this order committed against those opposing them, they were completely free of the corruption that usually plagued such military units, and their devotion enabled them to draw on the magic of will that Radiant Sarthisyn had created. With their crested helmets and eventually literally illuminating features, they became like the light their god had given upon them. Umeran sighed, and got to his feet. He too was an intelligent man, but he was still far from being what his father had been. As he left the throneroom and bowed his head respectfully to Galadrin's idol, he gathered a council with the commanding officers of the order.

On the opposite side of this coin of light rested darkness. Heleph, a city once known for its culture, had buckled under Ka'er-Thul. Surrounded by slaves and his chosen servants, the prophet lich-king had turned the city into a well-oiled machine. Uprising was all but forgotten, and to remind its ruler of the underworld, its once white structures had been painted pitch black. The Apprentice stood on top of the city walls. He had scaled those walls and despite the years behind him, still looked like a man in his prime. Some knowledge he had not, but of all mortal men, he knew most, and even that he knew. He descended from the walls, and made his way through the city. His apparell of white cloth and black leather drew the attention of the putrid populace quickly, as did the three amulets he wore around his neck. Standing below the stairs of the palace, he called for his adversary. "Ka'er-Thul, I have come to claim your might. Face me, and become a servant like those you so desperately oppress." The doors opened slowly, and eventually the dreaded king stood above the stairs, wearing the thickest black, hands folded neatly behind his back. "Who dares challenge us? Who dares speak the name of the king of Heleph, of us, the chosen of Yahkuz?" His eyes came to rest on the young man who stood below, and he recognized the trinkets the stranger wore. Truly unlike figures of the epics, he simply started the battle, descending the stairs with a rapid speed in a monstrous rage.

An army marged in as the battle raged on and even the Apprentice with all his knowledge and power could not defeat them. Ka'er-Thul was stronger than his kin, had amassed both material and arcane power, and even so close to freedom, his servants feared him too much to turn against him. For the first time, the Apprentice had made a miscalculation, and despite the fire he wielded, the death he caused, he felt the vile magic of Yahkuz' prophet draining his strength, his health. He withered, and the pain became unbearable. Striking down a spearman, he watched in disgust as necrosis set in on his arms. A sword pierced his back and his lung, and he knew himself bested. Ka'er-Thul laughed victoriously, a sound not unlike the rattling of old bones, and stood over his foe. The Apprentice smiled, closed his eyes, and spoke an incantation."


The Keeper closed the book, knowing the rest of the chapter, knowing where its student had gone and what he would find there. It knew not, however, the future. The future was for the gods to shape, whereas it merely organized its master's records. Blowing out a candle, it went to do its work in the damp darkness of the library.






Adagnites' disciples slay him, depose the king of Remestes and set up the 'Arcane Council'.
Under the Arcane Council, only the magically apt can be considered citizens of Remestes. Those without magical potential are deemed unfit of intellectual pursuit and perform manual or military tasks only.

Testones of Lessites orders the construction of a road crossing the Three Thrones, connecting Lessites and Testonea. The road leads straight through the three mountains.
Testones, entering his mid-thirties, is still without both wife and children, and claims that he will never find love.
Despite urging by Lightning, Testones' Storm Sword, Testones refuses to add Hakkaros to Lessites' pantheon.
Spoiler: Testones' Gambit (click to show/hide)
Testones decrees that, upon witnessing Wieland's curse of the inhospitable, it is not merely a sin, but a crime to refuse a wanderer entry to your home. It is also, however, a crime to overstay one's welcome, and if one stays beyond the welcome of their hosts, it will be punished by flogging and banishment.

Karestria goes through a period of further militarization, recovering quickly from the losses they led after their defeat near Nessaiie.
The Karestrians who had started to doubt Delatheia after her perceived inactivity are rejuvenated in their faith upon hearing the words of the berserkers, convinced that Delatheia had caused this turn of events.
The Karestrians now commonly believe that Delatheia married Hakkaros to form a divine alliance, and the city's temples are rebuilt in their honor and to celebrate this marriage.
The Karestrians refuse to worship Radiant Sarthisyn, believing that she is responsible for the defeat they suffered near Nessaiie at the hands of the Helephian fleet.

Heleph prepares for war under Ka'er-Thul's command.
Ka'er-Thul sends Daemos of Karestria a threat of annihalition, claiming that the armies he will muster will be given divine aid and that he can completely wipe Karestria off the world.
Daemos personally challenges Ka'er-Thul's messenger to a battle to the death, claiming that words must reflect their action.
Daemos easily defeats Ka'er-Thul's messenger, but spares him so that he may tell his master that Karestria will not surrender to Heleph.

Nessaiie raises its own band of berserkers, the 'Hounds of War'.
The Hounds of War repeatedly raid Heleph's trade route to Keluss, disrupting the influx of military supplies and materials.
The people of Nessaiie refuse to support Yahkuz and his prophet, claiming Hakkaros as their only deity.
Spoiler: The Hounds of War (click to show/hide)

Keluss and Astinos form a peace treaty which divides Hiate between these two peoples, with the border between the southern swamplands and the northern steppes defining their borders.
Keluss and Astinos begin to prepare for a possible invasion from the lands west of the Vein, and for the first time in ages, the two peoples trade with each other.
Radiant Sarthisyn's trees find themselves becoming quite common in the lands around Keluss, and the city starts using its wood in multiple constructions, as of yet unaware of its unusual properties.

Nambe's Watchtowers fail to stop a horrible creature from escaping from the Spirit World, and it now roams the steppes of Hiate freely.
Spoiler: The Rittik (click to show/hide)

Under Malbran, the Talassani found a colony further to the north where a river splits into two, and call it Delephia, after Malbran's wife.
Malbran, devoted as he has become to creating a huge empire for his god, finds himself tapping into Radiant Sarthisyn's purifying flame.
Malbran, inspired by tales of Ode's Enforcers and Hakkaros' berserkers, sets up the Order of the Mace.
Spoiler: Order of the Mace (click to show/hide)
Malbran dies of old age, and leaves his crown to his only son, Umeran.

The Apprentice assaults Heleph and attempts to kill Ka'er-Thul. He is, however, wounded and flees the island, taking refuge among the natives on the largest island to the east.
The Apprentice marries one of the natives on the island.


Code: [Select]
(Atilliano) Deletheia: 3 Essence
(Azthor) The Archspawn: 3 Essence
(Fniff) Nambe: 3 Essence
(Ghazkull) Wieland: 3 Essence
(gman8181) Ode: 3 Essence
(Harbingerjm) Radiant Sarthisyn: 2 Essence
(ragnarok97071) Magnus: 3 Essence
(Shootandrun) Hakkaros: 3 Essence
(Vagel7) Yahkuz: 2 Essence

118
Thank you, even though I still rather not take so long to write.
I think that I can be done before dinner (unless dinner is early). On another note, the map is being updated already. With a bit of luck the new version will be ready together with the post. Of course there were few changes, but still.

119
Just to keep you all informed; I'm working on the post.
I have to admit that I got myself somewhat distracted today, and I far from managed to finish it yet.

I hope to just concentrate now and get it done.


Edit: For the sake of quality, I have to get some rest now. I apologize.
Please, in the meantime, tell me to 'hurry up already'. I will get it done tomorrowtoday (it's past midnight, after all), straight after university.

120
Alright. I'm almost done.
I'll have to finish tomorrow.

I kind of scrapped everything I had somewhere in the middle because I changed my mind about the span of time the post would cover. Naturally, this caused a delay.

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