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Messages - Caesar

Pages: 1 ... 187 188 [189] 190 191 ... 203
2821
DF Modding / Re: Spider Overhaul
« on: April 07, 2010, 07:28:46 am »
Quote
Memo to self; use preview to preview your post instead of saving, editing, saving and then editing a few million times.
Haha, it's my problem too.

Your spider tweaks go into .07 which is released shortly.

P.S. You may want to add [ATTACK_FLAG_EDGE] to spiders' attacks. They have sharp mandibles after all. Without it they have real problems injecting their poison.

P.P.S. Argh, editing again :P. Anyway, why do you leave them with 2 eyes? Poor spiders should have more.

P.P.P.S. http://bugguide.net/node/view/84423
Just 1 family has 2 eyes... There're more eye-less spiders than with 2 eyes. I think 8 eyes should be fine.

Code: [Select]
[BODY:8EYES_SPIDER]
[BP:LEYE:left big eye:STP][CONTYPE:HEAD][SIGHT][EMBEDDED][SMALL][CATEGORY:EYE][LEFT]
[DEFAULT_RELSIZE:30]
[BP:LEYE:right big eye:STP][CONTYPE:HEAD][SIGHT][EMBEDDED][SMALL][CATEGORY:EYE][RIGHT]
[DEFAULT_RELSIZE:30]
[BP:LEYE1:first left eye:STP][CONTYPE:HEAD][SIGHT][EMBEDDED][SMALL][CATEGORY:EYE][LEFT]
[DEFAULT_RELSIZE:5]
[BP:LEYE2:second left eye:STP][CONTYPE:HEAD][SIGHT][EMBEDDED][SMALL][CATEGORY:EYE][LEFT]
[DEFAULT_RELSIZE:5]
[BP:LEYE3:third left eye:STP][CONTYPE:HEAD][SIGHT][EMBEDDED][SMALL][CATEGORY:EYE][LEFT]
[DEFAULT_RELSIZE:5]
[BP:REYE1:first right eye:STP][CONTYPE:HEAD][SIGHT][EMBEDDED][SMALL][CATEGORY:EYE][RIGHT]
[DEFAULT_RELSIZE:5]
[BP:REYE2:second right eye:STP][CONTYPE:HEAD][SIGHT][EMBEDDED][SMALL][CATEGORY:EYE][RIGHT]
[DEFAULT_RELSIZE:5]
[BP:RYE3:third right eye:STP][CONTYPE:HEAD][SIGHT][EMBEDDED][SMALL][CATEGORY:EYE][RIGHT]
[DEFAULT_RELSIZE:5]

Did I actually forget to change the amount of eyes..? I did have that change back in 40d.

2822
DF Modding / Re: Spider Overhaul
« on: April 07, 2010, 02:52:07 am »
I'm at school right now, which inhibits me making any progress, but I'll add some more ideas to my schedule anyways.

2823
DF Modding / Re: Spider Overhaul
« on: April 06, 2010, 03:49:27 pm »
Awesome idea, Caesar. I think that you won't mind to be a part of the Genesis mod inspirators/helpers/developers?

I want to compile a list of credits for the next version so I hope you don't mind to be in. Also I hope you don't mind if your idea ends in the Genesis mod (with some tweaks) :).

Anyway, your mod is totally cool and nice.

Quote
Erk
I plan to add spiders to evil forests/jungles as I expand Genesis mod with new beasts, so thank you for reminding me anyway ;).

I wouldn't mind, no, I would be honored.

Feel free to use whatever spiders I make however you see fit.

Memo to self; use preview to preview your post instead of saving, editing, saving and then editing a few million times.

2824
DF Modding / Re: Spider Overhaul
« on: April 06, 2010, 03:30:10 pm »
Those sound pretty awesome.

I'm going to try and actually make some of those, thanks for inspiring me.

2825
DF Modding / Re: 2010 idea dumpster.
« on: April 06, 2010, 03:14:48 pm »
For a graphics mod can you have caste specific graphic tiles for the different caste types? Can you have a separate tile for a Queen Antman than you do for a Drone Antman? Can you have separate tiles for male and female dwarves and goblins?

From the wiki;

CASTE_TILE             Caste-specific creature tile.

2826
DF Modding / Spider Overhaul (Version:0.12)
« on: April 06, 2010, 02:55:56 pm »
Version 0.12

This mod tries to create a more diverse, more fantasy and more accurate representation of spiders in the world of Dwarf Fortress. Anybody is allowed to use any of the contents to their hearts wishes, including in their own mods. Just don't forget to tell me.

http://dffd.wimbli.com/file.php?id=2028

Right now, the mod has been
cancelled/put on hold.

If you've got any ideas to help me modify the existing, and create new spiders, by the hate of Armok, help me in my quest to make dwarf fortress that tiny eight-legged bit more awesome!

I love spiders.

Accurate Spider anatomy
Spoiler (click to show/hide)

Spiders;

(Giant) Cave Spiders
Spoiler (click to show/hide)

Wolf Spiders
Spoiler (click to show/hide)

Sandman's Crawlers
Spoiler (click to show/hide)

(Giant) Trapdoor Spiders

To do:

Blade Spiders
Spider-Hybrid People(s)

Various fantastic spiders I have in mind, but of which I do not want to spoil the surprise.

Various Tropical Spiders, both normal(vermin)-sized and giant versions

Additions/ideas;

Turning the baby 'caste' into some form of egg/changing hatchlings to child stage.
Spider-people hybrids -- Adding burrowing Giant Trapdoor Spiders to the spider people as a caste (Probably won't work, can't add specific jobs to castes.)

Giant baby snatching spiders -- Probably give them a dummy civ, without allowed professions except for the babysnatcher. Let them inhibit caves, like kobolds do.

I finished green spiders/additions, I am working/still have changes coming on/for orange spiders/additions, and haven't done anything on red spiders/additions yet.

Put off

Spoiler (click to show/hide)

Memo to self; Centaurs

Ideas/credits;

- Erk
- Warlord255
- Deon
- Gobbo

2827
DF Adventure Mode Discussion / Re: Spears are good
« on: April 06, 2010, 11:17:26 am »
He doesn't have to.  You don't know it, but he's already killed you.

Interesting..

2828
DF Adventure Mode Discussion / Re: Infection?
« on: April 06, 2010, 11:14:44 am »
I'm not sure of swimming cleaning the wound, but you could always try to wash it off with magma.

2829
DF Gameplay Questions / Re: Bugs and workaround
« on: April 06, 2010, 11:12:52 am »
Code: [Select]
[PRODUCT:100:1:[color=red]GLOB[/color]:NONE:GET_MATERIAL_FROM_REAGENT:B:SOAP_MAT] to
Code: [Select]
[PRODUCT:100:1:[color=green]BAR[/color]:NONE:GET_MATERIAL_FROM_REAGENT:B:SOAP_MAT]

Adding colors in a [ code] won't work. Perhaps you could use a spoiler.

Edit; Pardon me for double posting, I meant to copy this into the other post.

2830
DF Gameplay Questions / Re: Bugs and workaround
« on: April 06, 2010, 11:10:54 am »
Changing workshop ingrdient does not require worldgen but as for tags i do think it need a regen. Thank you for your input i will add them.

New tags do not require a regen; Only new entries do.

2831
DF Gameplay Questions / Re: The DF2010 Little Questions Thread
« on: April 06, 2010, 10:42:18 am »
Since the new version, my tileset now shows engraved walls with the images of what has actually been carved on them. I find this pretty annoying and confusing when my dining room walls suddenly becomes a ring of trees and barrels. How would I go about editing this to put them back to the older depiction of engraving?

'd' -> 'a' -> designate your engravings

2832
DF Gameplay Questions / Re: Allowing Obsidian's Use?
« on: April 06, 2010, 10:38:54 am »
Are you sure you didn't just skim over it? Happened to me quite a lot of times.

2833
Refresh - Refresh - Refresh - Refresh - Refresh ... "The page froze! Damn. Wait.. Does that mean...?"

And then I waited for quite a while to see the page load, downloading the torrent as soon as I could.

2835
So is it true that caravans don't come with wagons anymore? Because like retro I spent ages building a nice road to the edge... =(

I think that's a bug, as they're still in the game.

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